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https://github.com/ZDoom/qzdoom.git
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12e69adec3
This is mainly for running CI on Linux and macOS. Windws is already working.
41 lines
1 KiB
C
41 lines
1 KiB
C
#pragma once
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#include "doomtype.h"
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#include "vectors.h"
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#include "sc_man.h"
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#include "file_zip.h"
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#include "g_mapinfo.h"
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extern bool savegamerestore;
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void G_InitNew (const char *mapname, bool bTitleLevel);
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// Can be called by the startup code or M_Responder.
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// A normal game starts at map 1,
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// but a warp test can start elsewhere
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void G_DeferedInitNew (const char *mapname, int skill = -1);
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struct FNewGameStartup;
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void G_DeferedInitNew (FNewGameStartup *gs);
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enum
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{
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CHANGELEVEL_KEEPFACING = 1,
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CHANGELEVEL_RESETINVENTORY = 2,
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CHANGELEVEL_NOMONSTERS = 4,
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CHANGELEVEL_CHANGESKILL = 8,
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CHANGELEVEL_NOINTERMISSION = 16,
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CHANGELEVEL_RESETHEALTH = 32,
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CHANGELEVEL_PRERAISEWEAPON = 64,
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};
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void G_DoLoadLevel (const FString &MapName, int position, bool autosave, bool newGame);
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void G_ClearSnapshots (void);
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void P_RemoveDefereds ();
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void G_ReadSnapshots (FResourceFile *);
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void G_WriteSnapshots (TArray<FString> &, TArray<FCompressedBuffer> &);
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void G_WriteVisited(FSerializer &arc);
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void G_ReadVisited(FSerializer &arc);
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void G_ClearHubInfo();
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