mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-11 05:01:09 +00:00
142 lines
2.2 KiB
Text
142 lines
2.2 KiB
Text
// Clip --------------------------------------------------------------------
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ACTOR Clip : Ammo
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{
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Inventory.PickupMessage "$GOTCLIP"
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Inventory.Amount 10
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Inventory.MaxAmount 200
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Ammo.BackpackAmount 10
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Ammo.BackpackMaxAmount 400
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Inventory.Icon "CLIPA0"
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States
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{
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Spawn:
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CLIP A -1
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Stop
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}
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}
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// Clip box ----------------------------------------------------------------
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ACTOR ClipBox : Clip
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{
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Inventory.PickupMessage "$GOTCLIPBOX"
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Inventory.Amount 50
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States
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{
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Spawn:
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AMMO A -1
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Stop
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}
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}
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// Rocket ------------------------------------------------------------------
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ACTOR RocketAmmo : Ammo
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{
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Inventory.PickupMessage "$GOTROCKET"
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Inventory.Amount 1
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Inventory.MaxAmount 50
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Ammo.BackpackAmount 1
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Ammo.BackpackMaxAmount 100
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Inventory.Icon "ROCKA0"
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States
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{
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Spawn:
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ROCK A -1
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Stop
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}
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}
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// Rocket box --------------------------------------------------------------
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ACTOR RocketBox : RocketAmmo
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{
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Inventory.PickupMessage "$GOTROCKBOX"
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Inventory.Amount 5
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States
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{
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Spawn:
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BROK A -1
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Stop
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}
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}
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// Cell --------------------------------------------------------------------
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ACTOR Cell : Ammo
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{
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Inventory.PickupMessage "$GOTCELL"
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Inventory.Amount 20
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Inventory.MaxAmount 300
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Ammo.BackpackAmount 20
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Ammo.BackpackMaxAmount 600
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Inventory.Icon "CELLA0"
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States
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{
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Spawn:
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CELL A -1
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Stop
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}
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}
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// Cell pack ---------------------------------------------------------------
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ACTOR CellPack : Cell
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{
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Inventory.PickupMessage "$GOTCELLBOX"
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Inventory.Amount 100
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States
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{
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Spawn:
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CELP A -1
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Stop
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}
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}
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// Shells ------------------------------------------------------------------
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ACTOR Shell : Ammo
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{
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Inventory.PickupMessage "$GOTSHELLS"
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Inventory.Amount 4
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Inventory.MaxAmount 50
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Ammo.BackpackAmount 4
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Ammo.BackpackMaxAmount 100
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Inventory.Icon "SHELA0"
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States
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{
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Spawn:
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SHEL A -1
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Stop
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}
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}
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// Shell box ---------------------------------------------------------------
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ACTOR ShellBox : Shell
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{
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Inventory.PickupMessage "$GOTSHELLBOX"
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Inventory.Amount 20
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States
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{
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Spawn:
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SBOX A -1
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Stop
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}
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}
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// Backpack ---------------------------------------------------------------
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ACTOR Backpack : BackpackItem
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{
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Height 26
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Inventory.PickupMessage "$GOTBACKPACK"
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States
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{
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Spawn:
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BPAK A -1
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Stop
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}
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}
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