qzdoom/src/rendering
2019-03-04 13:14:41 +01:00
..
2d Use flag to avoid second eye stereo color problem 2019-02-25 00:14:41 +01:00
gl Reduce number of blits required in stereo 3D by tracking current eye. 2019-03-04 13:14:41 +01:00
gl_load
hwrenderer - fixed: when resizing the viewpoint buffer, the 2D entry must be reset so that for the next frame it gets recalculated. 2019-03-03 13:26:10 +01:00
polyrenderer
swrenderer