qzdoom/src/rendering/swrenderer/line/r_renderdrawsegment.h
Christoph Oelckers 89d607c9a6 - moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00

62 lines
1.9 KiB
C++

//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2016 Magnus Norddahl
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
#pragma once
#include "swrenderer/segments/r_drawsegment.h"
namespace swrenderer
{
class RenderThread;
class RenderDrawSegment
{
public:
RenderDrawSegment(RenderThread *thread);
void Render(DrawSegment *ds, int x1, int x2, Fake3DTranslucent clip3DFloor);
RenderThread *Thread = nullptr;
private:
bool RenderWall(DrawSegment *ds, int x1, int x2, SpriteDrawerArgs &columndrawerargs, bool visible);
void ClipMidtex(int x1, int x2);
void RenderFakeWall(DrawSegment *ds, int x1, int x2, F3DFloor *rover, double clipTop, double clipBottom, FSoftwareTexture *rw_pic);
void RenderFakeWallRange(DrawSegment *ds, int x1, int x2);
void GetMaskedWallTopBottom(DrawSegment *ds, double &top, double &bot);
sector_t *frontsector = nullptr;
sector_t *backsector = nullptr;
seg_t *curline = nullptr;
Fake3DTranslucent m3DFloor;
FWallCoords WallC;
FWallTmapVals WallT;
ProjectedWallLight mLight;
fixed_t rw_offset = 0;
ProjectedWallLine wallupper;
ProjectedWallLine walllower;
};
}