qzdoom/src/scripting
2017-03-01 20:20:46 +01:00
..
backend - native meta variables are not needed anymore. They were only a temporary aid to properly handle this, but now all have been redone. 2017-02-28 14:38:50 +01:00
decorate - native meta variables are not needed anymore. They were only a temporary aid to properly handle this, but now all have been redone. 2017-02-28 14:38:50 +01:00
vm - implemented the basics of a working metadata system. 2017-02-27 23:28:19 +01:00
zscript - native meta variables are not needed anymore. They were only a temporary aid to properly handle this, but now all have been redone. 2017-02-28 14:38:50 +01:00
symbols.cpp - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
symbols.h - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
thingdef.cpp - fixed a few issues with actor bouncing logic. 2017-02-13 22:00:27 +01:00
thingdef.h - remove all type table entries from garbage collection. 2017-02-08 22:43:20 +01:00
thingdef_data.cpp - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
thingdef_properties.cpp - fixed: 'Bloodtype' cannot use the generic property definition because it needs special handling for optional arguments. This reinstates the native handler. 2017-03-01 20:20:46 +01:00