mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-13 07:57:58 +00:00
Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
0c2ed71cdd
Steps to reproduce: 1. Load game. 2. Press any key to bring up the main menu. 3. Move the mouse anywhere out of the menu entries. 4. Press Down arrow. Expected result: the menu cursor sound is played, the first menu element is selected. Actual result: the menu cursor sound is played, no menu element is selected. Repeated Down arrow pressing doesn't give any result, either. If on step 4 Up arrow is pressed, the last element in the menu is selected. |
||
---|---|---|
cmake | ||
docs | ||
fm_banks | ||
libraries | ||
soundfont | ||
specs | ||
src | ||
tools | ||
unused | ||
wadsrc | ||
wadsrc_bm | ||
wadsrc_extra | ||
wadsrc_lights | ||
.appveyor.yml | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
Welcome to GZDoom!
GZDoom is a modder-friendly OpenGL source port based on the DOOM engine
Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
Licensed under the GPL v3
https://www.gnu.org/licenses/quick-guide-gplv3.en.html
How to build GZDoom
To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.