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a_acolyte.cpp
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
a_alienspectres.cpp
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
a_coin.cpp
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- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
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2016-03-21 14:00:05 +01:00 |
a_crusader.cpp
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
a_entityboss.cpp
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- trimmed down the AActor Spawn interface and removed all non-float variants.
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2016-03-23 10:42:41 +01:00 |
a_inquisitor.cpp
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- trimmed down the AActor Spawn interface and removed all non-float variants.
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2016-03-23 10:42:41 +01:00 |
a_loremaster.cpp
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
a_oracle.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_programmer.cpp
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- trimmed down the AActor Spawn interface and removed all non-float variants.
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2016-03-23 10:42:41 +01:00 |
a_reaver.cpp
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- reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles.
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2016-03-18 00:43:05 +01:00 |
a_rebels.cpp
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
a_sentinel.cpp
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- floatified FLineOpening.
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2016-03-25 18:43:37 +01:00 |
a_spectral.cpp
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- float stuff in g_raven.
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2016-03-22 02:29:43 +01:00 |
a_stalker.cpp
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- replaced ceilingz with a floating point variable, also in FCheckPosition.
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2016-03-20 13:32:53 +01:00 |
a_strifeglobal.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_strifeitems.cpp
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
a_strifestuff.cpp
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- trimmed down the AActor Spawn interface and removed all non-float variants.
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2016-03-23 10:42:41 +01:00 |
a_strifeweapons.cpp
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- renamed PARAM_DANGLE macros to PARAM_ANGLE, now that the old angle_t type is no longer used in the VM interface.
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2016-03-25 13:23:07 +01:00 |
a_templar.cpp
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- reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles.
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2016-03-18 00:43:05 +01:00 |
a_thingstoblowup.cpp
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
strife_sbar.cpp
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |