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https://github.com/ZDoom/qzdoom.git
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419724dd02
- If you aren't targeting x86, m_fixed.h only includes basicinlines.h now. - Moved x64inlines.h into basicinlines.h. - Replaced uses of __int64 with types from doomtype.h. - The stop console command no longer ends single player games, just the demo that was being recorded. - In C mode, the sc_man parser no longer allows multi-line string constants without using the \ character to preface the newline character. This makes it much easier to diagnose errors where you forget the closing quote of a string. - Fixed: V_BreakLines() added the terminating '\0' to the last line of the input string. - Added font as a parameter to V_BreakLines and removed its keepspace parameter, which was never passed as anything other than the default. SVN r331 (trunk)
204 lines
5.7 KiB
C++
204 lines
5.7 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id: doomtype.h,v 1.2 1997/12/29 19:50:48 pekangas Exp $
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Simple basic typedefs, isolated here to make it easier
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// separating modules.
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//
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//-----------------------------------------------------------------------------
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#ifndef __DOOMTYPE__
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#define __DOOMTYPE__
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifdef _MSC_VER
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// VC++ does not define PATH_MAX, but the Windows headers do define MAX_PATH.
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// However, we want to avoid including the Windows headers in most of the
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// source files, so we can't use it. So define PATH_MAX to be what MAX_PATH
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// currently is:
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#define PATH_MAX 260
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#endif
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#include <limits.h>
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#include "zstring.h"
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#include "name.h"
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// Since this file is included by everything, it seems an appropriate place
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// to check the NOASM/USEASM macros.
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#if (!defined(_M_IX86) && !defined(__i386__)) || defined(__APPLE__)
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// The assembly code requires an x86 processor.
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// And needs to be tweaked for Mach-O before enabled on Macs.
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#define NOASM
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#endif
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#ifndef NOASM
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#ifndef USEASM
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#define USEASM 1
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#endif
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#else
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#ifdef USEASM
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#undef USEASM
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#endif
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#endif
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#if defined(_MSC_VER) || defined(__WATCOMC__)
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#define STACK_ARGS __cdecl
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#else
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#define STACK_ARGS
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#endif
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#if defined(_MSC_VER)
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#define NOVTABLE __declspec(novtable)
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#else
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#define NOVTABLE
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#endif
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#ifdef _MSC_VER
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typedef __int8 SBYTE;
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typedef unsigned __int8 BYTE;
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typedef __int16 SWORD;
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typedef unsigned __int16 WORD;
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typedef __int32 SDWORD;
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typedef unsigned __int32 uint32;
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typedef __int64 SQWORD;
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typedef unsigned __int64 QWORD;
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#else
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#include <stdint.h>
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typedef int8_t SBYTE;
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typedef uint8_t BYTE;
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typedef int16_t SWORD;
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typedef uint16_t WORD;
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typedef int32_t SDWORD;
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typedef uint32_t uint32;
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typedef int64_t SQWORD;
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typedef uint64_t QWORD;
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#endif
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// windef.h, included by windows.h, has its own incompatible definition
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// of DWORD as a long. In files that mix Doom and Windows code, you
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// must define USE_WINDOWS_DWORD before including doomtype.h so that
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// you are aware that those files have a different DWORD than the rest
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// of the source.
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#ifndef USE_WINDOWS_DWORD
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typedef uint32 DWORD;
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#endif
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typedef uint32 BITFIELD;
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typedef int INTBOOL;
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// a 64-bit constant
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#ifdef __GNUC__
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#define CONST64(v) (v##LL)
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#define UCONST64(v) (v##ULL)
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#else
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#define CONST64(v) ((SQWORD)(v))
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#define UCONST64(v) ((QWORD)(v))
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#endif
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#if !defined(GUID_DEFINED)
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#define GUID_DEFINED
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typedef struct _GUID
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{
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DWORD Data1;
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WORD Data2;
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WORD Data3;
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BYTE Data4[8];
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} GUID;
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#endif
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//
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// Fixed point, 32bit as 16.16.
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//
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#define FRACBITS 16
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#define FRACUNIT (1<<FRACBITS)
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typedef SDWORD fixed_t;
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typedef DWORD dsfixed_t; // fixedpt used by span drawer
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#define FIXED_MAX (signed)(0x7fffffff)
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#define FIXED_MIN (signed)(0x80000000)
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#define DWORD_MIN ((uint32)0)
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#define DWORD_MAX ((uint32)0xffffffff)
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#ifdef __GNUC__
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#define GCCPRINTF(stri,firstargi) __attribute__((format(printf,stri,firstargi)))
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#define GCCFORMAT(stri) __attribute__((format(printf,stri,0)))
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#define GCCNOWARN __attribute__((unused))
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#else
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#define GCCPRINTF(a,b)
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#define GCCFORMAT(a)
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#define GCCNOWARN
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#endif
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// [RH] This gets used all over; define it here:
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int STACK_ARGS Printf (int printlevel, const char *, ...) GCCPRINTF(2,3);
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int STACK_ARGS Printf (const char *, ...) GCCPRINTF(1,2);
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// [RH] Same here:
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int STACK_ARGS DPrintf (const char *, ...) GCCPRINTF(1,2);
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// game print flags
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enum
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{
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PRINT_LOW, // pickup messages
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PRINT_MEDIUM, // death messages
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PRINT_HIGH, // critical messages
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PRINT_CHAT, // chat messages
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PRINT_TEAMCHAT // chat messages from a teammate
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};
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#define PRINT_LOW 0 // pickup messages
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#define PRINT_MEDIUM 1 // death messages
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#define PRINT_HIGH 2 // critical messages
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#define PRINT_CHAT 3 // chat messages
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#define PRINT_TEAMCHAT 4 // chat messages from a teammate
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#define PRINT_BOLD 200 // What Printf_Bold used
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struct PalEntry
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{
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PalEntry () {}
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PalEntry (DWORD argb) { *(DWORD *)this = argb; }
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operator DWORD () const { return *(DWORD *)this; }
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PalEntry &operator= (DWORD other) { *(DWORD *)this = other; return *this; }
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#ifdef WORDS_BIGENDIAN
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PalEntry (BYTE ir, BYTE ig, BYTE ib) : a(0), r(ir), g(ig), b(ib) {}
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PalEntry (BYTE ia, BYTE ir, BYTE ig, BYTE ib) : a(ia), r(ir), g(ig), b(ib) {}
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BYTE a,r,g,b;
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#else
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PalEntry (BYTE ir, BYTE ig, BYTE ib) : b(ib), g(ig), r(ir), a(0) {}
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PalEntry (BYTE ia, BYTE ir, BYTE ig, BYTE ib) : b(ib), g(ig), r(ir), a(ia) {}
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BYTE b,g,r,a;
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#endif
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};
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#ifndef M_PI
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#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
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#endif
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template <typename T, size_t N>
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char ( &_ArraySizeHelper( T (&array)[N] ))[N];
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#define countof( array ) (sizeof( _ArraySizeHelper( array ) ))
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#endif
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