qzdoom/src/rendering
Christoph Oelckers 0a3e9a49f8 - changed the light parameter of ShadowTest to a position vector.
This was one of two places where game state leaked into the shadowmap implementation.
2020-04-26 14:53:26 +02:00
..
2d - moved hw_cvars to 'common'. 2020-04-26 11:38:38 +02:00
gl - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
hwrenderer - changed the light parameter of ShadowTest to a position vector. 2020-04-26 14:53:26 +02:00
polyrenderer - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
swrenderer - moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points. 2020-04-25 17:58:26 +02:00
vulkan - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
r_sky.cpp - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
r_sky.h - took the sky cap color getter out of the texture system. 2020-04-19 10:57:52 +02:00
r_utility.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00
v_framebuffer.cpp - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
v_video.cpp - more hw_cvars cleanup. 2020-04-26 10:58:44 +02:00
v_video.h - more hw_cvars cleanup. 2020-04-26 10:58:44 +02:00