mirror of
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09c28e5bf9
ParseActorProperties(). - Fixed: The decorate FindFlag() function returned flags from ActorFlags instead of the passed flags set. - Fixed: The CHT_CHAINSAW, CHT_POWER, CHT_HEALTH, and CHT_RESSURECT needed NULL player->mo checks. - Fixed: The "give all" command didn't give the backpack in Doom, and it must give the backpack before giving ammo. - Fixed: P_SetPsprite() must not call the action function if the player is not attached to an actor. This can happen, for instance, if the level is destroyed while the player is holding a powered-up Phoenix Rod. As part of its EndPowerup() function, it sets the psprite to the regular version, but the player actor has already been destroyed. - Fixed: FinishThingdef() needs to check for valid names, because weapons could have inherited valid pointers from their superclass. - Fixed: fuglyname didn't work. - Fixed: Redefining $ambient sounds leaked memory. - Added Jim's crashcatcher.c fix for better shell support. - VC7.1 seems to have no trouble distinguishing between passing a (const TypeInfo *) reference to operator<< and the generic, templated (object *) version, so a few places that can benefit from it now use it. I believe VC6 had problems with this, which is why I didn't do it all along. The function's implementation was also moved out of dobject.cpp and into farchive.cpp. - Fixed: UnpackPixels() unpacked all chunks in a byte, which is wrong for the last byte in a row if the image width is not an even multiple of the number pixels per byte. - Fixed: P_TranslateLineDef() should only clear monster activation for secret useable lines, not crossable lines. - Fixed: Some leftover P_IsHostile() calls still needed to be rewritten. - Fixed: AWeaponHolder::Serialize() wrote the class type in all circumstances. SVN r20 (trunk) |
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.. | ||
a_action.cpp | ||
a_action.h | ||
a_artifacts.cpp | ||
a_artifacts.h | ||
a_bridge.cpp | ||
a_camera.cpp | ||
a_debris.cpp | ||
a_decals.cpp | ||
a_flashfader.cpp | ||
a_fountain.cpp | ||
a_hatetarget.cpp | ||
a_keys.cpp | ||
a_keys.h | ||
a_lightning.cpp | ||
a_lightning.h | ||
a_movingcamera.cpp | ||
a_pickups.cpp | ||
a_pickups.h | ||
a_pickups.h.bak | ||
a_quake.cpp | ||
a_secrettrigger.cpp | ||
a_sectoraction.cpp | ||
a_sharedglobal.h | ||
a_sharedmisc.cpp | ||
a_skies.cpp | ||
a_soundenvironment.cpp | ||
a_spark.cpp | ||
a_splashes.cpp | ||
a_waterzone.cpp | ||
a_weaponpiece.cpp | ||
a_weaponpiece.h | ||
a_weapons.cpp | ||
hudmessages.cpp | ||
sbar.h | ||
shared_sbar.cpp |