qzdoom/src/common
Christoph Oelckers 095a5e2c0a - allocate the sprite positioning info on demand only.
For most textures this is never needed and it can easily be put in the memory arena being used for image sources.
2020-04-19 10:57:50 +02:00
..
2d - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00
audio - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
console - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
engine - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
filesystem - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
fonts - removed the conversion helper code and fixed a few places where FMaterial was only used to access the hardware textures in the FTexture class. 2020-04-19 10:57:49 +02:00
objects - fix autoseg registration by moving start/end files back to src directory 2020-04-13 10:14:07 +03:00
rendering/gl_load - moved gl_load to common. 2020-04-11 20:20:59 +02:00
scripting - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
textures - allocate the sprite positioning info on demand only. 2020-04-19 10:57:50 +02:00
thirdparty - moved SFMT to 'common'. 2020-04-11 14:00:14 +02:00
utility - fixed compilation with GCC 5 2020-04-12 11:50:11 +03:00