qzdoom/src/hwrenderer/textures
Christoph Oelckers 08fe9c375b - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
This reuses the FTexCoordInfo class the hardware renderer had been using to calculate wall texture offsetting.
The software renderers still need this sorted out to bring them in line with the rest of the code, though, but they do not have this code sufficiently well organized to make this a straightforward task.
2018-11-17 18:24:14 +01:00
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hw_ihwtexture.h - moved the texture resizer to hwrenderer. 2018-10-29 13:18:48 +01:00
hw_material.cpp - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 18:24:14 +01:00
hw_material.h - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 18:24:14 +01:00
hw_precache.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00