qzdoom/wadsrc/static
2017-06-06 16:40:21 -04:00
..
filter - do not adjust the sprite offset for the WolfSS's attack and pain states. 2017-02-23 22:09:50 +01:00
glstuff - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
graphics
maparrows
mapinfo Merge https://github.com/coelckers/gzdoom 2017-05-22 13:10:19 -04:00
sbarinfo - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
shaders - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
sounds
sprites
textures
xlat - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
zscript Merge https://github.com/coelckers/gzdoom 2017-06-06 16:40:21 -04:00
althudcf.txt
animdefs.txt - simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional. 2017-03-26 18:41:24 +02:00
compatibility.txt - condense all of unloved/2.pk3's compatibility entries together since they are all the same 2017-06-02 16:58:22 -04:00
confont.lmp
dbigfont.lmp
decaldef.txt
defbinds.txt
dehsupp.txt - moved the 'brainexplode' state to the rocket, which is the actor which actually uses it. 2016-11-14 15:02:44 +01:00
etc.h.txt
fontdefs.txt - implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality. 2017-03-24 20:09:50 +01:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt - fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons. 2017-05-21 21:30:46 +02:00
language.eng Fixed name and placement of 'All except doors' localized string 2017-03-02 10:12:11 +02:00
language.enu Merge https://github.com/coelckers/gzdoom 2017-06-06 16:40:21 -04:00
language.fr
language.ita
language.ptb
lockdefs.txt Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible. 2016-07-12 23:52:04 +02:00
menudef.txt - fixed minor menudef mistake 2017-06-04 12:30:35 +02:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs - include strifehelp.acs when building gzdoom.pk3. 2017-04-23 14:12:02 +02:00
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt
zscript.txt - fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons. 2017-05-21 21:30:46 +02:00