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Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
0773e6a98e
The new specification is more flexible, and allows assigning additive colors to individual parts of a sector (walls, sprites, flats) and even individual parts of a side (top, middle, bottom) Add AdditiveColors arrays to sector_t and side_t::part Initialize AdditiveColors arrays to 0 Export AdditiveColors to ZScript Save AdditiveColors in saved game files Use colors from AdditiveColors arrays when setting the additive color for the render state Add code to parse the new UDMF additive color properties Remove additive color slot from sector color/part enum Add SetAdditiveColor to sector_t and side_t Add GetAdditiveColor to side_t Export new methods and additive color arrays to ZScript |
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asmjit | ||
bzip2 | ||
cmake | ||
docs | ||
dumb | ||
fm_banks | ||
game-music-emu | ||
gdtoa | ||
jpeg | ||
lzma | ||
soundfont | ||
specs | ||
src | ||
tools | ||
unused | ||
wadsrc | ||
wadsrc_bm | ||
wadsrc_extra | ||
wadsrc_lights | ||
zlib | ||
.appveyor.yml | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
Welcome to GZDoom!
GZDoom is a modder-friendly OpenGL source port based on the DOOM engine
Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
Licensed under the GPL v3
https://www.gnu.org/licenses/quick-guide-gplv3.en.html
How to build GZDoom
To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.