Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
Find a file
Hisymak 07586af6d1 Fix OPL Synth note cutoffs and issues after removal of MusLib
This should fix bug reported in https://forum.zdoom.org/viewtopic.php?
f=104&t=56682.
There were two problems:
1. Algorithm to select a free voice was not appropriate. Changed to a
simple "least-recently-freed voice" algorithm.
2. Sustained voices were treated as used voices and never got replaced.
Now sustained voices are preferentially replaced when there are no free
voices.
2018-04-30 18:21:30 +02:00
bzip2 - Upgrade bzip2 to version 1.0.6. 2016-12-16 22:58:25 +01:00
cmake Do not write g_pch.cpp if it's already up-to-date 2018-04-19 11:36:52 +03:00
docs Deleted MPL text from docs 2018-04-08 09:55:48 +03:00
dumb Normalize line endings 2016-03-01 09:47:10 -06:00
game-music-emu Revert "Removed workaround for MSVC 2017 compiler bug" 2018-04-07 08:05:50 +03:00
gdtoa - we are using C++11 now, so all those old VC 2005 project files are of no use anymore. 2016-03-01 09:38:49 +01:00
jpeg-6b Normalize line endings 2016-03-01 09:47:10 -06:00
lzma Set proper version numbers in 7-Zip header file 2018-04-03 12:13:37 +03:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs - Update to UDMF spec. 2018-02-04 08:49:41 +01:00
src Fix OPL Synth note cutoffs and issues after removal of MusLib 2018-04-30 18:21:30 +02:00
tools - fixed a warning caused by the LZMA-SDK update. 2018-01-21 10:58:12 +01:00
unused - moved the "unused" folder to the repo's top level. 2018-04-23 22:25:29 +02:00
wadsrc Fixed walkthrough blocker in Sin City 2 via compatibility entry 2018-04-28 17:45:15 +02:00
wadsrc_bm - do the same for brightmaps, Doom's original ones also don't really match with Freedoom. 2017-01-01 12:19:15 +01:00
wadsrc_extra - new rocket smoke sprites by Talon1024. 2018-01-28 08:37:56 +01:00
wadsrc_lights - added light definition for megasphere. 2018-02-27 11:16:28 +01:00
zlib Updated zlib to 1.2.11 2018-04-03 11:30:04 +03:00
.appveyor.yml Made AppVeyor configuration closer to stable builds 2018-04-26 10:40:09 +03:00
.gitattributes Add .gitattributes 2016-03-01 09:45:09 -06:00
.gitignore Ignore .DS_Store for macOS 2018-02-22 08:40:32 +01:00
.travis.yml Changed macOS targets in Travis configuration 2018-04-18 17:01:33 +03:00
CMakeLists.txt - removed some dumb CMake script that messed around with Visual Studio's user settings. 2018-03-25 17:51:23 +02:00
README.md - minor typo fix 2018-01-26 23:18:13 -05:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3 (or greater)

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.