mirror of
https://github.com/ZDoom/qzdoom.git
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Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
07586af6d1
This should fix bug reported in https://forum.zdoom.org/viewtopic.php? f=104&t=56682. There were two problems: 1. Algorithm to select a free voice was not appropriate. Changed to a simple "least-recently-freed voice" algorithm. 2. Sustained voices were treated as used voices and never got replaced. Now sustained voices are preferentially replaced when there are no free voices. |
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bzip2 | ||
cmake | ||
docs | ||
dumb | ||
game-music-emu | ||
gdtoa | ||
jpeg-6b | ||
lzma | ||
soundfont | ||
specs | ||
src | ||
tools | ||
unused | ||
wadsrc | ||
wadsrc_bm | ||
wadsrc_extra | ||
wadsrc_lights | ||
zlib | ||
.appveyor.yml | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
CMakeLists.txt | ||
README.md |
Welcome to GZDoom!
GZDoom is a modder-friendly OpenGL source port based on the DOOM engine
Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
Licensed under the GPL v3 (or greater)
https://www.gnu.org/licenses/quick-guide-gplv3.en.html
How to build GZDoom
To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.