qzdoom/src/swrenderer/viewport/r_viewport.h
Christoph Oelckers 96d328de9b - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
2017-04-17 13:33:19 +02:00

69 lines
1.7 KiB
C++

#pragma once
#include <stddef.h>
#include <memory>
#include "v_video.h"
#include "r_defs.h"
namespace swrenderer
{
class RenderThread;
class RenderViewport
{
public:
RenderViewport();
~RenderViewport();
void SetViewport(RenderThread *thread, int width, int height, float trueratio);
void SetupFreelook();
DCanvas *RenderTarget = nullptr;
FViewWindow viewwindow;
FRenderViewpoint viewpoint;
double FocalLengthX = 0.0;
double FocalLengthY = 0.0;
double InvZtoScale = 0.0;
double WallTMapScale2 = 0.0;
double CenterX = 0.0;
double CenterY = 0.0;
double YaspectMul = 0.0;
double IYaspectMul = 0.0;
double globaluclip = 0.0;
double globaldclip = 0.0;
fixed_t viewingrangerecip = 0;
double BaseYaspectMul = 0.0; // yaspectmul without a forced aspect ratio
// The xtoviewangleangle[] table maps a screen pixel
// to the lowest viewangle that maps back to x ranges
// from clipangle to -clipangle.
angle_t xtoviewangle[MAXWIDTH + 1];
uint8_t *GetDest(int x, int y);
bool RenderingToCanvas() const { return RenderTarget != screen; }
DVector3 PointWorldToView(const DVector3 &worldPos) const;
DVector3 PointWorldToScreen(const DVector3 &worldPos) const;
DVector3 PointViewToScreen(const DVector3 &viewPos) const;
DVector2 PointWorldToView(const DVector2 &worldPos) const;
DVector2 ScaleViewToScreen(const DVector2 &scale, double viewZ, bool pixelstretch = true) const;
double PlaneDepth(int screenY, double planeHeight) const
{
if (screenY + 0.5 < CenterY)
return FocalLengthY / (CenterY - screenY - 0.5) * planeHeight;
else
return FocalLengthY / (screenY + 0.5 - CenterY) * planeHeight;
}
private:
void InitTextureMapping();
void SetupBuffer();
};
}