mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 23:12:24 +00:00
257 lines
6.8 KiB
C++
257 lines
6.8 KiB
C++
/*
|
|
** playermenu.cpp
|
|
** The player setup menu
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2001-2010 Randy Heit
|
|
** Copyright 2010 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "menu/menu.h"
|
|
#include "v_video.h"
|
|
#include "v_font.h"
|
|
#include "gi.h"
|
|
#include "gstrings.h"
|
|
#include "d_player.h"
|
|
#include "d_event.h"
|
|
#include "d_gui.h"
|
|
#include "c_dispatch.h"
|
|
#include "teaminfo.h"
|
|
#include "v_palette.h"
|
|
#include "r_state.h"
|
|
#include "r_data/r_translate.h"
|
|
#include "v_text.h"
|
|
|
|
EXTERN_CVAR(Int, team)
|
|
EXTERN_CVAR(Float, autoaim)
|
|
EXTERN_CVAR(Bool, neverswitchonpickup)
|
|
EXTERN_CVAR(Bool, cl_run)
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorChanged)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DMenu);
|
|
PARAM_INT(r);
|
|
PARAM_INT(g);
|
|
PARAM_INT(b);
|
|
// only allow if the menu is active to prevent abuse.
|
|
if (self == CurrentMenu)
|
|
{
|
|
char command[24];
|
|
players[consoleplayer].userinfo.ColorChanged(MAKERGB(r, g, b));
|
|
mysnprintf(command, countof(command), "color \"%02x %02x %02x\"", r, g, b);
|
|
C_DoCommand(command);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
// access to the player config is done natively, so that broader access
|
|
// functions do not need to be exported.
|
|
//
|
|
//=============================================================================
|
|
|
|
DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DMenu);
|
|
PARAM_STRING(s);
|
|
const char *pp = s;
|
|
FString command("name \"");
|
|
|
|
if (self == CurrentMenu)
|
|
{
|
|
// Escape any backslashes or quotation marks before sending the name to the console.
|
|
for (auto p = pp; *p != '\0'; ++p)
|
|
{
|
|
if (*p == '"' || *p == '\\')
|
|
{
|
|
command << '\\';
|
|
}
|
|
command << *p;
|
|
}
|
|
command << '"';
|
|
C_DoCommand(command);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorSetChanged)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DMenu);
|
|
PARAM_INT(sel);
|
|
if (self == CurrentMenu)
|
|
{
|
|
players[consoleplayer].userinfo.ColorSetChanged(sel);
|
|
char command[24];
|
|
mysnprintf(command, countof(command), "colorset %d", sel);
|
|
C_DoCommand(command);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
DEFINE_ACTION_FUNCTION(DPlayerMenu, ClassChanged)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DMenu);
|
|
PARAM_INT(sel);
|
|
PARAM_POINTER(cls, FPlayerClass);
|
|
if (self == CurrentMenu)
|
|
{
|
|
players[consoleplayer].userinfo.PlayerClassNumChanged(gameinfo.norandomplayerclass ? sel : sel - 1);
|
|
cvar_set("playerclass", sel == 0 && !gameinfo.norandomplayerclass ? "Random" : GetPrintableDisplayName(cls->Type).GetChars());
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
DEFINE_ACTION_FUNCTION(DPlayerMenu, SkinChanged)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DMenu);
|
|
PARAM_INT(sel);
|
|
if (self == CurrentMenu)
|
|
{
|
|
players[consoleplayer].userinfo.SkinNumChanged(sel);
|
|
cvar_set("skin", Skins[sel].Name);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
DEFINE_ACTION_FUNCTION(DPlayerMenu, AutoaimChanged)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DMenu);
|
|
PARAM_FLOAT(val);
|
|
// only allow if the menu is active to prevent abuse.
|
|
if (self == CurrentMenu)
|
|
{
|
|
autoaim = float(val);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
DEFINE_ACTION_FUNCTION(DPlayerMenu, TeamChanged)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DMenu);
|
|
PARAM_INT(val);
|
|
// only allow if the menu is active to prevent abuse.
|
|
if (self == CurrentMenu)
|
|
{
|
|
team = val == 0 ? TEAM_NONE : val - 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
DEFINE_ACTION_FUNCTION(DPlayerMenu, GenderChanged)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DMenu);
|
|
PARAM_INT(v);
|
|
// only allow if the menu is active to prevent abuse.
|
|
if (self == CurrentMenu)
|
|
{
|
|
cvar_set("gender", v == 0 ? "male" : v == 1 ? "female" : "other");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
DEFINE_ACTION_FUNCTION(DPlayerMenu, SwitchOnPickupChanged)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DMenu);
|
|
PARAM_INT(v);
|
|
// only allow if the menu is active to prevent abuse.
|
|
if (self == CurrentMenu)
|
|
{
|
|
neverswitchonpickup = !!v;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
DEFINE_ACTION_FUNCTION(DPlayerMenu, AlwaysRunChanged)
|
|
{
|
|
PARAM_SELF_PROLOGUE(DMenu);
|
|
PARAM_INT(v);
|
|
// only allow if the menu is active to prevent abuse.
|
|
if (self == CurrentMenu)
|
|
{
|
|
cl_run = !!v;
|
|
}
|
|
return 0;
|
|
}
|