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a_action.cpp
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a_action.h
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a_armor.cpp
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |
a_artifacts.cpp
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- fixed: When changing weapons due to starting or ending a Tome of Power effect, the PSprite's caller needs to be changed.
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2016-07-16 19:55:00 +02:00 |
a_artifacts.h
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Avoid creating the targeter layers if the inventory item isn't attached to
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2016-06-03 00:50:11 +02:00 |
a_bridge.cpp
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a_camera.cpp
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a_debris.cpp
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a_decals.cpp
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- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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2016-08-28 09:55:04 +02:00 |
a_fastprojectile.cpp
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Enhanced FastProjectile trails.
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2016-09-08 00:38:11 +02:00 |
a_flashfader.cpp
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a_fountain.cpp
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a_hatetarget.cpp
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a_keys.cpp
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- fixed: Lock #255 was inaccessible for LOCKDEFS.
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2016-05-18 11:56:39 +02:00 |
a_keys.h
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a_lightning.cpp
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |
a_lightning.h
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a_mapmarker.cpp
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a_morph.cpp
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Tracer pointer is no longer a safe candidate for storing player morph pointers. Instead, actors must have a new, non-manipulatable pointer. This fixes the following circumstances:
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2016-09-01 13:49:58 -05:00 |
a_morph.h
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Added TRANSFERTRANSLATION morph flag
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2016-07-24 00:56:57 +02:00 |
a_movingcamera.cpp
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- fixed copy/paste coordinate screwup in moving camera code.
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2016-03-27 14:11:46 +02:00 |
a_pickups.cpp
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Revert "- removed STAT_INVENTORY."
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2016-08-25 21:41:17 +02:00 |
a_pickups.h
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Renamed NODEATHJUMP to NODEATHDESELECT.
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2016-07-28 08:29:47 +02:00 |
a_puzzleitems.cpp
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a_quake.cpp
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Wave quakes now stack.
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2016-09-08 00:38:12 +02:00 |
a_randomspawner.cpp
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a_secrettrigger.cpp
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a_sectoraction.cpp
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a_setcolor.cpp
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a_sharedglobal.h
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Wave quakes now stack.
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2016-09-08 00:38:12 +02:00 |
a_skies.cpp
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- fixed: Destroying a SkyViewpoint disabled all sector portals.
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2016-06-01 10:10:18 +02:00 |
a_soundenvironment.cpp
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a_soundsequence.cpp
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a_spark.cpp
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a_specialspot.cpp
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a_specialspot.h
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a_waterzone.cpp
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a_weaponpiece.cpp
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a_weaponpiece.h
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a_weapons.cpp
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- fixed: When changing weapons due to starting or ending a Tome of Power effect, the PSprite's caller needs to be changed.
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2016-07-16 19:55:00 +02:00 |
hudmessages.cpp
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Adds HUD quadruple scale and a scale slider for the crosshair
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2016-08-05 12:20:34 +02:00 |
sbar.h
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- added a "custom" flag to drawmugshot so that the user-specified image can be forced to be used.
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2016-04-27 13:16:35 +02:00 |
sbar_mugshot.cpp
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- fixed: The mugshot's angle was inverted.
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2016-05-11 14:04:21 +02:00 |
sbarinfo.cpp
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Merge branch 'master' into floatcvt
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2016-04-03 22:11:50 +02:00 |
sbarinfo.h
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sbarinfo_commands.cpp
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Fixed compilation with GCC/Clang
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2016-09-04 10:05:07 +03:00 |
shared_hud.cpp
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Fixed wrong height of player coordinates text
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2016-08-07 11:32:55 +02:00 |
shared_sbar.cpp
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Adds HUD quadruple scale and a scale slider for the crosshair
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2016-08-05 12:20:34 +02:00 |