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https://github.com/ZDoom/qzdoom.git
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dc67355e95
There are two options here - one only disables the vertical thrust and the other goes back fully to the original non-z-aware code. Both options are settable through MAPINFO. For the compatibility presets, the normal ones only disable the vertical thrust, the strict ones force use of the old code entirely. |
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.. | ||
fonts | ||
resourcefiles | ||
textures | ||
xlat | ||
a_keys.cpp | ||
a_keys.h | ||
a_weapons.cpp | ||
a_weapons.h | ||
d_dehacked.cpp | ||
d_dehacked.h | ||
decallib.cpp | ||
decallib.h | ||
g_doomedmap.cpp | ||
g_mapinfo.cpp | ||
g_mapinfo.h | ||
g_skill.cpp | ||
gi.cpp | ||
gi.h | ||
gstrings.h | ||
info.cpp | ||
info.h | ||
keysections.cpp | ||
p_terrain.cpp | ||
p_terrain.h | ||
p_xlat.cpp | ||
statistics.cpp | ||
stringtable.cpp | ||
stringtable.h | ||
teaminfo.cpp | ||
teaminfo.h | ||
umapinfo.cpp | ||
w_wad.cpp | ||
w_wad.h | ||
w_zip.h |