.. |
fragglescript
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- partial scriptification of AInventory.
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2017-01-19 19:14:22 +01:00 |
g_inventory
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
g_shared
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- moved statusbar code to a separate directory before starting work on it.
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2017-01-20 22:59:31 +01:00 |
g_statusbar
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- moved some more code out of the way.
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2017-01-21 00:49:54 +01:00 |
gl
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Fixed missing xBRZ menu options on platforms without MMX support
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2017-01-22 12:11:17 +02:00 |
intermission
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
math
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- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
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2016-10-17 15:17:48 +02:00 |
menu
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
oplsynth
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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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2016-04-10 13:03:44 +02:00 |
posix
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Fixed invisible mouse cursor in SDL backend
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2017-01-22 10:25:37 +02:00 |
r_data
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- scriptified APowerup.
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2017-01-17 17:34:07 +01:00 |
rapidjson
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Serializer now writes floating point zero if special value is encountered
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2016-12-20 12:19:12 +01:00 |
resourcefiles
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- fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data.
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2017-01-21 20:15:06 +01:00 |
scripting
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Fixed compiler warning reported by GGC/Clang
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2017-01-21 14:47:10 +02:00 |
sfmt
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sound
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- Run libsndfile before libmpg123 when reading an audio lump.
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2017-01-17 16:47:37 +01:00 |
textures
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- scriptified PowerFlight and PowerWeaponLevel2.
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2017-01-15 23:21:38 +01:00 |
timidity
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- Add missing GCCPRINTF to timidity cmsg function.
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2016-12-10 14:02:12 +01:00 |
wildmidi
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win32
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- restored dialog ID and removed commented-out old code.
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2017-01-12 11:54:53 +01:00 |
xlat
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__autostart.cpp
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- Fixed the order of the MS sections.
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2016-11-22 21:20:42 +01:00 |
actionspecials.h
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- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
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2017-01-08 01:15:45 +01:00 |
actor.h
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- removed the remaining native parts of ABasicArmor.
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2017-01-18 22:57:47 +01:00 |
actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
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2017-01-20 11:11:22 +01:00 |
am_map.h
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- fixed: Custom automap colors were not invalidated on restart.
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2016-12-03 15:44:46 +01:00 |
announcer.h
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autosegs.h
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- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
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2016-11-22 19:20:31 +01:00 |
b_bot.cpp
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- more exporting of AInventory.
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2017-01-19 20:56:31 +01:00 |
b_bot.h
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- scriptified FastProjectile.
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2017-01-13 00:35:56 +01:00 |
b_func.cpp
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- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
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2016-12-10 16:36:19 +01:00 |
b_game.cpp
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- removed the global 'sector_list' variable.
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2016-12-25 22:40:26 +01:00 |
b_move.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
b_think.cpp
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- scriptified the remains of AAmmo.
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2017-01-18 14:18:17 +01:00 |
basictypes.h
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- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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2016-04-28 15:59:37 +02:00 |
bbannouncer.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
c_bind.cpp
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- changed the default key name string because '#' is used as a comment in the config files.
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2016-05-22 12:20:46 +02:00 |
c_bind.h
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c_cmds.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
c_console.cpp
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- scriptified a large part of the weapon code.
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2017-01-19 17:40:34 +01:00 |
c_console.h
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c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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- implemented direct CVar access.
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2016-11-20 20:24:39 +01:00 |
c_cvars.h
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- implemented direct CVar access.
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2016-11-20 20:24:39 +01:00 |
c_dispatch.cpp
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- Fixed the wrong handling of empty command line argument.
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2017-01-09 22:00:48 +01:00 |
c_dispatch.h
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c_expr.cpp
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c_functions.cpp
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- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
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2016-12-29 01:30:54 +01:00 |
c_functions.h
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- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
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2016-12-29 01:30:54 +01:00 |
CMakeLists.txt
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- fixed: Without letting CMake find OpenGL, under Windows the library must be added manually to the project or linker errors will happen.
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2017-01-21 11:50:53 +01:00 |
cmdlib.cpp
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- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
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2016-12-03 16:27:53 +01:00 |
cmdlib.h
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- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
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2016-12-03 16:27:53 +01:00 |
colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
compatibility.h
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configfile.cpp
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Added support for long lines in config file
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2016-12-28 11:38:38 +01:00 |
configfile.h
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ct_chat.cpp
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- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
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2017-01-20 11:11:22 +01:00 |
d_dehacked.cpp
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- fixed: With some functions moved to Weapon, Dehacked needs to check Weapon, not StateProvider to find its code pointers.
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2017-01-20 17:23:13 +01:00 |
d_dehacked.h
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
d_event.h
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d_gui.h
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d_iwad.cpp
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- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
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2016-12-03 16:27:53 +01:00 |
d_main.cpp
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- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
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2017-01-20 11:11:22 +01:00 |
d_main.h
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d_net.cpp
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- fixed: Remove ccmd should check if an object is actually an inventory object before attempting to check its owner. (Ooops!)
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2017-01-20 10:03:33 +01:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- added some missing End... calls in player deserialization code.
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2016-09-23 20:05:12 +02:00 |
d_player.h
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- scriptified BasicArmorBonus.
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2017-01-18 20:23:13 +01:00 |
d_protocol.cpp
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- converted player serializer and everything it needs.
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2016-09-21 01:18:29 +02:00 |
d_protocol.h
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- converted player serializer and everything it needs.
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2016-09-21 01:18:29 +02:00 |
d_ticcmd.h
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- converted player serializer and everything it needs.
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2016-09-21 01:18:29 +02:00 |
decallib.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
decallib.h
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dobject.cpp
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- scriptified the rest of the weapon pieces.
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2017-01-18 18:46:24 +01:00 |
dobject.h
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
dobjgc.cpp
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- removed all skybox class types from code in preparation for exporting these classes.
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2017-01-14 16:05:40 +01:00 |
dobjtype.cpp
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- scriptified the rest of the weapon pieces.
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2017-01-18 18:46:24 +01:00 |
dobjtype.h
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- removed the bogus SetPointer method from PClassPointer.
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2017-01-21 23:26:58 +01:00 |
doomdata.h
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- re-added serialization of treanslations.
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2016-09-20 19:45:32 +02:00 |
doomdef.cpp
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doomdef.h
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- made disabling the push window check a real compatibility option.
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2016-08-09 20:15:13 +02:00 |
doomerrors.h
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- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
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2016-12-02 17:36:29 +01:00 |
doomstat.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
doomstat.h
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- fixed: map commands will now take capslock DM/COOP as arguments
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2016-11-01 15:09:09 +01:00 |
doomtype.h
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- scriptified PowerFlight and PowerWeaponLevel2.
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2017-01-15 23:21:38 +01:00 |
dscript.h
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dsectoreffect.cpp
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- Fixed GCC/Clang compile errors.
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2017-01-14 18:30:01 +01:00 |
dsectoreffect.h
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
dthinker.cpp
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
dthinker.h
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
edata.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
edata.h
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empty.cpp
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errors.h
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f_wipe.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
f_wipe.h
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files.cpp
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Merge branch 'master' into json
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2016-09-22 09:09:48 +02:00 |
files.h
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- Added missing GCCPRINTF to FileWriter::Printf.
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2016-12-10 14:02:12 +01:00 |
g_doomedmap.cpp
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Fixed format strings warnings reported by GCC/Clang
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2016-12-24 23:51:08 +01:00 |
g_game.cpp
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- removed the remaining native parts of ABasicArmor.
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2017-01-18 22:57:47 +01:00 |
g_game.h
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- read snapshots from zip.
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2016-09-22 01:28:05 +02:00 |
g_hub.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
g_hub.h
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- read snapshots from zip.
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2016-09-22 01:28:05 +02:00 |
g_level.cpp
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- fixed: P_RailAttack did not make adjustments for the shooter's floorclip.
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2017-01-21 10:55:57 +01:00 |
g_level.h
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- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
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2017-01-13 11:12:43 +01:00 |
g_levellocals.h
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- removed all skybox class types from code in preparation for exporting these classes.
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2017-01-14 16:05:40 +01:00 |
g_mapinfo.cpp
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- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
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2017-01-13 11:12:43 +01:00 |
g_pch.h
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- include proper headers for std::find.
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2016-12-25 19:25:19 +01:00 |
g_pch2.h
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- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
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2016-04-10 13:54:42 +02:00 |
g_skill.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
gameconfigfile.cpp
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- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
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2016-04-10 12:33:35 +02:00 |
gameconfigfile.h
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gametype.h
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gi.cpp
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- scriptified a large part of the weapon code.
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2017-01-19 17:40:34 +01:00 |
gi.h
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- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
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2017-01-17 17:34:39 +01:00 |
gitinfo.cpp
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gstrings.h
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GuillotineBinPack.cpp
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GuillotineBinPack.h
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hu_scores.cpp
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- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
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2017-01-20 11:11:22 +01:00 |
hu_stuff.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
i_cd.h
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i_module.cpp
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- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
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2016-11-22 22:41:32 -05:00 |
i_module.h
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- Added support for GTK3 (thanks to "MineyMe" and edward-san)
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2016-11-12 18:32:09 -05:00 |
i_movie.h
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i_net.cpp
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- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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2016-08-28 09:55:04 +02:00 |
i_net.h
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i_video.h
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info.cpp
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- scriptified BasicArmor and fixed a few errors in the conversion.
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2017-01-18 22:15:48 +01:00 |
info.h
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- scriptified BasicArmor and fixed a few errors in the conversion.
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2017-01-18 22:15:48 +01:00 |
keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
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2016-11-25 00:25:26 +01:00 |
m_argv.h
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m_bbox.cpp
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- floatified FBoundingBox.
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2016-03-31 10:38:54 +02:00 |
m_bbox.h
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- removed most of the deleted function declarations.
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2016-03-31 21:20:45 +02:00 |
m_cheat.cpp
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- no need to keep AArmor native, now that all child classes have been scriptified.
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2017-01-18 23:46:19 +01:00 |
m_cheat.h
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m_crc32.h
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m_fixed.h
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- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
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2016-12-10 13:58:18 +01:00 |
m_joy.cpp
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m_joy.h
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m_misc.cpp
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- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
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2016-10-16 16:22:21 -04:00 |
m_misc.h
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m_png.cpp
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- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
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2016-09-21 21:57:24 +02:00 |
m_png.h
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- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
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2016-09-21 21:57:24 +02:00 |
m_random.cpp
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- Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG).
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2016-10-17 00:22:06 -04:00 |
m_random.h
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- read snapshots from zip.
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2016-09-22 01:28:05 +02:00 |
m_swap.h
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Fixed compilation on macOS
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2016-09-24 13:15:45 +03:00 |
md5.cpp
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md5.h
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memarena.cpp
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- Fixed more GCC/Clang warnings.
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2016-11-27 02:34:32 +01:00 |
memarena.h
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- Fixed more GCC/Clang warnings.
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2016-11-27 02:34:32 +01:00 |
mus2midi.cpp
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mus2midi.h
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name.cpp
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- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
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2016-09-13 10:43:53 +02:00 |
name.h
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namedef.h
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- scriptified MorphProjectile and CustomSprite.
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2017-01-20 01:11:36 +01:00 |
nodebuild.cpp
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Fixed compilation warnings reported by GCC/Clang
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2017-01-14 15:03:14 +02:00 |
nodebuild.h
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- fixed: The sight checker's portalgroup variable was not initialized.
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2017-01-09 01:28:07 +01:00 |
nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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Fixed issue with extraction of built GL nodes
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2017-01-12 16:24:55 +02:00 |
nodebuild_gl.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
nodebuild_utility.cpp
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- exported all meaningful parts of side_t to the VM.
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2017-01-08 21:42:26 +01:00 |
p_3dfloors.cpp
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- fixed use of multiple sector actions in the same sector.
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2017-01-13 01:34:43 +01:00 |
p_3dfloors.h
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- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
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2016-04-20 13:28:19 +02:00 |
p_3dmidtex.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_3dmidtex.h
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- fixed: Instant floor movers should disable z-interpolation for all affected actors.
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2016-12-27 21:16:42 +01:00 |
p_acs.cpp
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- no need to keep AArmor native, now that all child classes have been scriptified.
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2017-01-18 23:46:19 +01:00 |
p_acs.h
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- changed locking mechanism for ACS strings.
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2016-12-27 18:53:30 +01:00 |
p_actionfunctions.cpp
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- restored a line of code that got lost when fixing the parameter checks in CallStateChain.
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2017-01-22 01:28:37 +01:00 |
p_blockmap.h
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- moved the msecnode code to its own file.
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2017-01-06 12:54:01 +01:00 |
p_buildmap.cpp
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- scriptified MorphProjectile and CustomSprite.
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2017-01-20 01:11:36 +01:00 |
p_ceiling.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_checkposition.h
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- fixed: It was not possible to step through a ceiling portal into the upper sector.
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2016-05-20 13:10:42 +02:00 |
p_conversation.cpp
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- scriptified the remains of AKey.
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2017-01-18 15:17:12 +01:00 |
p_conversation.h
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Added two new sub-blocks for Choice blocks
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2016-10-30 19:30:53 +01:00 |
p_doors.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_effect.cpp
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- scriptified the particle fountains.
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2017-01-13 19:29:54 +01:00 |
p_effect.h
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- scriptified the particle fountains.
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2017-01-13 19:29:54 +01:00 |
p_enemy.cpp
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
p_enemy.h
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- allow the VM to run on one global stack per thread.
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2016-11-30 17:15:01 +01:00 |
p_floor.cpp
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
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2017-01-12 22:49:18 +01:00 |
p_glnodes.cpp
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- fixed loop ordering in P_SetRenderSector.
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2017-01-19 01:39:05 +01:00 |
p_interaction.cpp
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- don't let P_DamageMobj return negative values.
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2017-01-21 13:12:34 +01:00 |
p_lights.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_linkedsectors.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
p_lnspec.cpp
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more inventory scriptification
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2017-01-19 23:42:12 +01:00 |
p_lnspec.h
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p_local.h
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- more exporting of AInventory.
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2017-01-19 20:56:31 +01:00 |
p_map.cpp
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- fixed: P_RailAttack did not make adjustments for the shooter's floorclip.
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2017-01-21 10:55:57 +01:00 |
p_maputl.cpp
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- scriptified the moving camera.
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2017-01-13 22:13:03 +01:00 |
p_maputl.h
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- removed debug stuff.
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2016-06-30 11:31:00 +02:00 |
p_mobj.cpp
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Fixed undefined behavior of DropInventory()
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2017-01-21 11:43:11 +02:00 |
p_pillar.cpp
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- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_plats.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_portals.cpp
|
|
|
p_pspr.cpp
|
- scriptified a few parts of p_pspr.cpp.
|
2017-01-19 13:26:46 +01:00 |
p_pspr.h
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_pusher.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_saveg.cpp
|
- removed all skybox class types from code in preparation for exporting these classes.
|
2017-01-14 16:05:40 +01:00 |
p_saveg.h
|
- refactored the level backup data needed by the serializer into p_saveg.h.
|
2017-01-08 12:11:31 +01:00 |
p_scroll.cpp
|
Fixed compilation warnings reported by GCC/Clang
|
2017-01-14 15:03:14 +02:00 |
p_secnodes.cpp
|
- Fixed GCC/Clang compile errors.
|
2017-01-14 18:30:01 +01:00 |
p_sectors.cpp
|
- scriptified PowerFlight and PowerWeaponLevel2.
|
2017-01-15 23:21:38 +01:00 |
p_setup.cpp
|
Fixed compilation warnings reported by GCC/Clang
|
2017-01-14 15:03:14 +02:00 |
p_setup.h
|
- fixed: The sight checker's portalgroup variable was not initialized.
|
2017-01-09 01:28:07 +01:00 |
p_sight.cpp
|
- fixed: The sight checker's portalgroup variable was not initialized.
|
2017-01-09 01:28:07 +01:00 |
p_slopes.cpp
|
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
|
2017-01-09 01:40:14 +01:00 |
p_spec.cpp
|
- scriptified PowerIronFeet and PowerMask.
|
2017-01-16 19:04:03 +01:00 |
p_spec.h
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
p_states.cpp
|
- scriptified a large part of the weapon code.
|
2017-01-19 17:40:34 +01:00 |
p_switch.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_tags.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_tags.h
|
- moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction.
|
2017-01-07 20:02:25 +01:00 |
p_teleport.cpp
|
- scriptified the teleport fog.
|
2017-01-13 23:17:04 +01:00 |
p_terrain.cpp
|
- scriptified Hexen's Bloodscourge and Serpent.
|
2016-11-28 00:49:10 +01:00 |
p_terrain.h
|
- converted FBehavior::StaticSerializeModuleStates.
|
2016-09-20 11:35:25 +02:00 |
p_things.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_tick.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
p_trace.h
|
- added portal-awareness to the railgun trail.
|
2016-04-16 19:41:33 +02:00 |
p_udmf.cpp
|
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
|
2017-01-09 01:40:14 +01:00 |
p_udmf.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_usdf.cpp
|
Restricted custom goodbyes to ZSDF
|
2016-10-30 20:27:07 +01:00 |
p_user.cpp
|
- scriptified a large part of the weapon code.
|
2017-01-19 17:40:34 +01:00 |
p_xlat.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
pathexpander.cpp
|
|
|
pathexpander.h
|
|
|
po_man.cpp
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
po_man.h
|
- split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
|
2017-01-12 22:49:18 +01:00 |
portal.cpp
|
- skriptified the skybox actors.
|
2017-01-14 18:04:49 +01:00 |
portal.h
|
- removed all skybox class types from code in preparation for exporting these classes.
|
2017-01-14 16:05:40 +01:00 |
r_3dfloors.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_3dfloors.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_bsp.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
r_bsp.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_defs.h
|
- scriptified MorphProjectile and CustomSprite.
|
2017-01-20 01:11:36 +01:00 |
r_draw.cpp
|
- removed r_columnmethod 1 because the code was broken and already gone from QZDoom.
|
2017-01-10 22:28:15 +01:00 |
r_draw.h
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_draw_pal.cpp
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_draw_pal.h
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
r_drawt_pal.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_local.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
r_main.cpp
|
- made the general entry point to the wall drawer a single function instead of requiring the caller to check for NPOT textures.
|
2016-12-09 14:25:51 +01:00 |
r_main.h
|
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
|
2016-12-18 11:58:32 +01:00 |
r_plane.cpp
|
- removed all skybox class types from code in preparation for exporting these classes.
|
2017-01-14 16:05:40 +01:00 |
r_plane.h
|
- removed all skybox class types from code in preparation for exporting these classes.
|
2017-01-14 16:05:40 +01:00 |
r_renderer.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_segs.cpp
|
Removed leftovers from QZDoom
|
2016-12-18 11:58:32 +01:00 |
r_segs.h
|
- renamed the WallMost functions because again: No more Build code -> no Build names!
|
2016-12-09 14:46:05 +01:00 |
r_sky.cpp
|
- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
|
2017-01-13 11:12:43 +01:00 |
r_sky.h
|
Merge branch 'master' of c:\programming\doom-dev\zdoom
|
2016-04-23 09:43:21 +02:00 |
r_state.h
|
- removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser.
|
2017-01-09 01:40:14 +01:00 |
r_swrenderer.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_swrenderer.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_things.cpp
|
- initialize variable to make Valgrind happy.
|
2017-01-18 01:53:15 +01:00 |
r_things.h
|
- scriptified APowerInvisibility.
|
2017-01-16 20:34:12 +01:00 |
r_thread.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_thread.h
|
Fix null pointer crash in rt column drawers if rt_init is not called before the first draw
|
2016-12-09 15:07:49 +01:00 |
r_utility.cpp
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
|
2017-01-20 11:11:22 +01:00 |
r_utility.h
|
- fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good.
|
2016-12-29 22:19:09 +01:00 |
r_walldraw.cpp
|
Rename wall drawer args and functions to closer match the general naming convention
|
2016-12-19 21:39:16 +01:00 |
Rect.h
|
|
|
s_advsound.cpp
|
- scriptified PowerStrength.
|
2017-01-16 22:27:49 +01:00 |
s_environment.cpp
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
s_playlist.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- scriptified ASoundSequence.
|
2017-01-14 14:37:29 +01:00 |
s_sndseq.h
|
- exported the sound sequence interface to scripting.
|
2017-01-14 13:02:08 +01:00 |
s_sound.cpp
|
- scriptified ASoundSequence.
|
2017-01-14 14:37:29 +01:00 |
s_sound.h
|
Added "local" parameters to A_PlaySound and ACS PlaySound
|
2016-11-01 15:14:06 +01:00 |
sc_man.cpp
|
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
|
2016-12-02 17:36:29 +01:00 |
sc_man.h
|
- Add missing GCCPRINTF in scanner code.
|
2016-12-10 14:02:12 +01:00 |
sc_man_scanner.re
|
Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future.
|
2017-01-21 10:32:26 +01:00 |
sc_man_tokens.h
|
Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future.
|
2017-01-21 10:32:26 +01:00 |
serializer.cpp
|
- scriptified PowerIronFeet and PowerMask.
|
2017-01-16 19:04:03 +01:00 |
serializer.h
|
- refactored the level backup data needed by the serializer into p_saveg.h.
|
2017-01-08 12:11:31 +01:00 |
skins.cpp
|
|
|
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
st_stuff.h
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
|
2017-01-20 11:11:22 +01:00 |
statistics.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
statnums.h
|
Revert "- removed STAT_INVENTORY."
|
2016-08-25 21:41:17 +02:00 |
stats.cpp
|
|
|
stats.h
|
|
|
stringtable.cpp
|
|
|
stringtable.h
|
|
|
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- added the ability to attach a constructor or destructor to an internally defined struct.
|
2017-01-11 23:46:03 +01:00 |
teaminfo.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
teaminfo.h
|
|
|
tempfiles.cpp
|
|
|
tempfiles.h
|
|
|
templates.h
|
- Refactored SBarInfo flow control so negatable commands are handled statically.
|
2016-04-02 23:43:56 -04:00 |
tflags.h
|
- all thinker serializers done.
|
2016-09-20 00:41:22 +02:00 |
v_blend.cpp
|
- converted half of ClericHoly. (Making a commit before starting on the more complex stuff.)
|
2016-11-26 13:18:48 +01:00 |
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
|
2017-01-20 11:11:22 +01:00 |
v_font.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
v_font.h
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
v_palette.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
v_palette.h
|
|
|
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_text.h
|
|
|
v_video.cpp
|
- Implementing RGB666-to-Palette colormatching for textures.
|
2016-12-19 13:46:08 +01:00 |
v_video.h
|
- Implementing RGB666-to-Palette colormatching for textures.
|
2016-12-19 13:46:08 +01:00 |
vectors.h
|
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
|
2016-10-03 11:00:26 +02:00 |
version.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-09-24 09:28:09 +02:00 |
virtual.h
|
- scriptified the sector actions.
|
2017-01-13 13:51:47 +01:00 |
w_wad.cpp
|
- scriptified the Minotaur.
|
2016-11-26 01:14:47 +01:00 |
w_wad.h
|
|
|
w_zip.h
|
|
|
weightedlist.h
|
|
|
wi_stuff.cpp
|
- refactored global sides array to be more VM friendly.
|
2017-01-08 18:46:17 +01:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- discontinue using the MMX assembly version of DoBlending.
|
2016-12-07 14:40:18 +01:00 |
x86.h
|
|
|
xs_Float.h
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
|
|
zstring.cpp
|
- fixed: The StripRight fix left some code from a previous fix in that no longer applies.
|
2017-01-01 16:55:45 +01:00 |
zstring.h
|
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
|
2016-12-04 10:27:35 +01:00 |
zzautozend.cpp
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |