/* ** hu_scores.cpp ** Routines for drawing the scoreboards. ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** Copyright 2007 Christopher Westley ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include "c_console.h" #include "st_stuff.h" #include "teaminfo.h" #include "templates.h" #include "v_video.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void HU_DoDrawScores (player_t *, player_t *[MAXPLAYERS]); static void HU_DrawTimeRemaining (int y); static void HU_DrawPlayer (player_t *, bool, int, int, int, bool); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- EXTERN_CVAR (Float, timelimit) // PUBLIC DATA DEFINITIONS ------------------------------------------------- CVAR (Bool, sb_cooperative_enable, true, CVAR_ARCHIVE) CVAR (Int, sb_cooperative_headingcolor, CR_RED, CVAR_ARCHIVE) CVAR (Int, sb_cooperative_yourplayercolor, CR_GREEN, CVAR_ARCHIVE) CVAR (Int, sb_cooperative_otherplayercolor, CR_GREY, CVAR_ARCHIVE) CVAR (Bool, sb_deathmatch_enable, true, CVAR_ARCHIVE) CVAR (Int, sb_deathmatch_headingcolor, CR_RED, CVAR_ARCHIVE) CVAR (Int, sb_deathmatch_yourplayercolor, CR_GREEN, CVAR_ARCHIVE) CVAR (Int, sb_deathmatch_otherplayercolor, CR_GREY, CVAR_ARCHIVE) CVAR (Bool, sb_teamdeathmatch_enable, true, CVAR_ARCHIVE) CVAR (Int, sb_teamdeathmatch_headingcolor, CR_RED, CVAR_ARCHIVE) // PRIVATE DATA DEFINITIONS ------------------------------------------------ static int STACK_ARGS comparepoints (const void *arg1, const void *arg2) { if (deathmatch) return (*(player_t **)arg2)->fragcount - (*(player_t **)arg1)->fragcount; else return (*(player_t **)arg2)->killcount - (*(player_t **)arg1)->killcount; } static int STACK_ARGS compareteams (const void *arg1, const void *arg2) { return (*(player_t **)arg1)->userinfo.team - (*(player_t **)arg2)->userinfo.team; } // CODE -------------------------------------------------------------------- //========================================================================== // // HU_DrawScores // //========================================================================== void HU_DrawScores (player_t *player) { if (deathmatch) { if (teamplay) { if (!sb_teamdeathmatch_enable) return; } else { if (!sb_deathmatch_enable) return; } } else { if (!sb_cooperative_enable) return; } int i, j; player_t *sortedplayers[MAXPLAYERS]; if (player->camera && player->camera->player) player = player->camera->player; sortedplayers[MAXPLAYERS-1] = player; for (i = 0, j = 0; j < MAXPLAYERS - 1; i++, j++) { if (&players[i] == player) i++; sortedplayers[j] = &players[i]; } if (teamplay && deathmatch) qsort (sortedplayers, MAXPLAYERS, sizeof(player_t *), compareteams); else qsort (sortedplayers, MAXPLAYERS, sizeof(player_t *), comparepoints); HU_DoDrawScores (player, sortedplayers); BorderNeedRefresh = screen->GetPageCount (); } //========================================================================== // // HU_DoDrawScores // //========================================================================== static void HU_DoDrawScores (player_t *player, player_t *sortedplayers[MAXPLAYERS]) { int color; int height = screen->Font->GetHeight() * CleanYfac; unsigned int i; int maxwidth = 0; int numTeams = 0; int x ,y; if (deathmatch) { if (teamplay) color = sb_teamdeathmatch_headingcolor; else color = sb_deathmatch_headingcolor; } else { color = sb_cooperative_headingcolor; } for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) { int width = SmallFont->StringWidth (players[i].userinfo.netname); if (width > maxwidth) maxwidth = width; } } if (teamplay && deathmatch) gamestate == GS_INTERMISSION ? y = SCREENHEIGHT / 3.5 : y = SCREENHEIGHT / 16; else gamestate == GS_INTERMISSION ? y = SCREENHEIGHT / 4 : y = SCREENHEIGHT / 16; HU_DrawTimeRemaining (ST_Y - height); if (teamplay && deathmatch) { for (i = 0; i < teams.Size (); i++) { teams[i].players = 0; teams[i].score = 0; } for (i = 0; i < MAXPLAYERS; ++i) { if (playeringame[sortedplayers[i]-players] && TEAMINFO_IsValidTeam (sortedplayers[i]->userinfo.team)) { if (teams[sortedplayers[i]->userinfo.team].players++ == 0) { numTeams++; } teams[sortedplayers[i]->userinfo.team].score += sortedplayers[i]->fragcount; } } int scorexwidth = SCREENWIDTH / 32; for (i = 0; i < teams.Size (); i++) { if (teams[i].players) { char score[80]; sprintf (score, "%d", teams[i].score); screen->SetFont (BigFont); screen->DrawText (teams[i].GetTextColor (), scorexwidth, gamestate == GS_INTERMISSION ? y / 1.25 : y / 2, score, DTA_CleanNoMove, true, TAG_DONE); scorexwidth += SCREENWIDTH / 8; } } gamestate == GS_INTERMISSION ? y += 0 : y += SCREENWIDTH / 32; } screen->SetFont (SmallFont); screen->DrawText (color, SCREENWIDTH / 32, y, "Color", DTA_CleanNoMove, true, TAG_DONE); screen->DrawText (color, SCREENWIDTH / 4, y, deathmatch ? "Frags" : "Kills", DTA_CleanNoMove, true, TAG_DONE); screen->DrawText (color, SCREENWIDTH / 2, y, "Name", DTA_CleanNoMove, true, TAG_DONE); x = (SCREENWIDTH >> 1) - (((maxwidth + 32 + 32 + 16) * CleanXfac) >> 1); gamestate == GS_INTERMISSION ? y = SCREENHEIGHT / 3.5 : y = SCREENHEIGHT / 10; if (teamplay && deathmatch) y += SCREENWIDTH / 32; for (i = 0; i < MAXPLAYERS && y < ST_Y - 12 * CleanYfac; i++) { if (playeringame[sortedplayers[i] - players]) { HU_DrawPlayer (sortedplayers[i], player==sortedplayers[i], x, y, height, false); y += height + CleanYfac; } } } //========================================================================== // // HU_DrawTimeRemaining // //========================================================================== static void HU_DrawTimeRemaining (int y) { if (deathmatch && timelimit && gamestate == GS_LEVEL) { char str[80]; int timeleft = (int)(timelimit * TICRATE * 60) - level.maptime; int hours, minutes, seconds; if (timeleft < 0) timeleft = 0; hours = timeleft / (TICRATE * 3600); timeleft -= hours * TICRATE * 3600; minutes = timeleft / (TICRATE * 60); timeleft -= minutes * TICRATE * 60; seconds = timeleft / TICRATE; if (hours) sprintf (str, "Level ends in %02d:%02d:%02d", hours, minutes, seconds); else sprintf (str, "Level ends in %02d:%02d", minutes, seconds); screen->DrawText (CR_GREY, SCREENWIDTH/2 - SmallFont->StringWidth (str)/2*CleanXfac, y, str, DTA_CleanNoMove, true, TAG_DONE); } } //========================================================================== // // HU_DrawPlayer // //========================================================================== static void HU_DrawPlayer (player_t *player, bool highlight, int x, int y, int height, bool pack) { float h, s, v, r, g, b; int color; char str[80]; D_GetPlayerColor (player - players, &h, &s, &v); HSVtoRGB (&r, &g, &b, h, s, v); screen->Clear (SCREENWIDTH / 24, y, SCREENWIDTH / 24 + 24*CleanXfac, y + height, -1, MAKEARGB(255,clamp(int(r*255.f),0,255), clamp(int(g*255.f),0,255), clamp(int(b*255.f),0,255))); if (teamplay && deathmatch) { color = teams[player->userinfo.team].GetTextColor (); } else { if (!highlight) deathmatch ? color = sb_deathmatch_otherplayercolor : color = sb_cooperative_otherplayercolor; else deathmatch ? color = sb_deathmatch_yourplayercolor : color = sb_cooperative_yourplayercolor; } sprintf (str, "%d", deathmatch ? player->fragcount : player->killcount); screen->DrawText (color, SCREENWIDTH / 4, y, player->playerstate == PST_DEAD && !deathmatch ? "DEAD" : str, DTA_CleanNoMove, true, TAG_DONE); screen->DrawText (color, SCREENWIDTH / 2, y, player->userinfo.netname, DTA_CleanNoMove, true, TAG_DONE); if (player->mo->ScoreIcon > 0) { screen->DrawTexture (TexMan[player->mo->ScoreIcon], SCREENWIDTH / 2.25, y, DTA_CleanNoMove, true, TAG_DONE); } }