#ifndef __GL_PRESENTSHADER_H #define __GL_PRESENTSHADER_H #include "gl_shaderprogram.h" class FPresentShader { public: void Bind(); FBufferedUniformSampler InputTexture; FBufferedUniform1f InvGamma; FBufferedUniform1f Contrast; FBufferedUniform1f Brightness; FBufferedUniform2f Scale; private: FShaderProgram mShader; }; #endif