#pragma once #include "c_cvars.h" #include "v_palette.h" #include "templates.h" #include "r_utility.h" struct Colormap; inline int hw_ClampLight(int lightlevel) { return clamp(lightlevel, 0, 255); } EXTERN_CVAR(Int, gl_weaponlight); inline int getExtraLight() { return r_viewpoint.extralight * gl_weaponlight; }