// The cleric --------------------------------------------------------------- class ClericPlayer : PlayerPawn { Default { Health 100; ReactionTime 0; PainChance 255; Radius 16; Height 64; Speed 1; +NOSKIN +NODAMAGETHRUST +PLAYERPAWN.NOTHRUSTWHENINVUL PainSound "PlayerClericPain"; RadiusDamageFactor 0.25; Player.JumpZ 9; Player.Viewheight 48; Player.SpawnClass "Cleric"; Player.DisplayName "Cleric"; Player.SoundClass "cleric"; Player.ScoreIcon "CLERFACE"; Player.InvulnerabilityMode "Ghost"; Player.HealRadiusType "Health"; Player.Hexenarmor 10, 10, 25, 5, 20; Player.StartItem "CWeapMace"; Player.Portrait "P_CWALK1"; Player.WeaponSlot 1, "CWeapMace"; Player.WeaponSlot 2, "CWeapStaff"; Player.WeaponSlot 3, "CWeapFlame"; Player.WeaponSlot 4, "CWeapWraithverge"; Player.FlechetteType "ArtiPoisonBag1"; Player.ColorRange 146, 163; Player.Colorset 0, "Blue", 146, 163, 161; Player.ColorsetFile 1, "Red", "TRANTBL7", 0xB3; Player.ColorsetFile 2, "Gold", "TRANTBL8", 0x8C; Player.ColorsetFile 3, "Dull Green", "TRANTBL9", 0x41; Player.ColorsetFile 4, "Green", "TRANTBLA", 0xC9; Player.ColorsetFile 5, "Gray", "TRANTBLB", 0x30; Player.ColorsetFile 6, "Brown", "TRANTBLC", 0x72; Player.ColorsetFile 7, "Purple", "TRANTBLD", 0xEE; } States { Spawn: CLER A -1; Stop; See: CLER ABCD 4; Loop; Pain: CLER H 4; CLER H 4 A_Pain; Goto Spawn; Missile: Melee: CLER EFG 6; Goto Spawn; Death: CLER I 6; CLER J 6 A_PlayerScream; CLER KL 6; CLER M 6 A_NoBlocking; CLER NOP 6; CLER Q -1; Stop; XDeath: CLER R 5 A_PlayerScream; CLER S 5; CLER T 5 A_NoBlocking; CLER UVWXYZ 5; CLER [ -1; Stop; Ice: CLER \ 5 A_FreezeDeath; CLER \ 1 A_FreezeDeathChunks; Wait; Burn: FDTH C 5 BRIGHT A_PlaySound("*burndeath"); FDTH D 4 BRIGHT; FDTH G 5 BRIGHT; FDTH H 4 BRIGHT A_PlayerScream; FDTH I 5 BRIGHT; FDTH J 4 BRIGHT; FDTH K 5 BRIGHT; FDTH L 4 BRIGHT; FDTH M 5 BRIGHT; FDTH N 4 BRIGHT; FDTH O 5 BRIGHT; FDTH P 4 BRIGHT; FDTH Q 5 BRIGHT; FDTH R 4 BRIGHT; FDTH S 5 BRIGHT A_NoBlocking; FDTH T 4 BRIGHT; FDTH U 5 BRIGHT; FDTH V 4 BRIGHT; ACLO E 35 A_CheckPlayerDone; Wait; ACLO E 8; Stop; } }