#ifndef DOBJTYPE_H #define DOBJTYPE_H #ifndef __DOBJECT_H__ #error You must #include "dobject.h" to get dobjtype.h #endif #include "thingdef/thingdef_type.h" #include "vm.h" // Symbol information ------------------------------------------------------- class PSymbol : public DObject { DECLARE_ABSTRACT_CLASS(PSymbol, DObject); public: virtual ~PSymbol(); FName SymbolName; protected: PSymbol(FName name) { SymbolName = name; } }; // A constant value --------------------------------------------------------- class PSymbolConst : public PSymbol { DECLARE_CLASS(PSymbolConst, PSymbol); public: int ValueType; union { int Value; double Float; }; PSymbolConst(FName name) : PSymbol(name) {} PSymbolConst() : PSymbol(NAME_None) {} }; // A variable --------------------------------------------------------- class PSymbolVariable : public PSymbol { DECLARE_CLASS(PSymbolVariable, PSymbol); public: FExpressionType ValueType; //int size; intptr_t offset; bool bUserVar; PSymbolVariable(FName name) : PSymbol(name) {} PSymbolVariable() : PSymbol(NAME_None) {} }; // An action function ------------------------------------------------------- // // The Arguments string is a string of characters as understood by // the DECORATE parser: // // If the letter is uppercase, it is required. Lowercase letters are optional. // i = integer // f = fixed point // s = sound name // m = actor name // t = string // l = jump label // c = color // x = expression // y = expression // If the final character is a +, the previous parameter is repeated indefinitely, // and an "imaginary" first parameter is inserted containing the total number of // parameters passed. struct FState; struct StateCallData; class VMFrameStack; struct VMValue; struct VMReturn; typedef int (*actionf_p)(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret);/*(VM_ARGS)*/ class VMFunction; class PSymbolActionFunction : public PSymbol { DECLARE_CLASS(PSymbolActionFunction, PSymbol); HAS_OBJECT_POINTERS; public: FString Arguments; VMFunction *Function; int defaultparameterindex; PSymbolActionFunction(FName name) : PSymbol(name) {} PSymbolActionFunction() : PSymbol(NAME_None) {} }; // A VM function ------------------------------------------------------------ class PSymbolVMFunction : public PSymbol { DECLARE_CLASS(PSymbolVMFunction, PSymbol); HAS_OBJECT_POINTERS; public: VMFunction *Function; PSymbolVMFunction(FName name) : PSymbol(name) {} PSymbolVMFunction() : PSymbol(NAME_None) {} }; // A symbol table ----------------------------------------------------------- struct PSymbolTable { PSymbolTable(); ~PSymbolTable(); size_t MarkSymbols(); // Sets the table to use for searches if this one doesn't contain the // requested symbol. void SetParentTable (PSymbolTable *parent); // Finds a symbol in the table, optionally searching parent tables // as well. PSymbol *FindSymbol (FName symname, bool searchparents) const; // Places the symbol in the table and returns a pointer to it or NULL if // a symbol with the same name is already in the table. This symbol is // not copied and will be freed when the symbol table is destroyed. PSymbol *AddSymbol (PSymbol *sym); // Frees all symbols from this table. void ReleaseSymbols(); private: typedef TMap MapType; PSymbolTable *ParentSymbolTable; MapType Symbols; friend class DObject; }; // Basic information shared by all types ------------------------------------ // Only one copy of a type is ever instantiated at one time. // - Enums, classes, and structs are defined by their names and outer classes. // - Pointers are uniquely defined by the type they point at. // - ClassPointers are also defined by their class restriction. // - Arrays are defined by their element type and count. // - DynArrays are defined by their element type. // - Maps are defined by their key and value types. // - Prototypes are defined by the argument and return types. // - Functions are defined by their names and outer objects. // In table form: // Outer Name Type Type2 Count // Enum * * // Class * * // Struct * * // Function * * // Pointer * // ClassPointer + * // Array * * // DynArray * // Map * * // Prototype *+ *+ class PClassType; class PType : public DObject { //DECLARE_ABSTRACT_CLASS_WITH_META(PType, DObject, PClassType); // We need to unravel the _WITH_META macro, since PClassType isn't defined yet, // and we can't define it until we've defined PClass. But we can't define that // without defining PType. DECLARE_ABSTRACT_CLASS(PType, DObject) protected: enum { MetaClassNum = CLASSREG_PClassType }; public: typedef PClassType MetaClass; MetaClass *GetClass() const; unsigned int Size; // this type's size unsigned int Align; // this type's preferred alignment PType *HashNext; // next type in this type table PType(); virtual ~PType(); // Returns true if this type matches the two identifiers. Referring to the // above table, any type is identified by at most two characteristics. Each // type that implements this function will cast these to the appropriate type. // It is up to the caller to make sure they are the correct types. There is // only one prototype for this function in order to simplify type table // management. virtual bool IsMatch(const void *id1, const void *id2) const; static void StaticInit(); }; // Some categorization typing ----------------------------------------------- class PBasicType : public PType { DECLARE_ABSTRACT_CLASS(PBasicType, PType); }; class PCompoundType : public PType { DECLARE_ABSTRACT_CLASS(PCompoundType, PType); }; class PNamedType : public PCompoundType { DECLARE_ABSTRACT_CLASS(PNamedType, PCompoundType); HAS_OBJECT_POINTERS; public: DObject *Outer; // object this type is contained within FName TypeName; // this type's name PNamedType() : Outer(NULL) {} virtual bool IsMatch(const void *id1, const void *id2) const; }; // Basic types -------------------------------------------------------------- class PInt : public PBasicType { DECLARE_CLASS(PInt, PBasicType); }; class PFloat : public PBasicType { DECLARE_CLASS(PFloat, PBasicType); }; class PString : public PBasicType { DECLARE_CLASS(PString, PBasicType); }; // Variations of integer types ---------------------------------------------- class PName : public PInt { DECLARE_CLASS(PName, PInt); }; class PSound : public PInt { DECLARE_CLASS(PSound, PInt); }; class PColor : public PInt { DECLARE_CLASS(PColor, PInt); }; // Pointers ----------------------------------------------------------------- class PPointer : public PInt { DECLARE_CLASS(PPointer, PInt); HAS_OBJECT_POINTERS; public: PType *PointedType; virtual bool IsMatch(const void *id1, const void *id2) const; }; class PClass; class PClassPointer : public PPointer { DECLARE_CLASS(PClassPointer, PPointer); HAS_OBJECT_POINTERS; public: PClass *ClassRestriction; typedef PClass *Type2; virtual bool IsMatch(const void *id1, const void *id2) const; }; // Struct/class fields ------------------------------------------------------ class PField : public DObject { DECLARE_ABSTRACT_CLASS(PField, DObject); public: FName FieldName; }; class PMemberField : public PField { DECLARE_CLASS(PMemberField, PField); HAS_OBJECT_POINTERS public: unsigned int FieldOffset; PType *FieldType; }; // Compound types ----------------------------------------------------------- class PEnum : public PNamedType { DECLARE_CLASS(PEnum, PNamedType); HAS_OBJECT_POINTERS; public: PType *ValueType; TMap Values; }; class PArray : public PCompoundType { DECLARE_CLASS(PArray, PCompoundType); HAS_OBJECT_POINTERS; public: PType *ElementType; unsigned int ElementCount; virtual bool IsMatch(const void *id1, const void *id2) const; }; // A vector is an array with extra operations. class PVector : public PArray { DECLARE_CLASS(PVector, PArray); HAS_OBJECT_POINTERS; }; class PDynArray : public PCompoundType { DECLARE_CLASS(PDynArray, PCompoundType); HAS_OBJECT_POINTERS; public: PType *ElementType; virtual bool IsMatch(const void *id1, const void *id2) const; }; class PMap : public PCompoundType { DECLARE_CLASS(PMap, PCompoundType); HAS_OBJECT_POINTERS; public: PType *KeyType; PType *ValueType; virtual bool IsMatch(const void *id1, const void *id2) const; }; class PStruct : public PNamedType { DECLARE_CLASS(PStruct, PNamedType); public: TArray Fields; size_t PropagateMark(); }; class PPrototype : public PCompoundType { DECLARE_CLASS(PPrototype, PCompoundType); public: TArray ArgumentTypes; TArray ReturnTypes; size_t PropagateMark(); virtual bool IsMatch(const void *id1, const void *id2) const; }; // TBD: Should we support overloading? class PFunction : public PNamedType { DECLARE_CLASS(PFunction, PNamedType); public: struct Variant { PPrototype *Proto; VMFunction *Implementation; }; TArray Variants; size_t PropagateMark(); }; // Meta-info for every class derived from DObject --------------------------- class PClassClass; class PClass : public PStruct { DECLARE_CLASS(PClass, PStruct); HAS_OBJECT_POINTERS; protected: virtual void Derive(PClass *newclass); // We unravel _WITH_META here just as we did for PType. enum { MetaClassNum = CLASSREG_PClassClass }; public: typedef PClassClass MetaClass; MetaClass *GetClass() const; static void StaticInit(); static void StaticShutdown(); static void StaticBootstrap(); // Per-class information ------------------------------------- PClass *ParentClass; // the class this class derives from const size_t *Pointers; // object pointers defined by this class *only* const size_t *FlatPointers; // object pointers defined by this class and all its superclasses; not initialized by default BYTE *Defaults; bool bRuntimeClass; // class was defined at run-time, not compile-time PSymbolTable Symbols; void (*ConstructNative)(void *); // The rest are all functions and static data ---------------- PClass(); ~PClass(); void InsertIntoHash(); DObject *CreateNew() const; PClass *CreateDerivedClass(FName name, unsigned int size); unsigned int Extend(unsigned int extension); void InitializeActorInfo(); void BuildFlatPointers(); const PClass *NativeClass() const; size_t PropagateMark(); // Returns true if this type is an ancestor of (or same as) the passed type. bool IsAncestorOf(const PClass *ti) const { while (ti) { if (this == ti) return true; ti = ti->ParentClass; } return false; } inline bool IsDescendantOf(const PClass *ti) const { return ti->IsAncestorOf(this); } // Find a type, given its name. static PClass *FindClass(const char *name) { return FindClass(FName(name, true)); } static PClass *FindClass(const FString &name) { return FindClass(FName(name, true)); } static PClass *FindClass(ENamedName name) { return FindClass(FName(name)); } static PClass *FindClass(FName name); static PClassActor *FindActor(const char *name) { return FindActor(FName(name, true)); } static PClassActor *FindActor(const FString &name) { return FindActor(FName(name, true)); } static PClassActor *FindActor(ENamedName name) { return FindActor(FName(name)); } static PClassActor *FindActor(FName name); PClass *FindClassTentative(FName name); // not static! static TArray AllClasses; static bool bShutdown; }; class PClassType : public PClass { DECLARE_CLASS(PClassType, PClass); protected: virtual void Derive(PClass *newclass); public: PClassType(); PClass *TypeTableType; // The type to use for hashing into the type table }; inline PType::MetaClass *PType::GetClass() const { return static_cast(DObject::GetClass()); } class PClassClass : public PClassType { DECLARE_CLASS(PClassClass, PClassType); public: PClassClass(); }; inline PClass::MetaClass *PClass::GetClass() const { return static_cast(DObject::GetClass()); } // Type tables -------------------------------------------------------------- struct FTypeTable { enum { HASH_SIZE = 1021 }; PType *TypeHash[HASH_SIZE]; PType *FindType(PClass *metatype, void *parm1, void *parm2, size_t *bucketnum); void AddType(PType *type, PClass *metatype, void *parm1, void *parm2, size_t bucket); static size_t Hash(void *p1, void *p2, void *p3); }; extern FTypeTable TypeTable; #endif