#ifndef __GL_PRESENTSHADER_H #define __GL_PRESENTSHADER_H #include "gl_shaderprogram.h" class FPresentShaderBase { public: virtual void Bind() = 0; FBufferedUniform1f InvGamma; FBufferedUniform1f Contrast; FBufferedUniform1f Brightness; FBufferedUniform2f Scale; protected: virtual void Init(const char * vtx_shader_name, const char * program_name); FShaderProgram mShader; }; class FPresentShader : public FPresentShaderBase { public: void Bind() override; FBufferedUniformSampler InputTexture; }; #endif