/***** Animators ***********************************************************/ fader GoAway { DecayStart 0.5 DecayTime 1.0 } fader GoAway2 { DecayStart 1.0 DecayTime 3.0 } colorchanger ToBlack { FadeStart 0.5 FadeTime 1.0 } stretcher BloodStretcher { StretchTime 35 GoalY 2.0 } slider BloodSlider { SlideTime 35 DistY -5 } combiner BloodSmearer { BloodStretcher BloodSlider } /***** Bullet Chips *****/ decal BulletChip1 { pic CHIP1 translucent 0.85 shade "00 00 00" x-scale 0.5 y-scale 0.5 randomflipx randomflipy } decal BulletChip2 { pic CHIP2 translucent 0.85 shade "00 00 00" x-scale 0.5 y-scale 0.5 randomflipx randomflipy } decal BulletChip3 { pic CHIP3 translucent 0.85 shade "00 00 00" x-scale 0.5 y-scale 0.5 randomflipx randomflipy } decal BulletChip4 { pic CHIP4 translucent 0.85 shade "00 00 00" x-scale 0.5 y-scale 0.5 randomflipx randomflipy } decal BulletChip5 { pic CHIP5 translucent 0.85 shade "00 00 00" x-scale 0.5 y-scale 0.5 randomflipx randomflipy } decalgroup BulletChip { BulletChip1 1 BulletChip2 1 BulletChip3 1 BulletChip4 1 BulletChip5 1 } /***** Blood Decals ********************************************************/ /* * Blood splats just stick to the walls. * Blood smears crawl down walls a bit like in Blood. * * These do not need generators; the engine will create them automatically * when something bleeds. If a blood color is set, the shade color will be ignored, * and the actor's blood color will be used instead. */ decal BloodSplat1 { pic BSPLAT1 shade "BloodDefault" x-scale 0.75 y-scale 0.75 randomflipx randomflipy } decal BloodSplat2 { pic BSPLAT2 shade "BloodDefault" x-scale 0.75 y-scale 0.75 randomflipx randomflipy } decal BloodSplat3 { pic BSPLAT3 shade "BloodDefault" x-scale 0.75 y-scale 0.75 randomflipx randomflipy } decal BloodSplat4 { pic BSPLAT4 shade "BloodDefault" x-scale 0.75 y-scale 0.75 randomflipx randomflipy } decal BloodSplat5 { pic BSPLAT5 shade "BloodDefault" x-scale 0.75 y-scale 0.75 randomflipx randomflipy } decal BloodSplat6 { pic BSPLAT6 shade "BloodDefault" x-scale 0.75 y-scale 0.75 randomflipx randomflipy } decal BloodSplat7 { pic BSPLAT7 shade "BloodDefault" x-scale 0.75 y-scale 0.75 randomflipx randomflipy } // The smaller blood splats are more common than the big ones. decalgroup BloodSplat { BloodSplat1 2 BloodSplat2 1 BloodSplat3 5 BloodSplat4 5 BloodSplat5 5 BloodSplat6 5 BloodSplat7 6 } decal BloodSmear1 { pic BSMEAR1 x-scale 0.625 y-scale 0.625 shade "BloodDefault" randomflipx animator BloodSmearer } decal BloodSmear2 { pic BSMEAR2 x-scale 0.625 y-scale 0.625 shade "BloodDefault" randomflipx animator BloodSmearer } decalgroup BloodSmear { BloodSmear1 1 BloodSmear2 1 } /***** Rocket Scorches *****************************************************/ decal Scorch { pic SCORCH1 shade "00 00 00" x-scale 0.5 y-scale 0.5 randomflipx randomflipy } decal BigScorch { pic SCORCH1 shade "00 00 00" x-scale 0.75 y-scale 0.75 randomflipx randomflipy } /***** Plasma Rifle Scorches ***********************************************/ decal PlasmaScorchLower1 { pic PLASMA1 shade "00 00 00" x-scale 0.3 y-scale 0.3 randomflipx randomflipy } decal PlasmaScorch1 { pic PLSSA0 add 1.0 fullbright animator GoAway lowerdecal PlasmaScorchLower1 } decal PlasmaScorchLower2 { pic PLASMA2 shade "00 00 00" x-scale 0.3 y-scale 0.3 randomflipx randomflipy } decal PlasmaScorch2 { pic PLSSB0 add 1.0 fullbright animator GoAway lowerdecal PlasmaScorchLower2 } decalgroup PlasmaScorchLower { PlasmaScorchLower1 1 PlasmaScorchLower2 1 } decalgroup PlasmaScorch { PlasmaScorch1 1 PlasmaScorch2 1 } /***** BFG Scorches ********************************************************/ decal BFGScorch1 { pic BFGSCRC1 shade "00 00 00" randomflipx randomflipy } decal BFGScorch2 { pic BFGSCRC2 shade "00 00 00" randomflipx randomflipy } decalgroup BFGScorch { BFGScorch1 1 BFGScorch2 1 } decal BFGLightning1 { pic BFGLITE1 shade "80 ff 80" fullbright randomflipx animator GoAway2 lowerdecal BFGScorch } decal BFGLightning2 { pic BFGLITE2 shade "80 ff 80" fullbright randomflipy animator GoAway2 lowerdecal BFGScorch } decalgroup BFGLightning { BFGLightning1 1 BFGLightning2 1 } /***** Rail Gun Scorches - contributed by Nigel Rowand *********************/ decal RailScorchLower1 { pic CBALSCR1 shade "00 00 00" x-scale 0.2 y-scale 0.2 randomflipx randomflipy } decal RailScorchLower2 { pic CBALSCR2 shade "00 00 00" x-scale 0.2 y-scale 0.2 randomflipx randomflipy } decalgroup RailScorchLower { RailScorchLower1 1 RailScorchLower2 1 } decal RailScorch1 { pic CBALSCR1 shade "00 00 56" fullbright x-scale 0.4 y-scale 0.4 animator GoAway lowerdecal RailScorchLower } decal RailScorch2 { pic CBALSCR2 shade "00 00 56" fullbright x-scale 0.4 y-scale 0.4 animator GoAway lowerdecal RailScorchLower } decalgroup RailScorch { RailScorch1 1 RailScorch2 1 } /***** Arachnotron Plasma Scorches *****************************************/ decal ArachScorch1 { pic APLSA0 add 1.0 animator GoAway lowerdecal PlasmaScorchLower1 } decal ArachScorch2 { pic APLSB0 add 1.0 animator GoAway lowerdecal PlasmaScorchLower2 } decalgroup ArachnotronScorch { ArachScorch1 1 ArachScorch2 1 } /***** Baron of Hell/Hell Knight Scorches **********************************/ decal BaronScorch1 { pic BAL7SCR1 shade "00 00 00" x-scale 0.5 y-scale 0.5 randomflipx randomflipy } decal BaronScorch2 { pic BAL7SCR2 shade "00 00 00" x-scale 0.5 y-scale 0.5 randomflipx randomflipy } decalgroup BaronScorch { BaronScorch1 1 BaronScorch2 1 } /***** Cacodemon Scorches **************************************************/ decal CacoScorch1 { pic BAL7SCR1 shade "00 00 00" x-scale 0.78125 y-scale 0.78125 randomflipx randomflipy } decal CacoScorch2 { pic BAL7SCR2 shade "00 00 00" x-scale 0.78125 y-scale 0.78125 randomflipx randomflipy } decalgroup CacoScorch { CacoScorch1 1 CacoScorch2 1 } /***** Doom Imp Scorches ***************************************************/ decal DImpScorch1 { pic CBALSCR1 shade "00 00 00" x-scale 0.78125 y-scale 0.78125 randomflipx randomflipy } decal DImpScorch2 { pic CBALSCR2 shade "00 00 00" x-scale 0.78125 y-scale 0.78125 randomflipx randomflipy } decalgroup DoomImpScorch { DImpScorch1 1 DImpScorch2 1 } /***** Revenant ************************************************************/ decal RevenantScorch { pic BLAST1 shade "00 00 00" x-scale 0.5 y-scale 0.5 randomflipx randomflipy } /***** MBF OldBFG plasma scorches ******************************************/ decal GreenPlasmaScorch1 { pic PLS1A0 add 1.0 fullbright animator GoAway lowerdecal DoomImpScorch } decal GreenPlasmaScorch2 { pic PLS1B0 add 1.0 fullbright animator GoAway lowerdecal DoomImpScorch } decal GreenPlasmaScorch3 { pic PLS1C0 add 1.0 fullbright animator GoAway lowerdecal DoomImpScorch } decal GreenPlasmaScorch4 { pic PLS1D0 add 1.0 fullbright animator GoAway lowerdecal DoomImpScorch } decalgroup GreenPlasmaScorch { GreenPlasmaScorch1 1 GreenPlasmaScorch2 1 GreenPlasmaScorch3 1 GreenPlasmaScorch4 1 } decal RedPlasmaScorch1 { pic PLS2A0 add 1.0 fullbright animator GoAway lowerdecal PlasmaScorchLower1 } decal RedPlasmaScorch2 { pic PLS2B0 add 1.0 fullbright animator GoAway lowerdecal PlasmaScorchLower2 } decalgroup RedPlasmaScorch { RedPlasmaScorch1 1 RedPlasmaScorch2 1 } // Graf Zahl provided definitions for the other games. /***** Crossbow ************************************************************/ decal CrossbowScorch { pic CBOWMARK shade "00 00 00" x-scale 0.4 y-scale 0.4 randomflipx randomflipy } /***** Heretic Imp Scorches ************************************************/ decal HImpScorch1 { pic CBALSCR1 shade "00 00 00" x-scale 0.5 y-scale 0.5 randomflipx randomflipy } decal HImpScorch2 { pic CBALSCR2 shade "00 00 00" x-scale 0.5 y-scale 0.5 randomflipx randomflipy } decalgroup HImpScorch { HImpScorch1 1 HImpScorch2 1 } /***** Mummy Scorches ******************************************************/ decal MummyScorch1 { pic PLASMA1 shade "00 00 00" x-scale 0.6 y-scale 0.6 randomflipx randomflipy } decal MummyScorch2 { pic PLASMA2 shade "00 00 00" x-scale 0.6 y-scale 0.6 randomflipx randomflipy } decalgroup MummyScorch { MummyScorch1 1 MummyScorch2 1 } /***** Heretic Knight Axe Scorches **********************************//////// decal AxeScorch1 { pic PLASMA1 shade "00 00 00" x-scale 0.15 y-scale 0.6 randomflipx randomflipy } decal AxeScorch2 { pic PLASMA2 shade "00 00 00" x-scale 0.15 y-scale 0.6 randomflipx randomflipy } decalgroup AxeScorch { AxeScorch1 1 AxeScorch2 1 } /***** Wizard Scorches *****************************************************/ decal WizardScorch1 { pic CBALSCR1 shade "00 00 00" x-scale 0.6 y-scale 0.6 randomflipx randomflipy } decal WizardScorch2 { pic CBALSCR2 shade "00 00 00" x-scale 0.6 y-scale 0.6 randomflipx randomflipy } decalgroup WizardScorch { WizardScorch1 1 WizardScorch2 1 } decal SnakeScorch11 { pic CBALSCR1 shade "00 00 00" x-scale 0.4 y-scale 0.4 randomflipx randomflipy } decal SnakeScorch12 { pic CBALSCR2 shade "00 00 00" x-scale 0.4 y-scale 0.4 randomflipx randomflipy } decalgroup SnakeScorch1 { SnakeScorch11 1 SnakeScorch12 1 } decal SnakeScorch21 { pic CBALSCR1 shade "00 00 00" x-scale 0.7 y-scale 0.7 randomflipx randomflipy } decal SnakeScorch22 { pic CBALSCR2 shade "00 00 00" x-scale 0.7 y-scale 0.7 randomflipx randomflipy } decalgroup SnakeScorch2 { SnakeScorch21 1 SnakeScorch22 1 } /***** Minotaur Scorches ***************************************************/ decal MinotaurScorch { pic SCORCH1 shade "00 00 00" x-scale 0.55 y-scale 0.55 randomflipx randomflipy } /***** Sorcerer Scorches ***************************************************/ decal SorcererScorch1 { pic BFGSCRC1 shade "00 00 00" randomflipx randomflipy } decal SorcererScorch2 { pic BFGSCRC2 shade "00 00 00" randomflipx randomflipy } decalgroup SorcererScorch { SorcererScorch1 1 SorcererScorch2 1 } decal SorcererLightning1 { pic FX16J0 add 1.0 fullbright animator GoAway2 lowerdecal SorcererScorch1 } decal SorcererLightning2 { pic FX16K0 add 1.0 fullbright animator GoAway2 lowerdecal SorcererScorch2 } decalgroup SorcererLightning { SorcererLightning1 1 SorcererLightning2 1 } /**** Crossbow Scorch ******************************************************/ decal CrossbowScorch2 { pic CBOWMARK shade "00 00 00" x-scale 0.25 y-scale 0.25 randomflipx randomflipy } /***** Phoenix Rod, flamethrower mode **************************************/ decal PhoenixThrowerScorch { pic CBALSCR1 shade "00 00 00" x-scale 0.4 y-scale 0.4 randomflipx randomflipy } /***** "Horn Rod", rain maker projectile ***********************************/ decal HornyRainMaker { pic TWIRL shade "00 00 00" x-scale 0.7 y-scale 0.7 randomflipx randomflipy } /***** Centaur Scorches ****************************************************/ decal CentaurScorch { pic BLAST02 shade "00 00 00" x-scale 0.7 y-scale 0.7 randomflipx randomflipy } /***** Demon2 Scorch *******************************************************/ decal Demon2Scorch { pic BLAST02 shade "00 00 00" x-scale 0.65 y-scale 0.65 randomflipx randomflipy } /***** Bishop Scorches *****************************************************/ decal BishopScorch1 { pic PLASMA1 shade "00 00 00" x-scale 0.5 y-scale 0.5 randomflipx randomflipy } decal BishopScorch2 { pic PLASMA2 shade "00 00 00" x-scale 0.5 y-scale 0.5 randomflipx randomflipy } decalgroup BishopScorch { BishopScorch1 1 BishopScorch2 1 } /***** Fire Demon Scorches *************************************************/ decal FireDemonScorchLower1 { pic CBALSCR1 shade "00 00 00" x-scale 0.4 y-scale 0.4 randomflipx randomflipy } decal FireDemonScorchLower2 { pic CBALSCR2 shade "00 00 00" x-scale 0.4 y-scale 0.4 randomflipx randomflipy } decalgroup FireDemonScorch { FireDemonScorchLower1 1 FireDemonScorchLower2 1 } /***** Serpent Scorches ****************************************************/ decal SerpentScorchLower1 { pic PLASMA1 shade "00 00 00" x-scale 0.8 y-scale 0.8 randomflipx randomflipy } decal SerpentScorchLower2 { pic PLASMA2 shade "00 00 00" x-scale 0.8 y-scale 0.8 randomflipx randomflipy } decalgroup SerpentScorch { SerpentScorchLower1 1 SerpentScorchLower2 1 } /******************** Warrior Decals ***************************************/ decal SwordScorch1 { pic BFGSCRC1 shade "00 00 00" x-scale 0.5 y-scale 0.5 randomflipx randomflipy } decal SwordScorch2 { pic BFGSCRC2 shade "00 00 00" x-scale 0.5 y-scale 0.5 randomflipx randomflipy } decalgroup SwordScorch { SwordScorch1 1 SwordScorch2 1 } decal SwordLightning1 { pic BFGLITE1 shade "80 ff 80" x-scale 0.5 y-scale 0.5 fullbright randomflipx animator GoAway2 lowerdecal SwordScorch } decal SwordLightning2 { pic BFGLITE2 shade "80 ff 80" x-scale 0.5 y-scale 0.5 fullbright randomflipy animator GoAway2 lowerdecal SwordScorch } decalgroup SwordLightning { SwordLightning1 1 SwordLightning2 1 } /***** Generators **********************************************************/ generator Pistol BulletChip generator Chainsaw BulletChip generator Shotgun BulletChip generator SuperShotgun BulletChip generator Chaingun BulletChip generator PlasmaBall PlasmaScorch generator Rocket Scorch generator BFGBall BFGLightning generator PlasmaBall1 GreenPlasmaScorch generator PlasmaBall2 RedPlasmaScorch generator MarinePistol BulletChip generator MarineShotgun BulletChip generator MarineSSG BulletChip generator MarineChaingun BulletChip generator MarineRailgun RailScorch generator ZombieMan BulletChip generator ShotgunGuy BulletChip generator ChaingunGuy BulletChip generator WolfensteinSS BulletChip generator SpiderMastermind BulletChip generator ArachnotronPlasma ArachnotronScorch generator BaronBall BaronScorch generator CacodemonBall CacoScorch generator DoomImpBall DoomImpScorch generator FatShot Scorch generator RevenantTracer RevenantScorch generator VolcanoBlast DoomImpScorch generator VolcanoTBlast SnakeScorch1 generator HereticImpBall HImpScorch generator MummyFX1 MummyScorch generator KnightAxe AxeScorch generator RedAxe BloodSmear generator WizardFX1 WizardScorch generator SnakeProjA SnakeScorch1 generator SnakeProjB SnakeScorch2 generator BeastBall DoomImpScorch generator HeadFX1 SnakeScorch2 generator HeadFX3 CacoScorch generator MinotaurFX1 MinotaurScorch generator SorcererFX1 RevenantScorch generator Sorcerer2FX1 SorcererLightning generator GoldWand RailScorchLower generator GoldWandPowered RailScorchLower generator GoldWandFX1 HImpScorch generator CrossbowFX1 CrossbowScorch generator CrossbowFX2 CrossbowScorch generator CrossbowFX3 CrossbowScorch2 generator MaceFX1 BaronScorch generator MaceFX4 BFGScorch generator Blaster RailScorchLower generator BlasterFX1 HImpScorch generator Ripper HImpScorch generator HornRodFX1 PlasmaScorchLower generator HornRodFX2 HornyRainMaker generator PhoenixFX1 Scorch generator PhoenixFX2 PhoenixThrowerScorch generator CStaffMissile DoomImpScorch generator HammerMissile Scorch generator FSwordMissile SwordLightning generator MageWandMissile RailScorchLower generator MageStaffFX2 Scorch generator RipperBall HImpScorch generator SorcFX1 RevenantScorch generator SorcFX4 RevenantScorch generator CentaurFX CentaurScorch generator Demon1FX1 RevenantScorch generator Demon2FX1 Demon2Scorch generator WraithFX1 Demon2Scorch generator BishopFX BishopScorch generator FireDemonMissile FireDemonScorch generator DragonFireball CacoScorch generator SerpentFX DoomImpScorch generator Acolyte BulletChip generator AcolyteTan BulletChip generator AcolyteRed BulletChip generator AcolyteRust BulletChip generator AcolyteGray BulletChip generator AcolyteDGreen BulletChip generator AcolyteGold BulletChip generator AcolyteLGreen BulletChip generator AcolyteBlue BulletChip generator AcolyteShadow BulletChip generator Rebel BulletChip generator Rebel1 BulletChip generator Rebel2 BulletChip generator Rebel3 BulletChip generator Rebel4 BulletChip generator Rebel5 BulletChip generator Macil1 BulletChip generator Macil2 BulletChip generator SentinelFX1 PlasmaScorchLower generator SentinelFX2 PlasmaScorchLower generator Templar RailScorchLower generator Reaver BulletChip generator FlameMissile CacoScorch generator FastFlameMissile CacoScorch generator CrusaderMissile BaronScorch generator BishopMissile Scorch generator CeilingTurret BulletChip generator SpectralLightningBall1 BaronScorch generator SpectralLightningBall2 BaronScorch generator SpectralLightningH1 BaronScorch generator SpectralLightningH2 BaronScorch generator SpectralLightningH3 BaronScorch generator SpectralLightningBigBall1 BaronScorch generator SpectralLightningBigBall2 BaronScorch generator SpectralLightningV1 BaronScorch generator SpectralLightningV2 BaronScorch generator SpectralLightningBigV1 BaronScorch generator SpectralLightningBigV2 BaronScorch generator ElectricBolt CrossbowScorch2 generator AssaultGun BulletChip generator MiniMissile Scorch generator Mauler RailScorchLower