#include "portal.h" #include "p_local.h" #include "p_lnspec.h" #include "r_bsp.h" #include "r_segs.h" #include "c_cvars.h" #include "m_bbox.h" #include "p_tags.h" #include "farchive.h" #include "v_text.h" // simulation recurions maximum CVAR(Int, sv_portal_recursions, 4, CVAR_ARCHIVE|CVAR_SERVERINFO) TArray linePortals; FArchive &operator<< (FArchive &arc, FLinePortal &port) { arc << port.mOrigin << port.mDestination << port.mXDisplacement << port.mYDisplacement << port.mType << port.mFlags << port.mDefFlags << port.mAlign; return arc; } static line_t *FindDestination(line_t *src, int tag) { if (tag) { int lineno = -1; FLineIdIterator it(tag); while ((lineno = it.Next()) >= 0) { if (&lines[lineno] != src) { return &lines[lineno]; } } } return NULL; } void P_SpawnLinePortal(line_t* line) { // portal destination is special argument #0 line_t* dst = NULL; if (line->args[2] >= PORTT_VISUAL && line->args[2] <= PORTT_LINKED) { dst = FindDestination(line, line->args[0]); line->portalindex = linePortals.Reserve(1); FLinePortal *port = &linePortals.Last(); memset(port, 0, sizeof(FLinePortal)); port->mOrigin = line; port->mDestination = dst; port->mType = BYTE(line->args[2]); // range check is done above. if (port->mType == PORTT_LINKED) { // Linked portals have no z-offset ever. port->mAlign = PORG_ABSOLUTE; } else { port->mAlign = BYTE(line->args[3] >= PORG_ABSOLUTE && line->args[3] <= PORG_CEILING ? line->args[3] : PORG_ABSOLUTE); if (port->mType == PORTT_INTERACTIVE) { // Due to the way z is often handled, these pose a major issue for parts of the code that needs to transparently handle interactive portals. Printf(TEXTCOLOR_RED "Warning: z-offsetting not allowed for interactive portals. Changing line %d to teleport-portal!\n", int(line - lines)); port->mType = PORTT_TELEPORT; } } if (port->mDestination != NULL) { port->mDefFlags = port->mType == PORTT_VISUAL ? PORTF_VISIBLE : port->mType == PORTT_TELEPORT ? PORTF_TYPETELEPORT : PORTF_TYPEINTERACTIVE; } } else if (line->args[2] == PORTT_LINKEDEE && line->args[0] == 0) { // EE-style portals require that the first line ID is identical and the first arg of the two linked linedefs are 0 and 1 respectively. int mytag = tagManager.GetFirstLineID(line); for (int i = 0; i < numlines; i++) { if (tagManager.GetFirstLineID(&lines[i]) == mytag && lines[i].args[0] == 1) { line->portalindex = linePortals.Reserve(1); FLinePortal *port = &linePortals.Last(); memset(port, 0, sizeof(FLinePortal)); port->mOrigin = line; port->mDestination = &lines[i]; port->mType = PORTT_LINKED; port->mAlign = PORG_ABSOLUTE; port->mDefFlags = PORTF_TYPEINTERACTIVE; // we need to create the backlink here, too. lines[i].portalindex = linePortals.Reserve(1); port = &linePortals.Last(); memset(port, 0, sizeof(FLinePortal)); port->mOrigin = &lines[i]; port->mDestination = line; port->mType = PORTT_LINKED; port->mAlign = PORG_ABSOLUTE; port->mDefFlags = PORTF_TYPEINTERACTIVE; } } } else { // undefined type return; } } void P_UpdatePortal(FLinePortal *port) { if (port->mDestination == NULL) { // Portal has no destination: switch it off port->mFlags = 0; } else if (port->mDestination->getPortalDestination() != port->mOrigin) { //portal doesn't link back. This will be a simple teleporter portal. port->mFlags = port->mDefFlags & ~PORTF_INTERACTIVE; if (port->mType == PORTT_LINKED) { // this is illegal. Demote the type to TELEPORT port->mType = PORTT_TELEPORT; port->mDefFlags &= ~PORTF_INTERACTIVE; } } else { port->mFlags = port->mDefFlags; } } void P_FinalizePortals() { for (unsigned i = 0; i < linePortals.Size(); i++) { FLinePortal * port = &linePortals[i]; P_UpdatePortal(port); } } static bool ChangePortalLine(line_t *line, int destid) { if (line->portalindex >= linePortals.Size()) return false; FLinePortal *port = &linePortals[line->portalindex]; if (port->mType == PORTT_LINKED) return false; // linked portals cannot be changed. port->mDestination = FindDestination(line, destid); if (port->mType == PORTT_INTERACTIVE) { FLinePortal *portd = &linePortals[port->mDestination->portalindex]; if (portd != NULL && portd->mType == PORTT_INTERACTIVE && portd->mDestination == line) { // this is a 2-way interactive portal port->mFlags = port->mDefFlags | PORTF_INTERACTIVE; portd->mFlags = portd->mDefFlags | PORTF_INTERACTIVE; } else { port->mFlags = port->mDefFlags; portd->mFlags = portd->mDefFlags; } } return true; } bool P_ChangePortal(line_t *ln, int thisid, int destid) { int lineno; if (thisid == 0) return ChangePortalLine(ln, destid); FLineIdIterator it(thisid); bool res = false; while ((lineno = it.Next()) >= 0) { res |= ChangePortalLine(&lines[lineno], destid); } return res; } // [ZZ] lots of floats here to avoid overflowing a lot bool P_IntersectLines(fixed_t o1x, fixed_t o1y, fixed_t p1x, fixed_t p1y, fixed_t o2x, fixed_t o2y, fixed_t p2x, fixed_t p2y, fixed_t& rx, fixed_t& ry) { double xx = FIXED2DBL(o2x) - FIXED2DBL(o1x); double xy = FIXED2DBL(o2y) - FIXED2DBL(o1y); double d1x = FIXED2DBL(p1x) - FIXED2DBL(o1x); double d1y = FIXED2DBL(p1y) - FIXED2DBL(o1y); if (d1x > d1y) { d1y = d1y / d1x * 32767.0f; d1x = 32767.0; } else { d1x = d1x / d1y * 32767.0f; d1y = 32767.0; } double d2x = FIXED2DBL(p2x) - FIXED2DBL(o2x); double d2y = FIXED2DBL(p2y) - FIXED2DBL(o2y); double cross = d1x*d2y - d1y*d2x; if (fabs(cross) < 1e-8) return false; double t1 = (xx * d2y - xy * d2x)/cross; rx = o1x + FLOAT2FIXED(d1x * t1); ry = o1y + FLOAT2FIXED(d1y * t1); return true; } inline int P_PointOnLineSideExplicit (fixed_t x, fixed_t y, fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2) { return DMulScale32 (y-y1, x2-x1, x1-x, y2-y1) > 0; } bool P_ClipLineToPortal(line_t* line, line_t* portal, fixed_t viewx, fixed_t viewy, bool partial, bool samebehind) { // check if this line is between portal and the viewer. clip away if it is. bool behind1 = !!P_PointOnLineSidePrecise(line->v1->x, line->v1->y, portal); bool behind2 = !!P_PointOnLineSidePrecise(line->v2->x, line->v2->y, portal); // [ZZ] update 16.12.2014: if a vertex equals to one of portal's vertices, it's treated as being behind the portal. // this is required in order to clip away diagonal lines around the portal (example: 1-sided triangle shape with a mirror on it's side) if ((line->v1->x == portal->v1->x && line->v1->y == portal->v1->y) || (line->v1->x == portal->v2->x && line->v1->y == portal->v2->y)) behind1 = samebehind; if ((line->v2->x == portal->v1->x && line->v2->y == portal->v1->y) || (line->v2->x == portal->v2->x && line->v2->y == portal->v2->y)) behind2 = samebehind; if (behind1 && behind2) { // line is behind the portal plane. now check if it's in front of two view plane borders (i.e. if it will get in the way of rendering) fixed_t dummyx, dummyy; bool infront1 = P_IntersectLines(line->v1->x, line->v1->y, line->v2->x, line->v2->y, viewx, viewy, portal->v1->x, portal->v1->y, dummyx, dummyy); bool infront2 = P_IntersectLines(line->v1->x, line->v1->y, line->v2->x, line->v2->y, viewx, viewy, portal->v2->x, portal->v2->y, dummyx, dummyy); if (infront1 && infront2) return true; } return false; } void P_TranslatePortalXY(line_t* src, line_t* dst, fixed_t& x, fixed_t& y) { if (!src || !dst) return; fixed_t nposx, nposy; // offsets from line // Get the angle between the two linedefs, for rotating // orientation and velocity. Rotate 180 degrees, and flip // the position across the exit linedef, if reversed. angle_t angle = R_PointToAngle2(0, 0, dst->dx, dst->dy) - R_PointToAngle2(0, 0, src->dx, src->dy); angle += ANGLE_180; // Sine, cosine of angle adjustment fixed_t s = finesine[angle>>ANGLETOFINESHIFT]; fixed_t c = finecosine[angle>>ANGLETOFINESHIFT]; fixed_t tx, ty; nposx = x - src->v1->x; nposy = y - src->v1->y; // Rotate position along normal to match exit linedef tx = FixedMul(nposx, c) - FixedMul(nposy, s); ty = FixedMul(nposy, c) + FixedMul(nposx, s); tx += dst->v2->x; ty += dst->v2->y; x = tx; y = ty; } void P_TranslatePortalVXVY(line_t* src, line_t* dst, fixed_t& vx, fixed_t& vy) { angle_t angle = R_PointToAngle2(0, 0, dst->dx, dst->dy) - R_PointToAngle2(0, 0, src->dx, src->dy); angle += ANGLE_180; // Sine, cosine of angle adjustment fixed_t s = finesine[angle>>ANGLETOFINESHIFT]; fixed_t c = finecosine[angle>>ANGLETOFINESHIFT]; fixed_t orig_velx = vx; fixed_t orig_vely = vy; vx = FixedMul(orig_velx, c) - FixedMul(orig_vely, s); vy = FixedMul(orig_vely, c) + FixedMul(orig_velx, s); } void P_TranslatePortalAngle(line_t* src, line_t* dst, angle_t& angle) { if (!src || !dst) return; // Get the angle between the two linedefs, for rotating // orientation and velocity. Rotate 180 degrees, and flip // the position across the exit linedef, if reversed. angle_t xangle = R_PointToAngle2(0, 0, dst->dx, dst->dy) - R_PointToAngle2(0, 0, src->dx, src->dy); xangle += ANGLE_180; angle += xangle; } void P_TranslatePortalZ(line_t* src, line_t* dst, fixed_t& z) { // args[2] = 0 - no adjustment // args[2] = 1 - adjust by floor difference // args[2] = 2 - adjust by ceiling difference switch (src->getPortalAlignment()) { case PORG_FLOOR: z = z - src->frontsector->floorplane.ZatPoint(src->v1->x, src->v1->y) + dst->frontsector->floorplane.ZatPoint(dst->v2->x, dst->v2->y); return; case PORG_CEILING: z = z - src->frontsector->ceilingplane.ZatPoint(src->v1->x, src->v1->y) + dst->frontsector->ceilingplane.ZatPoint(dst->v2->x, dst->v2->y); return; default: return; } } // calculate shortest distance from a point (x,y) to a linedef fixed_t P_PointLineDistance(line_t* line, fixed_t x, fixed_t y) { angle_t angle = R_PointToAngle2(0, 0, line->dx, line->dy); angle += ANGLE_180; fixed_t dx = line->v1->x - x; fixed_t dy = line->v1->y - y; fixed_t s = finesine[angle>>ANGLETOFINESHIFT]; fixed_t c = finecosine[angle>>ANGLETOFINESHIFT]; fixed_t d2x = FixedMul(dx, c) - FixedMul(dy, s); return abs(d2x); } void P_NormalizeVXVY(fixed_t& vx, fixed_t& vy) { double _vx = FIXED2DBL(vx); double _vy = FIXED2DBL(vy); double len = sqrt(_vx*_vx+_vy*_vy); vx = FLOAT2FIXED(_vx/len); vy = FLOAT2FIXED(_vy/len); } // portal tracer code PortalTracer::PortalTracer(fixed_t startx, fixed_t starty, fixed_t endx, fixed_t endy) { this->startx = startx; this->starty = starty; this->endx = endx; this->endy = endy; intx = endx; inty = endy; intxIn = intx; intyIn = inty; z = 0; angle = 0; depth = 0; frac = 0; in = NULL; out = NULL; vx = 0; vy = 0; } bool PortalTracer::TraceStep() { if (depth > sv_portal_recursions) return false; this->in = NULL; this->out = NULL; this->vx = 0; this->vy = 0; int oDepth = depth; fixed_t dirx = endx-startx; fixed_t diry = endy-starty; P_NormalizeVXVY(dirx, diry); dirx = 0; diry = 0; FPathTraverse it(startx-dirx, starty-diry, endx+dirx, endy+diry, PT_ADDLINES | PT_COMPATIBLE); intercept_t *in; while ((in = it.Next())) { line_t* li; if (in->isaline) { li = in->d.line; if (li->isLinePortal()) { if (P_PointOnLineSide(startx-dirx, starty-diry, li)) continue; // we're at the back side of this line line_t* out = li->getPortalDestination(); this->in = li; this->out = out; // we only know that we crossed it, but we also need to know WHERE we crossed it fixed_t vx = it.Trace().dx; fixed_t vy = it.Trace().dy; fixed_t x = it.Trace().x + FixedMul(vx, in->frac); fixed_t y = it.Trace().y + FixedMul(vy, in->frac); P_NormalizeVXVY(vx, vy); this->vx = vx; this->vy = vy; // teleport our trace if (!out->backsector) { intx = x + vx; inty = y + vy; } else { intx = x - vx; inty = y - vy; } //P_TranslateCoordinatesAndAngle(li, out, startx, starty, noangle); //P_TranslateCoordinatesAndAngle(li, out, endx, endy, angle); //if (hdeltaZ) // P_TranslateZ(li, out, deltaZ); //P_TranslateCoordinatesAndAngle(li, out, vx, vy, noangle); P_TranslatePortalXY(li, out, startx, starty); P_TranslatePortalVXVY(li, out, this->vx, this->vy); intxIn = intx; intyIn = inty; P_TranslatePortalXY(li, out, intx, inty); P_TranslatePortalXY(li, out, endx, endy); P_TranslatePortalAngle(li, out, angle); P_TranslatePortalZ(li, out, z); frac += in->frac; depth++; break; // breaks to outer loop } if (!(li->flags & ML_TWOSIDED) || (li->flags & ML_BLOCKEVERYTHING)) return false; // stop tracing, 2D blocking line } } //Printf("returning %d; vx = %.2f; vy = %.2f\n", (oDepth != depth), FIXED2DBL(this->vx), FIXED2DBL(this->vy)); return (oDepth != depth); // if a portal has been found, return false }