/* ** Handling drawing a wall ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #pragma once #include "r_poly_triangle.h" class PolyTranslucentObject; class PolyDrawLinePortal; class PolyCull; class Vec4f; class RenderPolyWall { public: static bool RenderLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector &translucentWallsOutput, std::vector> &linePortals); static void Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector &translucentWallsOutput); void SetCoords(const DVector2 &v1, const DVector2 &v2, double ceil1, double floor1, double ceil2, double floor2); void Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull); DVector2 v1; DVector2 v2; double ceil1 = 0.0; double floor1 = 0.0; double ceil2 = 0.0; double floor2 = 0.0; const seg_t *LineSeg = nullptr; const line_t *Line = nullptr; const side_t *Side = nullptr; side_t::ETexpart Texpart = side_t::mid; double TopZ = 0.0; double BottomZ = 0.0; double UnpeggedCeil = 0.0; FSWColormap *Colormap = nullptr; bool Masked = false; uint32_t SubsectorDepth = 0; uint32_t StencilValue = 0; PolyDrawLinePortal *Polyportal = nullptr; private: void ClampHeight(TriVertex &v1, TriVertex &v2); FTexture *GetTexture(); int GetLightLevel(); }; // Texture coordinates for a wall class PolyWallTextureCoords { public: PolyWallTextureCoords(FTexture *tex, const seg_t *lineseg, const line_t *line, const side_t *side, side_t::ETexpart texpart, double topz, double bottomz, double unpeggedceil); double u1, u2; double v1, v2; private: void CalcU(FTexture *tex, const seg_t *lineseg, const line_t *line, const side_t *side, side_t::ETexpart texpart); void CalcV(FTexture *tex, const line_t *line, const side_t *side, side_t::ETexpart texpart, double topz, double bottomz, double unpeggedceil); void CalcVTopPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double vscale, double yoffset); void CalcVMidPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double vscale, double yoffset); void CalcVBottomPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double unpeggedceil, double vscale, double yoffset); };