/* ** i_input.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __I_INPUT_H__ #define __I_INPUT_H__ #include "doomtype.h" bool I_InitInput (void *hwnd); void I_ShutdownInput (); void I_PutInClipboard (const char *str); FString I_GetFromClipboard (bool windows_has_no_selection_clipboard); void I_GetEvent (); struct GUIDName { GUID ID; char *Name; }; extern TArray JoystickNames; extern char *JoyAxisNames[8]; extern void DI_EnumJoy (); #ifdef USE_WINDOWS_DWORD // Don't make these definitions available to the main body of the source code. struct tagRAWINPUT; class FInputDevice { public: virtual ~FInputDevice() = 0; virtual bool GetDevice() = 0; virtual void ProcessInput(); virtual bool ProcessRawInput(tagRAWINPUT *raw, int code); virtual bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result); }; class FMouse : public FInputDevice { public: FMouse(); virtual void Grab() = 0; virtual void Ungrab() = 0; protected: void PostMouseMove(int x, int y); void WheelMoved(int axis, int wheelmove); void PostButtonEvent(int button, bool down); void ClearButtonState(); int WheelMove[2]; int LastX, LastY; // for m_filter WORD ButtonState; // bit mask of current button states (1=down, 0=up) }; class FKeyboard : public FInputDevice { public: FKeyboard(); ~FKeyboard(); void AllKeysUp(); protected: BYTE KeyStates[256/8]; int CheckKey(int keynum) const { return KeyStates[keynum >> 3] & (1 << (keynum & 7)); } void SetKey(int keynum, bool down) { if (down) { KeyStates[keynum >> 3] |= 1 << (keynum & 7); } else { KeyStates[keynum >> 3] &= ~(1 << (keynum & 7)); } } bool CheckAndSetKey(int keynum, INTBOOL down); void PostKeyEvent(int keynum, INTBOOL down, bool foreground); }; void I_StartupMouse(); void I_CheckNativeMouse(bool prefer_native); void I_StartupKeyboard(); // USB HID usage page numbers #define HID_GENERIC_DESKTOP_PAGE 0x01 #define HID_SIMULATION_CONTROLS_PAGE 0x02 #define HID_VR_CONTROLS_PAGE 0x03 #define HID_SPORT_CONTROLS_PAGE 0x04 #define HID_GAME_CONTROLS_PAGE 0x05 #define HID_GENERIC_DEVICE_CONTROLS_PAGE 0x06 #define HID_KEYBOARD_PAGE 0x07 #define HID_LED_PAGE 0x08 #define HID_BUTTON_PAGE 0x09 #define HID_ORDINAL_PAGE 0x0a #define HID_TELEPHONY_DEVICE_PAGE 0x0b #define HID_CONSUMER_PAGE 0x0c #define HID_DIGITIZERS_PAGE 0x0d #define HID_UNICODE_PAGE 0x10 #define HID_ALPHANUMERIC_DISPLAY_PAGE 0x14 #define HID_MEDICAL_INSTRUMENT_PAGE 0x40 // HID Generic Desktop Page usages #define HID_GDP_UNDEFINED 0x00 #define HID_GDP_POINTER 0x01 #define HID_GDP_MOUSE 0x02 #define HID_GDP_JOYSTICK 0x04 #define HID_GDP_GAMEPAD 0x05 #define HID_GDP_KEYBOARD 0x06 #define HID_GDP_KEYPAD 0x07 #define HID_GDP_MULTIAXIS_CONTROLLER 0x08 #endif #endif