#ifndef __3DMIDTEX_H #define __3DMIDTEX_H #include "doomtype.h" class DInterpolation; struct sector_t; struct line_t; class AActor; bool P_Scroll3dMidtex(sector_t *sector, int crush, fixed_t move, bool ceiling); void P_Start3dMidtexInterpolations(TArray &list, sector_t *sec, bool ceiling); void P_Attach3dMidtexLinesToSector(sector_t *dest, int lineid, int tag, bool ceiling); bool P_GetMidTexturePosition(const line_t *line, int sideno, fixed_t *ptextop, fixed_t *ptexbot); bool P_Check3dMidSwitch(AActor *actor, line_t *line, int side); bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, fixed_t &opentop, fixed_t &openbottom); bool P_MoveLinkedSectors(sector_t *sector, int crush, fixed_t move, bool ceiling); void P_StartLinkedSectorInterpolations(TArray &list, sector_t *sector, bool ceiling); bool P_AddSectorLinks(sector_t *control, int tag, INTBOOL ceiling, int movetype); void P_AddSectorLinksByID(sector_t *control, int id, INTBOOL ceiling); #endif