/* ** d_iwad.cpp ** IWAD detection code ** **--------------------------------------------------------------------------- ** Copyright 1998-2009 Randy Heit ** Copyright 2009 CHristoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "d_main.h" #include "gi.h" #include "cmdlib.h" #include "doomstat.h" #include "i_system.h" #include "w_wad.h" #include "w_zip.h" #include "v_palette.h" #include "m_argv.h" #include "m_misc.h" #include "c_cvars.h" #include "gameconfigfile.h" #include "resourcefiles/resourcefile.h" CVAR (Bool, queryiwad, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG); CVAR (String, defaultiwad, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG); EIWADType gameiwad; // If autoname is NULL, that's either because that game doesn't allow // loading of external wads or because it's already caught by the // general game-specific wads section. const IWADInfo IWADInfos[NUM_IWAD_TYPES] = { // banner text, autoname, fg color, bg color { "Final Doom: TNT - Evilution", "TNT", MAKERGB(168,0,0), MAKERGB(168,168,168), GAME_Doom, "mapinfo/tnt.txt", GI_MAPxx }, { "Final Doom: Plutonia Experiment", "Plutonia", MAKERGB(168,0,0), MAKERGB(168,168,168), GAME_Doom, "mapinfo/plutonia.txt", GI_MAPxx }, { "Hexen: Beyond Heretic", NULL, MAKERGB(240,240,240), MAKERGB(107,44,24), GAME_Hexen, "mapinfo/hexen.txt", GI_MAPxx }, { "Hexen: Deathkings of the Dark Citadel", "HexenDK", MAKERGB(240,240,240), MAKERGB(139,68,9), GAME_Hexen, "mapinfo/hexen.txt", GI_MAPxx }, { "Hexen: Demo Version", "HexenDemo",MAKERGB(240,240,240), MAKERGB(107,44,24), GAME_Hexen, "mapinfo/hexen.txt", GI_MAPxx | GI_SHAREWARE }, { "DOOM 2: Hell on Earth", "Doom2", MAKERGB(168,0,0), MAKERGB(168,168,168), GAME_Doom, "mapinfo/doom2.txt", GI_MAPxx }, { "Heretic Shareware", NULL, MAKERGB(252,252,0), MAKERGB(168,0,0), GAME_Heretic, "mapinfo/hereticsw.txt",GI_SHAREWARE }, { "Heretic: Shadow of the Serpent Riders", NULL, MAKERGB(252,252,0), MAKERGB(168,0,0), GAME_Heretic, "mapinfo/heretic.txt", GI_MENUHACK_EXTENDED }, { "Heretic", NULL, MAKERGB(252,252,0), MAKERGB(168,0,0), GAME_Heretic, "mapinfo/heretic.txt" }, { "DOOM Shareware", NULL, MAKERGB(168,0,0), MAKERGB(168,168,168), GAME_Doom, "mapinfo/doom1.txt", GI_SHAREWARE }, { "The Ultimate DOOM", "Doom1", MAKERGB(84,84,84), MAKERGB(168,168,168), GAME_Doom, "mapinfo/ultdoom.txt" }, { "DOOM Registered", "Doom1", MAKERGB(84,84,84), MAKERGB(168,168,168), GAME_Doom, "mapinfo/doom1.txt" }, { "Strife: Quest for the Sigil", NULL, MAKERGB(224,173,153), MAKERGB(0,107,101), GAME_Strife, "mapinfo/strife.txt", GI_MAPxx }, { "Strife: Teaser (Old Version)", NULL, MAKERGB(224,173,153), MAKERGB(0,107,101), GAME_Strife, "mapinfo/strife.txt", GI_MAPxx | GI_SHAREWARE }, { "Strife: Teaser (New Version)", NULL, MAKERGB(224,173,153), MAKERGB(0,107,101), GAME_Strife, "mapinfo/strife.txt", GI_MAPxx | GI_SHAREWARE | GI_TEASER2 }, { "Freedoom", "Freedoom", MAKERGB(50,84,67), MAKERGB(198,220,209), GAME_Doom, "mapinfo/doom2.txt", GI_MAPxx }, { "Ultimate Freedoom", "Freedoom1",MAKERGB(50,84,67), MAKERGB(198,220,209), GAME_Doom, "mapinfo/doom1.txt" }, { "Freedoom \"Demo\"", NULL, MAKERGB(50,84,67), MAKERGB(198,220,209), GAME_Doom, "mapinfo/doom1.txt" }, { "FreeDM", "FreeDM", MAKERGB(50,84,67), MAKERGB(198,220,209), GAME_Doom, "mapinfo/doom2.txt", GI_MAPxx }, { "Chex(R) Quest", "Chex1", MAKERGB(255,255,0), MAKERGB(0,192,0), GAME_Chex, "mapinfo/chex.txt" }, { "Chex(R) Quest 3", "Chex3", MAKERGB(255,255,0), MAKERGB(0,192,0), GAME_Chex, "mapinfo/chex3.txt" }, //{ "ZDoom Engine", NULL, MAKERGB(168,0,0), MAKERGB(168,168,168) }, }; static const char *IWADNames[] = { NULL, "doom2f.wad", "doom2.wad", "plutonia.wad", "tnt.wad", "doomu.wad", // Hack from original Linux version. Not necessary, but I threw it in anyway. "doom.wad", "doom1.wad", "heretic.wad", "heretic1.wad", "hexen.wad", "hexdd.wad", "hexendemo.wad", "hexdemo.wad", "strife1.wad", "strife0.wad", "freedoom.wad", // Freedoom.wad is distributed as Doom2.wad, but this allows to have both in the same directory. "freedoom1.wad", "freedoomu.wad", "freedm.wad", "chex.wad", "chex3.wad", #ifdef unix "DOOM2.WAD", // Also look for all-uppercase names "PLUTONIA.WAD", "TNT.WAD", "DOOM.WAD", "DOOM1.WAD", "HERETIC.WAD", "HERETIC1.WAD", "HEXEN.WAD", "HEXDD.WAD", "HEXENDEMO.WAD", "HEXDEMO.WAD", "STRIFE1.WAD", "STRIFE0.WAD", "FREEDOOM.WAD", "FREEDOOM1.WAD", "FREEDOOMU.WAD", "FREEDM.WAD", "CHEX.WAD", "CHEX3.WAD", #endif NULL }; //========================================================================== // // ScanIWAD // // Scan the contents of an IWAD to determine which one it is //========================================================================== static EIWADType ScanIWAD (const char *iwad) { static const char checklumps[][8] = { "E1M1", "E4M2", "MAP01", "MAP40", "MAP60", "TITLE", "REDTNT2", "CAMO1", { 'E','X','T','E','N','D','E','D'}, "ENDSTRF", "MAP33", "INVCURS", { 'F','R','E','E','D','O','O','M' }, "W94_1", { 'P','O','S','S','H','0','M','0' }, "CYCLA1", "FLMBA1", "MAPINFO", { 'G','A','M','E','I','N','F','O' }, "E2M1","E2M2","E2M3","E2M4","E2M5","E2M6","E2M7","E2M8","E2M9", "E3M1","E3M2","E3M3","E3M4","E3M5","E3M6","E3M7","E3M8","E3M9", "DPHOOF","BFGGA0","HEADA1","CYBRA1", { 'S','P','I','D','A','1','D','1' }, }; #define NUM_CHECKLUMPS (sizeof(checklumps)/8) enum { Check_e1m1, Check_e4m1, Check_map01, Check_map40, Check_map60, Check_title, Check_redtnt2, Check_cam01, Check_Extended, Check_endstrf, Check_map33, Check_invcurs, Check_FreeDoom, Check_W94_1, Check_POSSH0M0, Check_Cycla1, Check_Flmba1, Check_Mapinfo, Check_Gameinfo, Check_e2m1 }; int lumpsfound[NUM_CHECKLUMPS]; size_t i; memset (lumpsfound, 0, sizeof(lumpsfound)); FResourceFile *iwadfile = FResourceFile::OpenResourceFile(iwad, NULL, true); if (iwadfile != NULL) { for(DWORD ii = 0; ii < iwadfile->LumpCount(); ii++) { FResourceLump *lump = iwadfile->GetLump(ii); for (DWORD j = 0; j < NUM_CHECKLUMPS; j++) if (strnicmp (lump->Name, checklumps[j], 8) == 0) lumpsfound[j]++; } delete iwadfile; } // Always check for custom iwads first. #if 0 if (lumpsfound[Check_Gameinfo]) { return IWAD_Custom; } #endif if (lumpsfound[Check_title] && lumpsfound[Check_map60]) { return IWAD_HexenDK; } else if (lumpsfound[Check_map33] && lumpsfound[Check_endstrf]) { if (lumpsfound[Check_map01]) { return IWAD_Strife; } else if (lumpsfound[Check_invcurs]) { return IWAD_StrifeTeaser2; } else { return IWAD_StrifeTeaser; } } else if (lumpsfound[Check_map01]) { if (lumpsfound[Check_FreeDoom]) { // Is there a 100% reliable way to tell FreeDoom and FreeDM // apart based solely on the lump names? if (strstr(iwad, "freedm.wad") || strstr(iwad, "FREEDM.WAD")) { return IWAD_FreeDM; } else { return IWAD_FreeDoom; } } else if (lumpsfound[Check_redtnt2]) { return IWAD_Doom2TNT; } else if (lumpsfound[Check_cam01]) { return IWAD_Doom2Plutonia; } else { if (lumpsfound[Check_title]) { if (lumpsfound[Check_map40]) { return IWAD_Hexen; } else { return IWAD_HexenDemo; } } else { return IWAD_Doom2; } } } else if (lumpsfound[Check_e1m1]) { if (lumpsfound[Check_title]) { if (!lumpsfound[Check_e2m1]) { return IWAD_HereticShareware; } else { if (lumpsfound[Check_Extended]) { return IWAD_HereticExtended; } else { return IWAD_Heretic; } } } else if (lumpsfound[Check_Cycla1] && lumpsfound[Check_Flmba1]) { if (!lumpsfound[Check_Mapinfo]) { // The original release won't work without its hacked custom EXE. //I_FatalError("Found an incompatible version of Chex Quest 3"); return NUM_IWAD_TYPES; // Can't use it. } return IWAD_ChexQuest3; } else { if (lumpsfound[Check_FreeDoom]) { if (!lumpsfound[Check_e2m1]) { return IWAD_FreeDoom1; } else { return IWAD_FreeDoomU; } } for (i = Check_e2m1; i < NUM_CHECKLUMPS; i++) { if (!lumpsfound[i]) { return IWAD_DoomShareware; } } if (i == NUM_CHECKLUMPS) { if (lumpsfound[Check_e4m1]) { if (lumpsfound[Check_W94_1] && lumpsfound[Check_POSSH0M0]) { return IWAD_ChexQuest; } else { return IWAD_UltimateDoom; } } else { return IWAD_DoomRegistered; } } } } return NUM_IWAD_TYPES; // Don't know } //========================================================================== // // CheckIWAD // // Tries to find an IWAD from a set of known IWAD names, and checks the // contents of each one found to determine which game it belongs to. // Returns the number of new wads found in this pass (does not count wads // found from a previous call). // //========================================================================== static int CheckIWAD (const char *doomwaddir, WadStuff *wads) { const char *slash; int i; int numfound; numfound = 0; slash = (doomwaddir[0] && doomwaddir[strlen (doomwaddir)-1] != '/') ? "/" : ""; // Search for a pre-defined IWAD for (i = IWADNames[0] ? 0 : 1; IWADNames[i]; i++) { if (wads[i].Path.IsEmpty()) { FString iwad; iwad.Format ("%s%s%s", doomwaddir, slash, IWADNames[i]); FixPathSeperator (iwad.LockBuffer()); iwad.UnlockBuffer(); if (FileExists (iwad)) { wads[i].Type = ScanIWAD (iwad); if (wads[i].Type != NUM_IWAD_TYPES) { wads[i].Path = iwad; numfound++; } } } } return numfound; } //========================================================================== // // CheckIWADinEnvDir // // Checks for an IWAD in a path that contains one or more environment // variables. // //========================================================================== static int CheckIWADinEnvDir (const char *str, WadStuff *wads) { FString expanded = ExpandEnvVars (str); if (!expanded.IsEmpty()) { char *dir = expanded.LockBuffer (); FixPathSeperator (dir); expanded.UnlockBuffer (); if (expanded[expanded.Len() - 1] != '/') { expanded += '/'; } return CheckIWAD (expanded, wads); } return false; } //========================================================================== // // IdentifyVersion // // Tries to find an IWAD in one of four directories under DOS or Win32: // 1. Current directory // 2. Executable directory // 3. $DOOMWADDIR // 4. $HOME // // Under UNIX OSes, the search path is: // 1. Current directory // 2. $DOOMWADDIR // 3. $HOME/.zdoom // 4. The share directory defined at compile time (/usr/local/share/zdoom) // // The search path can be altered by editing the IWADSearch.Directories // section of the config file. // //========================================================================== static EIWADType IdentifyVersion (const char *zdoom_wad) { WadStuff wads[countof(IWADNames)]; size_t foundwads[NUM_IWAD_TYPES] = { 0 }; const char *iwadparm = Args->CheckValue ("-iwad"); size_t numwads; int pickwad; size_t i; bool iwadparmfound = false; FString custwad; if (iwadparm) { custwad = iwadparm; FixPathSeperator (custwad.LockBuffer()); if (CheckIWAD (custwad, wads)) { // -iwad parameter was a directory iwadparm = NULL; } else { DefaultExtension (custwad, ".wad"); iwadparm = custwad; IWADNames[0] = iwadparm; CheckIWAD ("", wads); } } if (iwadparm == NULL || wads[0].Path.IsEmpty()) { if (GameConfig->SetSection ("IWADSearch.Directories")) { const char *key; const char *value; while (GameConfig->NextInSection (key, value)) { if (stricmp (key, "Path") == 0) { if (strchr (value, '$') != NULL) { CheckIWADinEnvDir (value, wads); } #ifdef unix else if (*value == '~' && (*(value + 1) == 0 || *(value + 1) == '/')) { FString homepath = GetUserFile (*(value + 1) ? value + 2 : value + 1, true); CheckIWAD (homepath, wads); } #endif else { CheckIWAD (value, wads); } } } } #ifdef _WIN32 FString steam_path = I_GetSteamPath(); if (steam_path.IsNotEmpty()) { static const char *const steam_dirs[] = { "doom 2/base", "final doom/base", "heretic shadow of the serpent riders/base", "hexen/base", "hexen deathkings of the dark citadel/base", "ultimate doom/base" }; steam_path += "/SteamApps/common/"; for (i = 0; i < countof(steam_dirs); ++i) { CheckIWAD (steam_path + steam_dirs[i], wads); } } #endif } if (iwadparm != NULL && !wads[0].Path.IsEmpty()) { iwadparmfound = true; } for (i = numwads = 0; i < countof(IWADNames); i++) { if (!wads[i].Path.IsEmpty()) { if (i != numwads) { wads[numwads] = wads[i]; } foundwads[wads[numwads].Type] = numwads + 1; numwads++; } } if (foundwads[IWAD_HexenDK] && !foundwads[IWAD_Hexen]) { // Cannot play Hexen DK without Hexen size_t kill = foundwads[IWAD_HexenDK]; for (i = kill; i < numwads; ++i) { wads[i - 1] = wads[i]; } numwads--; foundwads[IWAD_HexenDK] = 0; for (i = 0; i < NUM_IWAD_TYPES; ++i) { if (foundwads[i] > kill) { foundwads[i]--; } } } if (numwads == 0) { I_FatalError ("Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).\n" "Did you install ZDoom properly? You can do either of the following:\n" "\n" "1. Place one or more of these wads in the same directory as ZDoom.\n" "2. Edit your zdoom-username.ini and add the directories of your iwads\n" "to the list beneath [IWADSearch.Directories]"); } pickwad = 0; if (!iwadparmfound && numwads > 1) { int defiwad = 0; // Locate the user's prefered IWAD, if it was found. if (defaultiwad[0] != '\0') { for (i = 0; i < numwads; ++i) { FString basename = ExtractFileBase (wads[i].Path); if (stricmp (basename, defaultiwad) == 0) { defiwad = (int)i; break; } } } pickwad = I_PickIWad (wads, (int)numwads, queryiwad, defiwad); if (pickwad >= 0) { // The newly selected IWAD becomes the new default FString basename = ExtractFileBase (wads[pickwad].Path); defaultiwad = basename; } } if (pickwad < 0) exit (0); // zdoom.pk3 must always be the first file loaded and the IWAD second. D_AddFile (zdoom_wad); if (wads[pickwad].Type == IWAD_HexenDK) { // load hexen.wad before loading hexdd.wad D_AddFile (wads[foundwads[IWAD_Hexen]-1].Path); } D_AddFile (wads[pickwad].Path); if (wads[pickwad].Type == IWAD_Strife) { // Try to load voices.wad along with strife1.wad long lastslash = wads[pickwad].Path.LastIndexOf ('/'); FString path; if (lastslash == -1) { path = "";// wads[pickwad].Path; } else { path = FString (wads[pickwad].Path.GetChars(), lastslash + 1); } path += "voices.wad"; D_AddFile (path); } return wads[pickwad].Type; } const IWADInfo *D_FindIWAD(const char *basewad) { EIWADType iwadType = IdentifyVersion(basewad); gameiwad = iwadType; const IWADInfo *iwad_info = &IWADInfos[iwadType]; I_SetIWADInfo(iwad_info); return iwad_info; }