/* ** pcxtexture.cpp ** Texture class for PCX images ** **--------------------------------------------------------------------------- ** Copyright 2005 David HENRY ** Copyright 2006 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "doomtype.h" #include "files.h" #include "w_wad.h" #include "templates.h" #include "bitmap.h" #include "colormatcher.h" #include "v_video.h" #include "textures/textures.h" //========================================================================== // // PCX file header // //========================================================================== #pragma pack(1) struct PCXHeader { BYTE manufacturer; BYTE version; BYTE encoding; BYTE bitsPerPixel; WORD xmin, ymin; WORD xmax, ymax; WORD horzRes, vertRes; BYTE palette[48]; BYTE reserved; BYTE numColorPlanes; WORD bytesPerScanLine; WORD paletteType; WORD horzSize, vertSize; BYTE padding[54]; } FORCE_PACKED; #pragma pack() //========================================================================== // // a PCX texture // //========================================================================== class FPCXTexture : public FTexture { public: FPCXTexture (int lumpnum, PCXHeader &); ~FPCXTexture (); const BYTE *GetColumn (unsigned int column, const Span **spans_out); const BYTE *GetPixels (); void Unload (); FTextureFormat GetFormat (); int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL); bool UseBasePalette(); protected: BYTE *Pixels; Span DummySpans[2]; void ReadPCX1bit (BYTE *dst, FileReader & lump, PCXHeader *hdr); void ReadPCX4bits (BYTE *dst, FileReader & lump, PCXHeader *hdr); void ReadPCX8bits (BYTE *dst, FileReader & lump, PCXHeader *hdr); void ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, int planes); virtual void MakeTexture (); friend class FTexture; }; //========================================================================== // // // //========================================================================== FTexture * PCXTexture_TryCreate(FileReader & file, int lumpnum) { PCXHeader hdr; file.Seek(0, SEEK_SET); if (file.Read(&hdr, sizeof(hdr)) != sizeof(hdr)) { return NULL; } hdr.xmin = LittleShort(hdr.xmin); hdr.xmax = LittleShort(hdr.xmax); hdr.bytesPerScanLine = LittleShort(hdr.bytesPerScanLine); if (hdr.manufacturer != 10 || hdr.encoding != 1) return NULL; if (hdr.version != 0 && hdr.version != 2 && hdr.version != 3 && hdr.version != 4 && hdr.version != 5) return NULL; if (hdr.bitsPerPixel != 1 && hdr.bitsPerPixel != 8) return NULL; if (hdr.bitsPerPixel == 1 && hdr.numColorPlanes !=1 && hdr.numColorPlanes != 4) return NULL; if (hdr.bitsPerPixel == 8 && hdr.bytesPerScanLine != ((hdr.xmax - hdr.xmin + 2)&~1)) return NULL; for (int i = 0; i < 54; i++) { if (hdr.padding[i] != 0) return NULL; } file.Seek(0, SEEK_SET); file.Read(&hdr, sizeof(hdr)); return new FPCXTexture(lumpnum, hdr); } //========================================================================== // // // //========================================================================== FPCXTexture::FPCXTexture(int lumpnum, PCXHeader & hdr) : FTexture(NULL, lumpnum), Pixels(0) { bMasked = false; Width = LittleShort(hdr.xmax) - LittleShort(hdr.xmin) + 1; Height = LittleShort(hdr.ymax) - LittleShort(hdr.ymin) + 1; CalcBitSize(); DummySpans[0].TopOffset = 0; DummySpans[0].Length = Height; DummySpans[1].TopOffset = 0; DummySpans[1].Length = 0; } //========================================================================== // // // //========================================================================== FPCXTexture::~FPCXTexture () { Unload (); } //========================================================================== // // // //========================================================================== void FPCXTexture::Unload () { if (Pixels != NULL) { delete[] Pixels; Pixels = NULL; } FTexture::Unload(); } //========================================================================== // // // //========================================================================== FTextureFormat FPCXTexture::GetFormat() { return TEX_RGB; } //========================================================================== // // // //========================================================================== const BYTE *FPCXTexture::GetColumn (unsigned int column, const Span **spans_out) { if (Pixels == NULL) { MakeTexture (); } if ((unsigned)column >= (unsigned)Width) { if (WidthMask + 1 == Width) { column &= WidthMask; } else { column %= Width; } } if (spans_out != NULL) { *spans_out = DummySpans; } return Pixels + column*Height; } //========================================================================== // // // //========================================================================== const BYTE *FPCXTexture::GetPixels () { if (Pixels == NULL) { MakeTexture (); } return Pixels; } //========================================================================== // // // //========================================================================== void FPCXTexture::ReadPCX1bit (BYTE *dst, FileReader & lump, PCXHeader *hdr) { int y, i, bytes; int rle_count = 0; BYTE rle_value = 0; BYTE * srcp = new BYTE[lump.GetLength() - sizeof(PCXHeader)]; lump.Read(srcp, lump.GetLength() - sizeof(PCXHeader)); BYTE * src = srcp; for (y = 0; y < Height; ++y) { BYTE * ptr = &dst[y * Width]; bytes = hdr->bytesPerScanLine; while (bytes--) { if (rle_count == 0) { if ( (rle_value = *src++) < 0xc0) { rle_count = 1; } else { rle_count = rle_value - 0xc0; rle_value = *src++; } } rle_count--; for (i = 7; i >= 0; --i, ptr ++) { *ptr = ((rle_value & (1 << i)) > 0); } } } delete [] srcp; } //========================================================================== // // // //========================================================================== void FPCXTexture::ReadPCX4bits (BYTE *dst, FileReader & lump, PCXHeader *hdr) { int rle_count = 0, rle_value = 0; int x, y, c; int bytes; BYTE * line = new BYTE[hdr->bytesPerScanLine]; BYTE * colorIndex = new BYTE[Width]; BYTE * srcp = new BYTE[lump.GetLength() - sizeof(PCXHeader)]; lump.Read(srcp, lump.GetLength() - sizeof(PCXHeader)); BYTE * src = srcp; for (y = 0; y < Height; ++y) { BYTE * ptr = &dst[y * Width]; memset (ptr, 0, Width * sizeof (BYTE)); for (c = 0; c < 4; ++c) { BYTE * pLine = line; bytes = hdr->bytesPerScanLine; while (bytes--) { if (rle_count == 0) { if ( (rle_value = *src++) < 0xc0) { rle_count = 1; } else { rle_count = rle_value - 0xc0; rle_value = *src++; } } rle_count--; *(pLine++) = rle_value; } /* compute line's color indexes */ for (x = 0; x < Width; ++x) { if (line[x / 8] & (128 >> (x % 8))) ptr[x] += (1 << c); } } } /* release memory */ delete [] colorIndex; delete [] line; delete [] srcp; } //========================================================================== // // // //========================================================================== void FPCXTexture::ReadPCX8bits (BYTE *dst, FileReader & lump, PCXHeader *hdr) { int rle_count = 0, rle_value = 0; int y, bytes; BYTE * srcp = new BYTE[lump.GetLength() - sizeof(PCXHeader)]; lump.Read(srcp, lump.GetLength() - sizeof(PCXHeader)); BYTE * src = srcp; for (y = 0; y < Height; ++y) { BYTE * ptr = &dst[y * Width]; bytes = hdr->bytesPerScanLine; while (bytes--) { if (rle_count == 0) { if( (rle_value = *src++) < 0xc0) { rle_count = 1; } else { rle_count = rle_value - 0xc0; rle_value = *src++; } } rle_count--; *ptr++ = rle_value; } } delete [] srcp; } //========================================================================== // // // //========================================================================== void FPCXTexture::ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, int planes) { int rle_count = 0, rle_value = 0; int y, c; int bytes; BYTE * srcp = new BYTE[lump.GetLength() - sizeof(PCXHeader)]; lump.Read(srcp, lump.GetLength() - sizeof(PCXHeader)); BYTE * src = srcp; for (y = 0; y < Height; ++y) { /* for each color plane */ for (c = 0; c < planes; ++c) { BYTE * ptr = &dst[y * Width * planes]; bytes = hdr->bytesPerScanLine; while (bytes--) { if (rle_count == 0) { if( (rle_value = *src++) < 0xc0) { rle_count = 1; } else { rle_count = rle_value - 0xc0; rle_value = *src++; } } rle_count--; ptr[c] = (BYTE)rle_value; ptr += planes; } } } delete [] srcp; } //========================================================================== // // // //========================================================================== void FPCXTexture::MakeTexture() { BYTE PaletteMap[256]; PCXHeader header; int bitcount; FWadLump lump = Wads.OpenLumpNum(SourceLump); lump.Read(&header, sizeof(header)); bitcount = header.bitsPerPixel * header.numColorPlanes; Pixels = new BYTE[Width*Height]; if (bitcount < 24) { if (bitcount < 8) { for (int i=0;i<16;i++) { PaletteMap[i] = ColorMatcher.Pick(header.palette[i*3],header.palette[i*3+1],header.palette[i*3+2]); } switch (bitcount) { default: case 1: ReadPCX1bit (Pixels, lump, &header); break; case 4: ReadPCX4bits (Pixels, lump, &header); break; } } else if (bitcount == 8) { BYTE c; lump.Seek(-769, SEEK_END); lump >> c; //if (c !=0x0c) memcpy(PaletteMap, GrayMap, 256); // Fallback for files without palette //else for(int i=0;i<256;i++) { BYTE r,g,b; lump >> r >> g >> b; PaletteMap[i] = ColorMatcher.Pick(r,g,b); } lump.Seek(sizeof(header), SEEK_SET); ReadPCX8bits (Pixels, lump, &header); } if (Width == Height) { FlipSquareBlockRemap(Pixels, Width, Height, PaletteMap); } else { BYTE *newpix = new BYTE[Width*Height]; FlipNonSquareBlockRemap (newpix, Pixels, Width, Height, Width, PaletteMap); BYTE *oldpix = Pixels; Pixels = newpix; delete[] oldpix; } } else { BYTE * buffer = new BYTE[Width*Height * 3]; BYTE * row = buffer; ReadPCX24bits (buffer, lump, &header, 3); for(int y=0; y>2][row[1]>>2][row[2]>>2]; row+=3; } } delete [] buffer; } } //=========================================================================== // // FPCXTexture::CopyTrueColorPixels // // Preserves the full color information (unlike software mode) // //=========================================================================== int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf) { PalEntry pe[256]; PCXHeader header; int bitcount; BYTE * Pixels; FWadLump lump = Wads.OpenLumpNum(SourceLump); lump.Read(&header, sizeof(header)); bitcount = header.bitsPerPixel * header.numColorPlanes; if (bitcount < 24) { Pixels = new BYTE[Width*Height]; if (bitcount < 8) { for (int i=0;i<16;i++) { pe[i] = PalEntry(header.palette[i*3],header.palette[i*3+1],header.palette[i*3+2]); } switch (bitcount) { default: case 1: ReadPCX1bit (Pixels, lump, &header); break; case 4: ReadPCX4bits (Pixels, lump, &header); break; } } else if (bitcount == 8) { BYTE c; lump.Seek(-769, SEEK_END); lump >> c; c=0x0c; // Apparently there's many non-compliant PCXs out there... if (c !=0x0c) { for(int i=0;i<256;i++) pe[i]=PalEntry(255,i,i,i); // default to a gray map } else for(int i=0;i<256;i++) { BYTE r,g,b; lump >> r >> g >> b; pe[i] = PalEntry(255, r,g,b); } lump.Seek(sizeof(header), SEEK_SET); ReadPCX8bits (Pixels, lump, &header); } bmp->CopyPixelData(x, y, Pixels, Width, Height, 1, Width, rotate, pe, inf); } else { Pixels = new BYTE[Width*Height * 3]; ReadPCX24bits (Pixels, lump, &header, 3); bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 3, Width*3, rotate, CF_RGB, inf); } delete [] Pixels; return 0; } //=========================================================================== // // //=========================================================================== bool FPCXTexture::UseBasePalette() { return false; }