// Snout puff ---------------------------------------------------------------

ACTOR SnoutPuff
{
	+NOBLOCKMAP
	+NOGRAVITY
	Renderstyle Translucent
	Alpha 0.6
	States
	{
	Spawn:
		FHFX STUVW 4
		Stop
	}
}


// Snout --------------------------------------------------------------------

ACTOR Snout : Weapon
{
	Weapon.SelectionOrder 10000
	+WEAPON.DONTBOB
	+WEAPON.MELEEWEAPON
	Weapon.Kickback 150
	Weapon.YAdjust 10

	action native A_SnoutAttack ();

	States
	{
	Ready:
		WPIG A 1 A_WeaponReady
		Loop
	Deselect:
		WPIG A 1 A_Lower
		Loop
	Select:
		WPIG A 1 A_Raise
	Fire:
		WPIG A 4 A_SnoutAttack
		WPIG B 8 A_SnoutAttack
		Goto Ready
	Grunt:
		WPIG B 8
		Goto Ready
	}
}


// Pig player ---------------------------------------------------------------

ACTOR PigPlayer : PlayerPawn native
{
	Health 30
	ReactionTime 0
	PainChance 255
	Radius 16
	Height 24
	Speed 1
	+WINDTHRUST
	+NOSKIN
	-PICKUP
	PainSound "PigPain"
	DeathSound "PigDeath"
	Player.JumpZ 6
	Player.Viewheight 28
	Player.ForwardMove 0.96, 0.98
	Player.SideMove 0.95833333, 0.975
	Player.SpawnClass "Pig"
	Player.SoundClass "Pig"
	Player.DisplayName "Pig"
	Player.MorphWeapon "Snout"
	States
	{
	Spawn:
		PIGY A -1
		Stop
	See:
		PIGY ABCD 3
		Loop
	Pain:
		PIGY D 4 A_PigPain
		Goto Spawn
	Melee:
	Missile:
		PIGY A 12
		Goto Spawn
	Death:
		PIGY E 4 A_Scream
		PIGY F 3 A_NoBlocking
		PIGY G 4
		PIGY H 3
		PIGY IJK 4
		PIGY L -1
		Stop
	Ice:
		PIGY M 5 A_FreezeDeath
		PIGY M 1 A_FreezeDeathChunks
		Wait
	}
}
	


// Pig (non-player) ---------------------------------------------------------

ACTOR Pig : MorphedMonster
{
	Health 25
	Painchance 128
	Speed 10
	Radius 12
	Height 22
	Mass 60
	Monster
	-COUNTKILL
	+WINDTHRUST
	+DONTMORPH
	SeeSound "PigActive1"
	PainSound "PigPain"
	DeathSound "PigDeath"
	ActiveSound "PigActive1"
	States
	{
	Spawn:
		PIGY B 10 A_Look
		Loop
	See:
		PIGY ABCD 3 A_Chase
		Loop
	Pain:
		PIGY D 4 A_PigPain
		Goto See
	Melee:
		PIGY A 5 A_FaceTarget
		PIGY A 10 A_CustomMeleeAttack(random[PigAttack](2,3), "PigAttack")
		Goto See
	Death:
		PIGY E 4 A_Scream
		PIGY F 3 A_NoBlocking
		PIGY G 4 A_QueueCorpse
		PIGY H 3
		PIGY IJK 4
		PIGY L -1
		Stop
	Ice:
		PIGY M 5 A_FreezeDeath
		PIGY M 1 A_FreezeDeathChunks
		Wait
	}
}