// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once #include "swrenderer/line/r_line.h" namespace swrenderer { struct DrawSegment { seg_t *curline; float light, lightstep; float iscale, iscalestep; short x1, x2; // Same as sx1 and sx2, but clipped to the drawseg short sx1, sx2; // left, right of parent seg on screen float sz1, sz2; // z for left, right of parent seg on screen float siz1, siz2; // 1/z for left, right of parent seg on screen float cx, cy, cdx, cdy; float yscale; uint8_t silhouette; // 0=none, 1=bottom, 2=top, 3=both uint8_t bFogBoundary; uint8_t bFakeBoundary; // for fake walls int shade; bool foggy; // Pointers to lists for sprite clipping, all three adjusted so [x1] is first value. short *sprtopclip; short *sprbottomclip; fixed_t *maskedtexturecol; float *swall; short *bkup; // sprtopclip backup, for mid and fake textures FWallTmapVals tmapvals; int fake; // ident fake drawseg, don't draw and clip sprites backups int CurrentPortalUniq; // [ZZ] to identify the portal that this drawseg is in. used for sprite clipping. }; class DrawSegmentList { public: static DrawSegmentList *Instance(); unsigned int BeginIndex() const { return StartIndices.Last(); } unsigned int EndIndex() const { return Segments.Size(); } DrawSegment *Segment(int index) const { return Segments[Segments.Size() - 1 - index]; } unsigned int BeginInterestingIndex() const { return StartInterestingIndices.Last(); } unsigned int EndInterestingIndex() const { return InterestingSegments.Size(); } DrawSegment *InterestingSegment(int index) const { return InterestingSegments[Segments.Size() - 1 - index]; } void Clear(); void PushPortal(); void PopPortal(); void Push(DrawSegment *segment); void PushInteresting(DrawSegment *segment); private: TArray Segments; TArray StartIndices; TArray InterestingSegments; // drawsegs that have something drawn on them TArray StartInterestingIndices; }; }