/* ** v_text.cpp ** Draws text to a canvas. Also has a text line-breaker thingy. ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include #include #include "v_text.h" #include "i_system.h" #include "v_video.h" #include "hu_stuff.h" #include "w_wad.h" #include "m_swap.h" #include "doomstat.h" #include "templates.h" // // DrawChar // // Write a single character using the given font // void DCanvas::DrawChar (FFont *font, int normalcolor, double x, double y, int character, int tag_first, ...) { if (font == NULL) return; if (normalcolor >= NumTextColors) normalcolor = CR_UNTRANSLATED; FTexture *pic; int dummy; if (NULL != (pic = font->GetChar (character, &dummy))) { DrawParms parms; va_list tags; va_start(tags, tag_first); bool res = ParseDrawTextureTags(pic, x, y, tag_first, tags, &parms, false); va_end(tags); if (!res) { return; } parms.remap = font->GetColorTranslation((EColorRange)normalcolor); DrawTextureParms(pic, parms); } } // // DrawText // // Write a string using the given font // void DCanvas::DrawText(FFont *font, int normalcolor, int x, int y, const char *string, int tag_first, ...) { int w; const BYTE *ch; int c; int cx; int cy; int boldcolor; FRemapTable *range; int kerning; FTexture *pic; DrawParms parms; va_list tags; if (font == NULL || string == NULL) return; va_start(tags, tag_first); bool res = ParseDrawTextureTags(nullptr, 0, 0, tag_first, tags, &parms, true); va_end(tags); if (!res) { return; } if (parms.celly == 0) parms.celly = font->GetHeight() + 1; parms.celly *= parms.scaley; if (normalcolor >= NumTextColors) normalcolor = CR_UNTRANSLATED; boldcolor = normalcolor ? normalcolor - 1 : NumTextColors - 1; range = font->GetColorTranslation ((EColorRange)normalcolor); kerning = font->GetDefaultKerning (); ch = (const BYTE *)string; cx = x; cy = y; while ((const char *)ch - string < parms.maxstrlen) { c = *ch++; if (!c) break; if (c == TEXTCOLOR_ESCAPE) { EColorRange newcolor = V_ParseFontColor (ch, normalcolor, boldcolor); if (newcolor != CR_UNDEFINED) { range = font->GetColorTranslation (newcolor); } continue; } if (c == '\n') { cx = x; cy += parms.celly; continue; } if (NULL != (pic = font->GetChar (c, &w))) { parms.remap = range; SetTextureParms(&parms, pic, cx, cy); if (parms.cellx) { w = parms.cellx; parms.destwidth = parms.cellx; parms.destheight = parms.celly; } DrawTextureParms(pic, parms); } cx += (w + kerning) * parms.scalex; } } // // Break long lines of text into multiple lines no longer than maxwidth pixels // static void breakit (FBrokenLines *line, FFont *font, const BYTE *start, const BYTE *stop, FString &linecolor) { if (!linecolor.IsEmpty()) { line->Text = TEXTCOLOR_ESCAPE; line->Text += linecolor; } line->Text.AppendCStrPart ((const char *)start, stop - start); line->Width = font->StringWidth (line->Text); } FBrokenLines *V_BreakLines (FFont *font, int maxwidth, const BYTE *string, bool preservecolor) { FBrokenLines lines[128]; // Support up to 128 lines (should be plenty) const BYTE *space = NULL, *start = string; size_t i, ii; int c, w, nw; FString lastcolor, linecolor; bool lastWasSpace = false; int kerning = font->GetDefaultKerning (); i = w = 0; while ( (c = *string++) && i < countof(lines) ) { if (c == TEXTCOLOR_ESCAPE) { if (*string) { if (*string == '[') { const BYTE *start = string; while (*string != ']' && *string != '\0') { string++; } if (*string != '\0') { string++; } lastcolor = FString((const char *)start, string - start); } else { lastcolor = *string++; } } continue; } if (isspace(c)) { if (!lastWasSpace) { space = string - 1; lastWasSpace = true; } } else { lastWasSpace = false; } nw = font->GetCharWidth (c); if ((w > 0 && w + nw > maxwidth) || c == '\n') { // Time to break the line if (!space) space = string - 1; breakit (&lines[i], font, start, space, linecolor); if (c == '\n' && !preservecolor) { lastcolor = ""; // Why, oh why, did I do it like this? } linecolor = lastcolor; i++; w = 0; lastWasSpace = false; start = space; space = NULL; while (*start && isspace (*start) && *start != '\n') start++; if (*start == '\n') start++; else while (*start && isspace (*start)) start++; string = start; } else { w += nw + kerning; } } // String here is pointing one character after the '\0' if (i < countof(lines) && --string - start >= 1) { const BYTE *s = start; while (s < string) { // If there is any non-white space in the remainder of the string, add it. if (!isspace (*s++)) { breakit (&lines[i++], font, start, string, linecolor); break; } } } // Make a copy of the broken lines and return them FBrokenLines *broken = new FBrokenLines[i+1]; for (ii = 0; ii < i; ++ii) { broken[ii] = lines[ii]; } broken[ii].Width = -1; return broken; } void V_FreeBrokenLines (FBrokenLines *lines) { if (lines) { delete[] lines; } }