// Minotaur FX 1 ------------------------------------------------------------ ACTOR MinotaurFX1 { Radius 10 Height 6 Speed 20 FastSpeed 26 Damage 3 DamageType Fire Projectile -ACTIVATEIMPACT -ACTIVATEPCROSS RenderStyle Add States { Spawn: FX12 AB 6 Bright Loop Death: FX12 CDEFGH 5 Bright Stop } } // Minotaur FX 2 ------------------------------------------------------------ ACTOR MinotaurFX2 : MinotaurFX1 { Radius 5 Height 12 Speed 14 FastSpeed 20 Damage 4 +FLOORHUGGER ExplosionDamage 24 DeathSound "minotaur/fx2hit" action native A_MntrFloorFire(); states { Spawn: FX13 A 2 Bright A_MntrFloorFire Loop Death: FX13 I 4 Bright A_Explode FX13 JKLM 4 Bright Stop } } // Minotaur FX 3 ------------------------------------------------------------ ACTOR MinotaurFX3 : MinotaurFX2 { Radius 8 Height 16 Speed 0 DeathSound "minotaur/fx3hit" ExplosionDamage 128 States { Spawn: FX13 DC 4 Bright FX13 BCDE 5 Bright FX13 FGH 4 Bright Stop } } // Minotaur Smoke Exit ------------------------------------------------------ ACTOR MinotaurSmokeExit { +NOBLOCKMAP +NOTELEPORT RenderStyle Translucent Alpha 0.4 States { Spawn: MNSM ABCDEFGHIJIHGFEDCBA 3 Stop } }