// Static_Init types enum { Init_Gravity, Init_Color, Init_Damage, Init_TransferSky = 255 } // Speeds for ceilings/crushers (x/8 units per tic) // These are the BOOM names. enum { C_SLOW = 8, C_NORMAL = 16, C_FAST = 32, C_TURBO = 64 } define CEILWAIT (150) // Speeds for floors (x/8 units per tic) enum { F_SLOW = 8, F_NORMAL = 16, F_FAST = 32, F_TURBO = 64 } // Speeds for doors (x/8 units per tic) enum { D_SLOW = 16, D_NORMAL = 32, D_FAST = 64, D_TURBO = 128 } define VDOORWAIT (150) // Speeds for stairs (x/8 units per tic) enum { ST_SLOW = 2, ST_NORMAL = 4, ST_FAST = 16, ST_TURBO = 32 } // Speeds for plats (Hexen plats stop 8 units above the floor) enum { P_SLOW = 8, P_NORMAL = 16, P_FAST = 32, P_TURBO = 64 } define PLATWAIT (105) define ELEVATORSPEED (32) // Speeds for donut slime and pillar (x/8 units per tic) define DORATE (4) // Texture scrollers operate at a rate of x/64 units per tic. define SCROLL_UNIT (64) define WALK (0) define USE (2) define SHOOT (6) define MONST (16) define MONWALK (4) define REP (1) define FIRSTSIDE (32) enum { NoKey, RCard, BCard, YCard, RSkull, BSkull, YSkull, AnyKey = 100, AllKeys = 101, CardIsSkull = 128 } enum { Light_Phased = 1, LightSequenceStart = 2, LightSequenceSpecial1 = 3, LightSequenceSpecial2 = 4, Stairs_Special1 = 26, Stairs_Special2 = 27, Wind_East_Weak=40, Wind_East_Medium, Wind_East_Strong, Wind_North_Weak, Wind_North_Medium, Wind_North_Strong, Wind_South_Weak, Wind_South_Medium, Wind_South_Strong, Wind_West_Weak, Wind_West_Medium, Wind_West_Strong, // [RH] Equivalents for DOOM's sector specials dLight_Flicker = 65, dLight_StrobeFast = 66, dLight_StrobeSlow = 67, dLight_Strobe_Hurt = 68, dDamage_Hellslime = 69, dDamage_Nukage = 71, dLight_Glow = 72, dSector_DoorCloseIn30 = 74, dDamage_End = 75, dLight_StrobeSlowSync = 76, dLight_StrobeFastSync = 77, dSector_DoorRaiseIn5Mins = 78, dFriction_Low = 79, dDamage_SuperHellslime = 80, dLight_FireFlicker = 81, dDamage_LavaWimpy = 82, dDamage_LavaHefty = 83, dScroll_EastLavaDamage = 84, hDamage_Sludge = 85, Sector_Outside = 87, // And here are some for Strife sLight_Strobe_Hurt = 104, sDamage_Hellslime = 105, Damage_InstantDeath = 115, sDamage_SuperHellslime = 116, Scroll_StrifeCurrent = 118, Sector_Hidden = 195, Sector_Heal = 196, // Caverns of Darkness healing sector Light_OutdoorLightning = 197, Light_IndoorLightning1 = 198, Light_IndoorLightning2 = 199, Sky2 = 200, // Hexen-type scrollers Scroll_North_Slow = 201, Scroll_North_Medium, Scroll_North_Fast, Scroll_East_Slow, Scroll_East_Medium, Scroll_East_Fast, Scroll_South_Slow, Scroll_South_Medium, Scroll_South_Fast, Scroll_West_Slow, Scroll_West_Medium, Scroll_West_Fast, Scroll_NorthWest_Slow, Scroll_NorthWest_Medium, Scroll_NorthWest_Fast, Scroll_NorthEast_Slow, Scroll_NorthEast_Medium, Scroll_NorthEast_Fast, Scroll_SouthEast_Slow, Scroll_SouthEast_Medium, Scroll_SouthEast_Fast, Scroll_SouthWest_Slow, Scroll_SouthWest_Medium, Scroll_SouthWest_Fast, // Heretic-type scrollers Carry_East5 = 225, Carry_East10, Carry_East25, Carry_East30, Carry_East35, Carry_North5, Carry_North10, Carry_North25, Carry_North30, Carry_North35, Carry_South5, Carry_South10, Carry_South25, Carry_South30, Carry_South35, Carry_West5, Carry_West10, Carry_West25, Carry_West30, Carry_West35 } // [RH] Equivalents for BOOM's generalized sector types define DAMAGE_MASK (0x0300) define SECRET_MASK (0x0400) define FRICTION_MASK (0x0800) define PUSH_MASK (0x1000) enum { ML_BLOCKING = 0x00000001, ML_BLOCKMONSTERS = 0x00000002, ML_TWOSIDED = 0x00000004, ML_DONTPEGTOP = 0x00000008, ML_DONTPEGBOTTOM = 0x00000010, ML_SECRET = 0x00000020, ML_SOUNDBLOCK = 0x00000040, ML_DONTDRAW = 0x00000080, ML_MAPPED = 0x00000100, // Extended flags ML_MONSTERSCANACTIVATE = 0x00002000, ML_BLOCK_PLAYERS = 0x00004000, ML_BLOCKEVERYTHING = 0x00008000, ML_ZONEBOUNDARY = 0x00010000, ML_RAILING = 0x00020000, ML_BLOCK_FLOATERS = 0x00040000, ML_CLIP_MIDTEX = 0x00080000, ML_WRAP_MIDTEX = 0x00100000, ML_3DMIDTEX = 0x00200000, ML_CHECKSWITCHRANGE = 0x00400000, ML_FIRSTSIDEONLY = 0x00800000, ML_BLOCKPROJECTILE = 0x01000000, ML_BLOCKUSE = 0x02000000, ML_BLOCKLANDMONSTERS = 0x80000001, // goes into the second flag word. // ML_PASSTHROUGH = -1, ML_TRANSLUCENT = -2, ML_TRANSPARENT = -3 }