/* ** p_pillar.cpp ** Handles pillars ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "doomdef.h" #include "p_local.h" #include "p_spec.h" #include "g_level.h" #include "s_sndseq.h" #include "farchive.h" #include "r_data/r_interpolate.h" IMPLEMENT_POINTY_CLASS (DPillar) DECLARE_POINTER(m_Interp_Floor) DECLARE_POINTER(m_Interp_Ceiling) END_POINTERS inline FArchive &operator<< (FArchive &arc, DPillar::EPillar &type) { BYTE val = (BYTE)type; arc << val; type = (DPillar::EPillar)val; return arc; } DPillar::DPillar () { } void DPillar::Destroy() { if (m_Interp_Ceiling != NULL) { m_Interp_Ceiling->DelRef(); m_Interp_Ceiling = NULL; } if (m_Interp_Floor != NULL) { m_Interp_Floor->DelRef(); m_Interp_Floor = NULL; } Super::Destroy(); } void DPillar::Serialize (FArchive &arc) { Super::Serialize (arc); arc << m_Type << m_FloorSpeed << m_CeilingSpeed << m_FloorTarget << m_CeilingTarget << m_Crush << m_Hexencrush << m_Interp_Floor << m_Interp_Ceiling; } void DPillar::Tick () { int r, s; fixed_t oldfloor, oldceiling; oldfloor = m_Sector->floorplane.d; oldceiling = m_Sector->ceilingplane.d; if (m_Type == pillarBuild) { r = MoveFloor (m_FloorSpeed, m_FloorTarget, m_Crush, 1, m_Hexencrush); s = MoveCeiling (m_CeilingSpeed, m_CeilingTarget, m_Crush, -1, m_Hexencrush); } else { r = MoveFloor (m_FloorSpeed, m_FloorTarget, m_Crush, -1, m_Hexencrush); s = MoveCeiling (m_CeilingSpeed, m_CeilingTarget, m_Crush, 1, m_Hexencrush); } if (r == pastdest && s == pastdest) { SN_StopSequence (m_Sector, CHAN_FLOOR); Destroy (); } else { if (r == crushed) { MoveFloor (m_FloorSpeed, oldfloor, -1, -1, m_Hexencrush); } if (s == crushed) { MoveCeiling (m_CeilingSpeed, oldceiling, -1, 1, m_Hexencrush); } } } DPillar::DPillar (sector_t *sector, EPillar type, fixed_t speed, fixed_t floordist, fixed_t ceilingdist, int crush, bool hexencrush) : DMover (sector) { fixed_t newheight; vertex_t *spot; sector->floordata = sector->ceilingdata = this; m_Interp_Floor = sector->SetInterpolation(sector_t::FloorMove, true); m_Interp_Ceiling = sector->SetInterpolation(sector_t::CeilingMove, true); m_Type = type; m_Crush = crush; m_Hexencrush = hexencrush; if (type == pillarBuild) { // If the pillar height is 0, have the floor and ceiling meet halfway if (floordist == 0) { newheight = (sector->CenterFloor () + sector->CenterCeiling ()) / 2; m_FloorTarget = sector->floorplane.PointToDist (sector->soundorg[0], sector->soundorg[1], newheight); m_CeilingTarget = sector->ceilingplane.PointToDist (sector->soundorg[0], sector->soundorg[1], newheight); floordist = newheight - sector->CenterFloor (); } else { newheight = sector->CenterFloor () + floordist; m_FloorTarget = sector->floorplane.PointToDist (sector->soundorg[0], sector->soundorg[1], newheight); m_CeilingTarget = sector->ceilingplane.PointToDist (sector->soundorg[0], sector->soundorg[1], newheight); } ceilingdist = sector->CenterCeiling () - newheight; } else { // If one of the heights is 0, figure it out based on the // surrounding sectors if (floordist == 0) { newheight = sector->FindLowestFloorSurrounding (&spot); m_FloorTarget = sector->floorplane.PointToDist (spot, newheight); floordist = sector->floorplane.ZatPoint (spot) - newheight; } else { newheight = sector->floorplane.ZatPoint (0, 0) - floordist; m_FloorTarget = sector->floorplane.PointToDist (0, 0, newheight); } if (ceilingdist == 0) { newheight = sector->FindHighestCeilingSurrounding (&spot); m_CeilingTarget = sector->ceilingplane.PointToDist (spot, newheight); ceilingdist = newheight - sector->ceilingplane.ZatPoint (spot); } else { newheight = sector->ceilingplane.ZatPoint (0, 0) + ceilingdist; m_CeilingTarget = sector->ceilingplane.PointToDist (0, 0, newheight); } } // The speed parameter applies to whichever part of the pillar // travels the farthest. The other part's speed is then set so // that it arrives at its destination at the same time. if (floordist > ceilingdist) { m_FloorSpeed = speed; m_CeilingSpeed = Scale (speed, ceilingdist, floordist); } else { m_CeilingSpeed = speed; m_FloorSpeed = Scale (speed, floordist, ceilingdist); } if (!(m_Sector->Flags & SECF_SILENTMOVE)) { if (sector->seqType >= 0) { SN_StartSequence(sector, CHAN_FLOOR, sector->seqType, SEQ_PLATFORM, 0); } else if (sector->SeqName != NAME_None) { SN_StartSequence(sector, CHAN_FLOOR, sector->SeqName, 0); } else { SN_StartSequence(sector, CHAN_FLOOR, "Floor", 0); } } } bool EV_DoPillar (DPillar::EPillar type, line_t *line, int tag, fixed_t speed, fixed_t height, fixed_t height2, int crush, bool hexencrush) { int secnum; sector_t *sec; bool rtn = false; // check if a manual trigger; if so do just the sector on the backside FSectorTagIterator itr(tag, line); while ((secnum = itr.Next()) >= 0) { sec = §ors[secnum]; if (sec->PlaneMoving(sector_t::floor) || sec->PlaneMoving(sector_t::ceiling)) continue; fixed_t flor, ceil; flor = sec->CenterFloor (); ceil = sec->CenterCeiling (); if (type == DPillar::pillarBuild && flor == ceil) continue; if (type == DPillar::pillarOpen && flor != ceil) continue; rtn = true; new DPillar (sec, type, speed, height, height2, crush, hexencrush); } return rtn; }