ACTOR Korax 10200 { Game Hexen Health 5000 Painchance 20 Speed 10 Radius 65 Height 115 Mass 2000 Damage 15 Monster +BOSS +FLOORCLIP +TELESTOMP +DONTMORPH +NOTARGET +NOICEDEATH +BOSSDEATH SeeSound "KoraxSight" AttackSound "KoraxAttack" PainSound "KoraxPain" DeathSound "KoraxDeath" ActiveSound "KoraxActive" Obituary "$OB_KORAX" // "%o was swept from the board by Korax." action native A_KoraxChase(); action native A_KoraxDecide(); action native A_KoraxBonePop(); action native A_KoraxMissile(); action native A_KoraxCommand(); States { Spawn: KORX A 5 A_Look Loop See: KORX AAA 3 A_KoraxChase KORX B 3 A_Chase KORX BBB 3 A_KoraxChase KORX C 0 A_PlaySound("KoraxStep") KORX C 3 A_Chase KORX CCC 3 A_KoraxChase KORX D 3 A_Chase KORX DDD 3 A_KoraxChase KORX A 0 A_PlaySound("KoraxStep") KORX A 3 A_Chase Loop Pain: KORX H 5 A_Pain KORX H 5 Goto See Missile: KORX E 2 Bright A_FaceTarget KORX E 5 Bright A_KoraxDecide Wait Death: KORX I 5 KORX J 5 A_FaceTarget KORX K 5 A_Scream KORX LMNOP 5 KORX Q 10 KORX R 5 A_KoraxBonePop KORX S 5 A_NoBlocking KORX TU 5 KORX V -1 Stop Attack: KORX E 4 Bright A_FaceTarget KORX F 8 Bright A_KoraxMissile KORX E 8 Bright Goto See Command: KORX E 5 Bright A_FaceTarget KORX W 10 Bright A_FaceTarget KORX G 15 Bright A_KoraxCommand KORX W 10 Bright KORX E 5 Bright Goto See } } ACTOR KoraxSpirit { Speed 8 Projectile +NOCLIP -ACTIVATEPCROSS -ACTIVATEIMPACT RenderStyle Translucent Alpha 0.4 action native A_KSpiritRoam(); States { Spawn: SPIR AB 5 A_KSpiritRoam Loop Death: SPIR DEFGHI 5 Stop } } ACTOR KoraxBolt { Radius 15 Height 35 Projectile -ACTIVATEPCROSS -ACTIVATEIMPACT RenderStyle Add action native A_KBolt(); action native A_KBoltRaise(); States { Spawn: MLFX I 2 Bright MLFX J 2 Bright A_KBoltRaise MLFX IJKLM 2 Bright A_KBolt Stop } }