// Pod ---------------------------------------------------------------------- ACTOR Pod { Health 45 Radius 16 Height 54 Painchance 255 +SOLID +NOBLOOD +SHOOTABLE +DROPOFF +WINDTHRUST +PUSHABLE +SLIDESONWALLS +CANPASS +TELESTOMP +DONTMORPH +NOBLOCKMONST +DONTGIB +OLDRADIUSDMG DeathSound "world/podexplode" PushFactor 0.5 action native A_PodPain (class<Actor> podtype = "PodGoo"); action native A_RemovePod (); States { Spawn: PPOD A 10 Loop Pain: PPOD B 14 A_PodPain Goto Spawn Death: PPOD C 5 BRIGHT A_RemovePod PPOD D 5 BRIGHT A_Scream PPOD E 5 BRIGHT A_Explode PPOD F 10 BRIGHT Stop Grow: PPOD IJKLMNOP 3 Goto Spawn } } // Pod goo (falls from pod when damaged) ------------------------------------ ACTOR PodGoo { Radius 2 Height 4 Gravity 0.125 +NOBLOCKMAP +MISSILE +DROPOFF +NOTELEPORT +CANNOTPUSH States { Spawn: PPOD GH 8 Loop Death: PPOD G 10 Stop } } // Pod generator ------------------------------------------------------------ ACTOR PodGenerator { +NOBLOCKMAP +NOSECTOR +DONTSPLASH AttackSound "world/podgrow" action native A_MakePod (class<Actor> podtype = "Pod"); States { Spawn: TNT1 A 35 A_MakePod Loop } } // Teleglitter generator 1 -------------------------------------------------- ACTOR TeleGlitterGenerator1 { +NOBLOCKMAP +NOGRAVITY +DONTSPLASH +MOVEWITHSECTOR States { Spawn: TNT1 A 8 A_SpawnItemEx("TeleGlitter1", random[TeleGlitter](0,31)-16, random[TeleGlitter](0,31)-16, 0, 0,0,0.25) Loop } } // Teleglitter generator 2 -------------------------------------------------- ACTOR TeleGlitterGenerator2 { +NOBLOCKMAP +NOGRAVITY +DONTSPLASH +MOVEWITHSECTOR States { Spawn: TNT1 A 8 A_SpawnItemEx("TeleGlitter2", random[TeleGlitter2](0,31)-16, random[TeleGlitter2](0,31)-16, 0, 0,0,0.25) Loop } } // Teleglitter 1 ------------------------------------------------------------ ACTOR TeleGlitter1 { +NOBLOCKMAP +NOGRAVITY +MISSILE RenderStyle Add Damage 0 action native A_AccTeleGlitter (); States { Spawn: TGLT A 2 BRIGHT TGLT B 2 BRIGHT A_AccTeleGlitter TGLT C 2 BRIGHT TGLT D 2 BRIGHT A_AccTeleGlitter TGLT E 2 BRIGHT Loop } } // Teleglitter 2 ------------------------------------------------------------ ACTOR TeleGlitter2 : TeleGlitter1 { States { Spawn: TGLT F 2 BRIGHT TGLT G 2 BRIGHT A_AccTeleGlitter TGLT H 2 BRIGHT TGLT I 2 BRIGHT A_AccTeleGlitter TGLT J 2 BRIGHT Loop } } // --- Volcano -------------------------------------------------------------- ACTOR Volcano { Radius 12 Height 20 +SOLID action native A_VolcanoSet (); action native A_VolcanoBlast (); States { Spawn: VLCO A 350 VLCO A 35 A_VolcanoSet VLCO BCDBCD 3 VLCO E 10 A_VolcanoBlast Goto Spawn+1 } } // Volcano blast ------------------------------------------------------------ ACTOR VolcanoBlast { Radius 8 Height 8 Speed 2 Damage 2 DamageType Fire Gravity 0.125 +NOBLOCKMAP +MISSILE +DROPOFF +NOTELEPORT DeathSound "world/volcano/blast" action native A_VolcBallImpact (); States { Spawn: VFBL AB 4 BRIGHT A_SpawnItemEx("Puffy", random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625, 0,0,0,0,SXF_ABSOLUTEPOSITION, 64) Loop Death: XPL1 A 4 BRIGHT A_VolcBallImpact XPL1 BCDEF 4 BRIGHT Stop } } // Volcano T Blast ---------------------------------------------------------- ACTOR VolcanoTBlast { Radius 8 Height 6 Speed 2 Damage 1 DamageType Fire Gravity 0.125 +NOBLOCKMAP +MISSILE +DROPOFF +NOTELEPORT States { Spawn: VTFB AB 4 BRIGHT Loop Death: SFFI CBABCDE 4 BRIGHT Stop } }