ACTOR HereticPlayer : PlayerPawn { Health 100 Radius 16 Height 56 Mass 100 Painchance 255 Speed 1 Player.DisplayName "Corvus" Player.StartItem "GoldWand" Player.StartItem "Staff" Player.StartItem "GoldWandAmmo", 50 Player.WeaponSlot 1, Staff, Gauntlets Player.WeaponSlot 2, GoldWand Player.WeaponSlot 3, Crossbow Player.WeaponSlot 4, Blaster Player.WeaponSlot 5, SkullRod Player.WeaponSlot 6, PhoenixRod Player.WeaponSlot 7, Mace Player.ColorRange 225, 240 Player.Colorset 0, "Green", 225, 240, 238 Player.Colorset 1, "Yellow", 114, 129, 127 Player.Colorset 2, "Red", 145, 160, 158 Player.Colorset 3, "Blue", 190, 205, 203 // Doom Legacy additions Player.Colorset 4, "Brown", 67, 82, 80 Player.Colorset 5, "Light Gray", 9, 24, 22 Player.Colorset 6, "Light Brown", 74, 89, 87 Player.Colorset 7, "Light Red", 150, 165, 163 Player.Colorset 8, "Light Blue", 192, 207, 205 Player.Colorset 9, "Beige", 95, 110, 108 States { Spawn: PLAY A -1 Stop See: PLAY ABCD 4 Loop Melee: Missile: PLAY F 6 BRIGHT PLAY E 12 Goto Spawn Pain: PLAY G 4 PLAY G 4 A_Pain Goto Spawn Death: PLAY H 6 A_PlayerSkinCheck("AltSkinDeath") PLAY I 6 A_PlayerScream PLAY JK 6 PLAY L 6 A_NoBlocking PLAY MNO 6 PLAY P -1 Stop XDeath: PLAY Q 0 A_PlayerSkinCheck("AltSkinXDeath") PLAY Q 5 A_PlayerScream PLAY R 0 A_NoBlocking PLAY R 5 A_SkullPop PLAY STUVWX 5 PLAY Y -1 Stop Burn: FDTH A 5 BRIGHT A_PlaySound("*burndeath") FDTH B 4 BRIGHT FDTH C 5 BRIGHT FDTH D 4 BRIGHT A_PlayerScream FDTH E 5 BRIGHT FDTH F 4 BRIGHT FDTH G 5 BRIGHT A_PlaySound("*burndeath") FDTH H 4 BRIGHT FDTH I 5 BRIGHT FDTH J 4 BRIGHT FDTH K 5 BRIGHT FDTH L 4 BRIGHT FDTH M 5 BRIGHT FDTH N 4 BRIGHT FDTH O 5 BRIGHT A_NoBlocking FDTH P 4 BRIGHT FDTH Q 5 BRIGHT FDTH R 4 BRIGHT ACLO E 35 A_CheckPlayerDone Wait AltSkinDeath: PLAY H 10 PLAY I 10 A_PlayerScream PLAY J 10 A_NoBlocking PLAY KLM 10 PLAY N -1 Stop AltSkinXDeath: PLAY O 5 PLAY P 5 A_XScream PLAY Q 5 A_NoBlocking PLAY RSTUV 5 PLAY W -1 Stop } } // The player's skull ------------------------------------------------------- ACTOR BloodySkull : PlayerChunk { Radius 4 Height 4 +NOBLOCKMAP +DROPOFF +LOWGRAVITY +CANNOTPUSH +SKYEXPLODE +NOBLOCKMONST +NOSKIN States { Spawn: BSKL A 0 BSKL ABCDE 5 A_CheckFloor("Hit") Goto Spawn+1 Hit: BSKL F 16 A_CheckPlayerDone Wait } }