/* ** version.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __VERSION_H__ #define __VERSION_H__ /** Lots of different version numbers **/ // The version string the user actually sees. #define DOTVERSIONSTR "2.0.99" // Version identifier for network games. // Bump it every time you do a release unless you're certain you // didn't change anything that will affect sync. #define NETGAMEVERSION 206 // Version stored in the ini's [LastRun] section. // Bump it if you made some configuration change that you want to // be able to migrate in FGameConfigFile::DoGlobalSetup(). #define LASTRUNVERSION "205" // Protocol version used in demos. // Bump it if you change existing DEM_ commands or add new ones. // Otherwise, it should be safe to leave it alone. #define DEMOGAMEVERSION 0x204 // Minimum demo version we can play. // Bump it whenever you change or remove existing DEM_ commands. #define MINDEMOVERSION 0x204 // SAVEVER is the version of the information stored in level snapshots. // Note that SAVEVER is not directly comparable to VERSION. // SAVESIG should match SAVEVER. #define SAVEVER 232 #define SAVESIG "ZDOOMSAVE232" // This is so that derivates can use the same savegame versions without worrying about engine compatibility #define GAMESIG "ZDOOM" #define BASEWAD "zdoom.pk3" #ifdef unix #define HOME_DIR "~/.zdoom" #endif // MINSAVEVER is the minimum level snapshot version that can be loaded. #define MINSAVEVER 232 // Used by 2.0.99 // The maximum length of one save game description for the menus. #define SAVESTRINGSIZE 24 #endif //__VERSION_H__