#include "info.h" #include "a_pickups.h" #include "d_player.h" #include "p_local.h" #include "gstrings.h" #include "gi.h" // Armor bonus -------------------------------------------------------------- class AArmorBonus : public ABasicArmorBonus { DECLARE_ACTOR (AArmorBonus, ABasicArmorBonus) protected: virtual const char *PickupMessage () { return GStrings("GOTARMBONUS"); } }; FState AArmorBonus::States[] = { S_NORMAL (BON2, 'A', 6, NULL , &States[1]), S_NORMAL (BON2, 'B', 6, NULL , &States[2]), S_NORMAL (BON2, 'C', 6, NULL , &States[3]), S_NORMAL (BON2, 'D', 6, NULL , &States[4]), S_NORMAL (BON2, 'C', 6, NULL , &States[5]), S_NORMAL (BON2, 'B', 6, NULL , &States[0]) }; IMPLEMENT_ACTOR (AArmorBonus, Doom, 2015, 22) PROP_RadiusFixed (20) PROP_HeightFixed (16) PROP_Flags (MF_SPECIAL|MF_COUNTITEM) PROP_BasicArmorBonus_SavePercent (FRACUNIT/3) PROP_BasicArmorBonus_SaveAmount (1) PROP_BasicArmorBonus_MaxSaveAmount (200) // deh.MaxArmor PROP_Inventory_FlagsSet (IF_ALWAYSPICKUP) PROP_SpawnState (0) PROP_Inventory_Icon ("ARM1A0") END_DEFAULTS // Green armor -------------------------------------------------------------- class AGreenArmor : public ABasicArmorPickup { DECLARE_ACTOR (AGreenArmor, ABasicArmorPickup) protected: virtual const char *PickupMessage () { return GStrings("GOTARMOR"); } }; FState AGreenArmor::States[] = { S_NORMAL (ARM1, 'A', 6, NULL , &States[1]), S_BRIGHT (ARM1, 'B', 7, NULL , &States[0]) }; IMPLEMENT_ACTOR (AGreenArmor, Doom, 2018, 68) PROP_RadiusFixed (20) PROP_HeightFixed (16) PROP_Flags (MF_SPECIAL) PROP_BasicArmorPickup_SavePercent (FRACUNIT/3) PROP_BasicArmorPickup_SaveAmount (100) // 100*deh.GreenAC PROP_SpawnState (0) PROP_Inventory_Icon ("ARM1A0") END_DEFAULTS // Blue armor --------------------------------------------------------------- class ABlueArmor : public ABasicArmorPickup { DECLARE_ACTOR (ABlueArmor, ABasicArmorPickup) protected: virtual const char *PickupMessage () { return GStrings("GOTMEGA"); } }; FState ABlueArmor::States[] = { S_NORMAL (ARM2, 'A', 6, NULL , &States[1]), S_BRIGHT (ARM2, 'B', 6, NULL , &States[0]) }; IMPLEMENT_ACTOR (ABlueArmor, Doom, 2019, 69) PROP_RadiusFixed (20) PROP_HeightFixed (16) PROP_Flags (MF_SPECIAL) PROP_BasicArmorPickup_SavePercent (FRACUNIT/2) PROP_BasicArmorPickup_SaveAmount (200) // 100*deh.BlueAC PROP_SpawnState (0) PROP_Inventory_Icon ("ARM2A0") END_DEFAULTS