// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once #include #include "r_defs.h" namespace swrenderer { class RenderViewport { public: static RenderViewport *Instance(); void SetViewport(int width, int height, float trueratio); void SetupFreelook(); DCanvas *RenderTarget = nullptr; fixed_t viewingrangerecip = 0; double FocalLengthX = 0.0; double FocalLengthY = 0.0; double InvZtoScale = 0.0; double WallTMapScale2 = 0.0; double CenterX = 0.0; double CenterY = 0.0; double YaspectMul = 0.0; double IYaspectMul = 0.0; double globaluclip = 0.0; double globaldclip = 0.0; // The xtoviewangleangle[] table maps a screen pixel // to the lowest viewangle that maps back to x ranges // from clipangle to -clipangle. angle_t xtoviewangle[MAXWIDTH + 1]; uint8_t *dc_destorg = nullptr; bool RenderingToCanvas() const { return RenderTarget != screen; } private: void InitTextureMapping(); void SetupBuffer(); double BaseYaspectMul = 0.0; // yaspectmul without a forced aspect ratio }; }