/* ** decallib.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __DECALLIB_H__ #define __DECALLIB_H__ #include #include "doomtype.h" #include "tarray.h" #include "name.h" #include "actor.h" class FScanner; class FDecalTemplate; struct FDecalAnimator; struct PClass; class DBaseDecal; struct side_t; class FDecalBase { friend class FDecalLib; public: virtual const FDecalTemplate *GetDecal () const; virtual void ReplaceDecalRef (FDecalBase *from, FDecalBase *to) = 0; protected: FDecalBase (); virtual ~FDecalBase (); FDecalBase *Left, *Right; FName Name; WORD SpawnID; TArray Users; // Which actors generate this decal }; class FDecalTemplate : public FDecalBase { friend class FDecalLib; public: FDecalTemplate () : Translation (0) {} void ApplyToDecal (DBaseDecal *actor, side_t *wall) const; const FDecalTemplate *GetDecal () const; void ReplaceDecalRef (FDecalBase *from, FDecalBase *to); fixed_t ScaleX, ScaleY; DWORD ShadeColor; DWORD Translation; FRenderStyle RenderStyle; FTextureID PicNum; WORD RenderFlags; WORD Alpha; // same as (actor->alpha >> 1) const FDecalAnimator *Animator; const FDecalBase *LowerDecal; enum { DECAL_RandomFlipX = 0x100, DECAL_RandomFlipY = 0x200 }; }; class FDecalLib { public: FDecalLib (); ~FDecalLib (); void Clear (); void ReadDecals (FScanner &sc); void ReadAllDecals (); const FDecalTemplate *GetDecalByNum (WORD num) const; const FDecalTemplate *GetDecalByName (const char *name) const; private: struct FTranslation; static void DelTree (FDecalBase *root); static FDecalBase *ScanTreeForNum (const WORD num, FDecalBase *root); static FDecalBase *ScanTreeForName (const char *name, FDecalBase *root); static void ReplaceDecalRef (FDecalBase *from, FDecalBase *to, FDecalBase *root); FTranslation *GenerateTranslation (DWORD start, DWORD end); void AddDecal (const char *name, WORD num, const FDecalTemplate &decal); void AddDecal (FDecalBase *decal); FDecalAnimator *FindAnimator (const char *name); WORD GetDecalID (FScanner &sc); void ParseDecal (FScanner &sc); void ParseDecalGroup (FScanner &sc); void ParseGenerator (FScanner &sc); void ParseFader (FScanner &sc); void ParseStretcher (FScanner &sc); void ParseSlider (FScanner &sc); void ParseCombiner (FScanner &sc); void ParseColorchanger (FScanner &sc); FDecalBase *Root; FTranslation *Translations; }; extern FDecalLib DecalLibrary; #endif //__DECALLIB_H__