/* ** i_input.cpp ** Handles input from keyboard, mouse, and joystick ** **--------------------------------------------------------------------------- ** Copyright 1998-2009 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // DI3 only supports up to 4 mouse buttons, and I want the joystick to // be read using DirectInput instead of winmm. #define DIRECTINPUT_VERSION 0x800 #if !defined(_WIN32_WINNT) || (_WIN32_WINNT < 0x0501) #define _WIN32_WINNT 0x0501 // Support the mouse wheel and session notification. #endif #define WIN32_LEAN_AND_MEAN #define __BYTEBOOL__ #ifndef __GNUC__ #define INITGUID #endif #include #include #include #include #include #include #include #include #include #ifdef _MSC_VER #pragma warning(disable:4244) #endif // Compensate for w32api's lack #ifndef WM_WTSSESSION_CHANGE #define WM_WTSSESSION_CHANGE 0x02B1 #define WTS_CONSOLE_CONNECT 1 #define WTS_CONSOLE_DISCONNECT 2 #define WTS_SESSION_LOCK 7 #define WTS_SESSION_UNLOCK 8 #endif #ifndef PBT_APMSUSPEND // w32api does not #define the PBT_ macros in winuser.h like the PSDK does #include #endif #ifndef GET_RAWINPUT_CODE_WPARAM #define GET_RAWINPUT_CODE_WPARAM(wParam) ((wParam) & 0xff) #endif #define USE_WINDOWS_DWORD #include "c_dispatch.h" #include "doomtype.h" #include "doomdef.h" #include "doomstat.h" #include "m_argv.h" #include "i_input.h" #include "v_video.h" #include "i_sound.h" #include "g_game.h" #include "d_main.h" #include "d_gui.h" #include "c_console.h" #include "c_cvars.h" #include "i_system.h" #include "s_sound.h" #include "m_misc.h" #include "gameconfigfile.h" #include "win32iface.h" #include "templates.h" #include "cmdlib.h" #include "d_event.h" #include "v_text.h" #include "version.h" // Prototypes and declarations. #include "rawinput.h" // Definitions #define RIF(name, ret, args) \ name##Proto My##name; #include "rawinput.h" #ifdef _DEBUG #define INGAME_PRIORITY_CLASS NORMAL_PRIORITY_CLASS #else //#define INGAME_PRIORITY_CLASS HIGH_PRIORITY_CLASS #define INGAME_PRIORITY_CLASS NORMAL_PRIORITY_CLASS #endif static void FindRawInputFunctions(); FJoystickCollection *JoyDevices[NUM_JOYDEVICES]; extern HINSTANCE g_hInst; extern DWORD SessionID; extern void ShowEAXEditor (); extern bool SpawnEAXWindow; static HMODULE DInputDLL; bool GUICapture; extern FMouse *Mouse; extern FKeyboard *Keyboard; bool VidResizing; extern bool SpawnEAXWindow; extern BOOL vidactive; extern HWND Window, ConWindow; extern HWND EAXEditWindow; EXTERN_CVAR (String, language) EXTERN_CVAR (Bool, lookstrafe) EXTERN_CVAR (Bool, use_joystick) EXTERN_CVAR (Bool, use_mouse) static int WheelDelta; extern bool CursorState; extern BOOL paused; static bool noidle = false; LPDIRECTINPUT8 g_pdi; LPDIRECTINPUT g_pdi3; BOOL AppActive = TRUE; int SessionState = 0; int BlockMouseMove; CVAR (Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CUSTOM_CVAR(Bool, norawinput, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL) { Printf("This won't take effect until " GAMENAME " is restarted.\n"); } extern int chatmodeon; static void I_CheckGUICapture () { bool wantCapt; if (menuactive == MENU_Off) { wantCapt = ConsoleState == c_down || ConsoleState == c_falling || chatmodeon; } else { wantCapt = (menuactive == MENU_On || menuactive == MENU_OnNoPause); } if (wantCapt != GUICapture) { GUICapture = wantCapt; if (wantCapt && Keyboard != NULL) { Keyboard->AllKeysUp(); } } } void I_SetMouseCapture() { SetCapture(Window); } void I_ReleaseMouseCapture() { ReleaseCapture(); } bool GUIWndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result) { event_t ev = { EV_GUI_Event }; *result = 0; switch (message) { case WM_KEYDOWN: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_SYSKEYUP: if (message == WM_KEYUP || message == WM_SYSKEYUP) { ev.subtype = EV_GUI_KeyUp; } else { ev.subtype = (lParam & 0x40000000) ? EV_GUI_KeyRepeat : EV_GUI_KeyDown; } if (GetKeyState(VK_SHIFT) & 0x8000) ev.data3 |= GKM_SHIFT; if (GetKeyState(VK_CONTROL) & 0x8000) ev.data3 |= GKM_CTRL; if (GetKeyState(VK_MENU) & 0x8000) ev.data3 |= GKM_ALT; if (wParam == VK_PROCESSKEY) { // Use the scan code to determine the real virtual-key code. // ImmGetVirtualKey() will supposedly do this, but it just returns // VK_PROCESSKEY again. wParam = MapVirtualKey((lParam >> 16) & 255, 1); } if ( (ev.data1 = MapVirtualKey(wParam, 2)) ) { D_PostEvent(&ev); } else { switch (wParam) { case VK_PRIOR: ev.data1 = GK_PGUP; break; case VK_NEXT: ev.data1 = GK_PGDN; break; case VK_END: ev.data1 = GK_END; break; case VK_HOME: ev.data1 = GK_HOME; break; case VK_LEFT: ev.data1 = GK_LEFT; break; case VK_RIGHT: ev.data1 = GK_RIGHT; break; case VK_UP: ev.data1 = GK_UP; break; case VK_DOWN: ev.data1 = GK_DOWN; break; case VK_DELETE: ev.data1 = GK_DEL; break; case VK_ESCAPE: ev.data1 = GK_ESCAPE; break; case VK_F1: ev.data1 = GK_F1; break; case VK_F2: ev.data1 = GK_F2; break; case VK_F3: ev.data1 = GK_F3; break; case VK_F4: ev.data1 = GK_F4; break; case VK_F5: ev.data1 = GK_F5; break; case VK_F6: ev.data1 = GK_F6; break; case VK_F7: ev.data1 = GK_F7; break; case VK_F8: ev.data1 = GK_F8; break; case VK_F9: ev.data1 = GK_F9; break; case VK_F10: ev.data1 = GK_F10; break; case VK_F11: ev.data1 = GK_F11; break; case VK_F12: ev.data1 = GK_F12; break; case VK_BROWSER_BACK: ev.data1 = GK_BACK; break; } if (ev.data1 != 0) { D_PostEvent(&ev); } } // Return false for key downs so that we can handle special hotkeys // in the main WndProc. return ev.subtype == EV_GUI_KeyUp; case WM_CHAR: case WM_SYSCHAR: if (wParam >= ' ') // only send displayable characters { ev.subtype = EV_GUI_Char; ev.data1 = wParam; ev.data2 = (message == WM_SYSCHAR); D_PostEvent(&ev); return true; } break; case WM_LBUTTONDOWN: case WM_LBUTTONUP: case WM_RBUTTONDOWN: case WM_RBUTTONUP: case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_XBUTTONDOWN: case WM_XBUTTONUP: case WM_MOUSEMOVE: if (message >= WM_LBUTTONDOWN && message <= WM_LBUTTONDBLCLK) { ev.subtype = message - WM_LBUTTONDOWN + EV_GUI_LButtonDown; } else if (message >= WM_RBUTTONDOWN && message <= WM_RBUTTONDBLCLK) { ev.subtype = message - WM_RBUTTONDOWN + EV_GUI_RButtonDown; } else if (message >= WM_MBUTTONDOWN && message <= WM_MBUTTONDBLCLK) { ev.subtype = message - WM_MBUTTONDOWN + EV_GUI_MButtonDown; } else if (message >= WM_XBUTTONDOWN && message <= WM_XBUTTONUP) { ev.subtype = message - WM_XBUTTONDOWN + EV_GUI_BackButtonDown; if (GET_XBUTTON_WPARAM(wParam) == 2) { ev.subtype += EV_GUI_FwdButtonDown - EV_GUI_BackButtonDown; } else if (GET_XBUTTON_WPARAM(wParam) != 1) { break; } } else if (message == WM_MOUSEMOVE) { ev.subtype = EV_GUI_MouseMove; if (BlockMouseMove > 0) return true; } ev.data1 = LOWORD(lParam); ev.data2 = HIWORD(lParam); if (screen != NULL) { screen->ScaleCoordsFromWindow(ev.data1, ev.data2); } if (wParam & MK_SHIFT) ev.data3 |= GKM_SHIFT; if (wParam & MK_CONTROL) ev.data3 |= GKM_CTRL; if (GetKeyState(VK_MENU) & 0x8000) ev.data3 |= GKM_ALT; if (use_mouse) D_PostEvent(&ev); return true; // Note: If the mouse is grabbed, it sends the mouse wheel events itself. case WM_MOUSEWHEEL: if (!use_mouse) return false; if (wParam & MK_SHIFT) ev.data3 |= GKM_SHIFT; if (wParam & MK_CONTROL) ev.data3 |= GKM_CTRL; if (GetKeyState(VK_MENU) & 0x8000) ev.data3 |= GKM_ALT; WheelDelta += (SHORT)HIWORD(wParam); if (WheelDelta < 0) { ev.subtype = EV_GUI_WheelDown; while (WheelDelta <= -WHEEL_DELTA) { D_PostEvent(&ev); WheelDelta += WHEEL_DELTA; } } else { ev.subtype = EV_GUI_WheelUp; while (WheelDelta >= WHEEL_DELTA) { D_PostEvent(&ev); WheelDelta -= WHEEL_DELTA; } } return true; } return false; } bool CallHook(FInputDevice *device, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result) { if (device == NULL) { return false; } *result = 0; return device->WndProcHook(hWnd, message, wParam, lParam, result); } LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { LRESULT result; if (message == WM_INPUT) { if (MyGetRawInputData != NULL) { UINT size; if (!MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER)) && size != 0) { BYTE *buffer = (BYTE *)alloca(size); if (MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, buffer, &size, sizeof(RAWINPUTHEADER)) == size) { int code = GET_RAWINPUT_CODE_WPARAM(wParam); if (Keyboard == NULL || !Keyboard->ProcessRawInput((RAWINPUT *)buffer, code)) { if (Mouse == NULL || !Mouse->ProcessRawInput((RAWINPUT *)buffer, code)) { if (JoyDevices[INPUT_RawPS2] != NULL) { JoyDevices[INPUT_RawPS2]->ProcessRawInput((RAWINPUT *)buffer, code); } } } } } } return DefWindowProc(hWnd, message, wParam, lParam); } if (CallHook(Keyboard, hWnd, message, wParam, lParam, &result)) { return result; } if (CallHook(Mouse, hWnd, message, wParam, lParam, &result)) { return result; } for (int i = 0; i < NUM_JOYDEVICES; ++i) { if (CallHook(JoyDevices[i], hWnd, message, wParam, lParam, &result)) { return result; } } if (GUICapture && GUIWndProcHook(hWnd, message, wParam, lParam, &result)) { return result; } if ((gamestate == GS_DEMOSCREEN || gamestate == GS_TITLELEVEL) && message == WM_LBUTTONDOWN) { if (GUIWndProcHook(hWnd, message, wParam, lParam, &result)) { return result; } } switch (message) { case WM_DESTROY: SetPriorityClass (GetCurrentProcess(), NORMAL_PRIORITY_CLASS); //PostQuitMessage (0); exit (0); break; case WM_HOTKEY: break; case WM_PAINT: if (screen != NULL && 0) { static_cast (screen)->PaintToWindow (); } return DefWindowProc (hWnd, message, wParam, lParam); case WM_SETTINGCHANGE: // If regional settings were changed, reget preferred languages if (wParam == 0 && lParam != 0 && strcmp ((const char *)lParam, "intl") == 0) { language.Callback (); } return 0; case WM_KILLFOCUS: I_CheckNativeMouse (true); // Make sure mouse gets released right away break; case WM_SETFOCUS: I_CheckNativeMouse (false); break; case WM_SETCURSOR: if (!CursorState) { SetCursor(NULL); // turn off window cursor return TRUE; // Prevent Windows from setting cursor to window class cursor } else { return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_SIZE: InvalidateRect (Window, NULL, FALSE); break; case WM_KEYDOWN: // When the EAX editor is open, pressing Ctrl+Tab will switch to it if (EAXEditWindow != 0 && wParam == VK_TAB && !(lParam & 0x40000000) && (GetKeyState (VK_CONTROL) & 0x8000)) { SetForegroundWindow (EAXEditWindow); } break; case WM_SYSKEYDOWN: // Pressing Alt+Enter can toggle between fullscreen and windowed. if (wParam == VK_RETURN && k_allowfullscreentoggle && !(lParam & 0x40000000)) { ToggleFullscreen = !ToggleFullscreen; } // Pressing Alt+F4 quits the program. if (wParam == VK_F4 && !(lParam & 0x40000000)) { PostQuitMessage(0); } break; case WM_SYSCOMMAND: // Prevent activation of the window menu with Alt+Space if ((wParam & 0xFFF0) != SC_KEYMENU) { return DefWindowProc (hWnd, message, wParam, lParam); } break; case WM_DISPLAYCHANGE: if (SpawnEAXWindow) { SpawnEAXWindow = false; ShowEAXEditor (); } break; case WM_GETMINMAXINFO: if (screen && !VidResizing) { LPMINMAXINFO mmi = (LPMINMAXINFO)lParam; RECT rect = { 0, 0, screen->GetWidth(), screen->GetHeight() }; AdjustWindowRectEx(&rect, WS_VISIBLE|WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW); mmi->ptMinTrackSize.x = rect.right - rect.left; mmi->ptMinTrackSize.y = rect.bottom - rect.top; return 0; } break; case WM_ACTIVATEAPP: AppActive = wParam; if (wParam) { SetPriorityClass (GetCurrentProcess (), INGAME_PRIORITY_CLASS); } else if (!noidle && !netgame) { SetPriorityClass (GetCurrentProcess (), IDLE_PRIORITY_CLASS); } S_SetSoundPaused (wParam); break; case WM_WTSSESSION_CHANGE: case WM_POWERBROADCAST: { int oldstate = SessionState; if (message == WM_WTSSESSION_CHANGE && lParam == (LPARAM)SessionID) { #ifdef _DEBUG OutputDebugString ("SessionID matched\n"); #endif // When using fast user switching, XP will lock a session before // disconnecting it, and the session will be unlocked before reconnecting it. // For our purposes, video output will only happen when the session is // both unlocked and connected (that is, SessionState is 0). switch (wParam) { case WTS_SESSION_LOCK: SessionState |= 1; break; case WTS_SESSION_UNLOCK: SessionState &= ~1; break; case WTS_CONSOLE_DISCONNECT: SessionState |= 2; //I_MovieDisableSound (); break; case WTS_CONSOLE_CONNECT: SessionState &= ~2; //I_MovieResumeSound (); break; } } else if (message == WM_POWERBROADCAST) { switch (wParam) { case PBT_APMSUSPEND: SessionState |= 4; break; case PBT_APMRESUMESUSPEND: SessionState &= ~4; break; } } if (GSnd != NULL) { #if 0 // Do we actually need this here? if (!oldstate && SessionState) { GSnd->SuspendSound (); } else if (oldstate && !SessionState) { GSnd->MovieResumeSound (); } #endif } #ifdef _DEBUG char foo[256]; mysnprintf (foo, countof(foo), "Session Change: %ld %d\n", lParam, wParam); OutputDebugString (foo); #endif } break; case WM_PALETTECHANGED: if ((HWND)wParam == Window) break; if (screen != NULL) { screen->PaletteChanged (); } return DefWindowProc (hWnd, message, wParam, lParam); case WM_QUERYNEWPALETTE: if (screen != NULL) { return screen->QueryNewPalette (); } return DefWindowProc (hWnd, message, wParam, lParam); case WM_ERASEBKGND: return true; case WM_DEVICECHANGE: if (wParam == DBT_DEVNODES_CHANGED || wParam == DBT_DEVICEARRIVAL || wParam == DBT_CONFIGCHANGED) { event_t ev = { EV_DeviceChange }; D_PostEvent(&ev); } return DefWindowProc (hWnd, message, wParam, lParam); default: return DefWindowProc (hWnd, message, wParam, lParam); } return 0; } bool I_InitInput (void *hwnd) { HRESULT hr; Printf ("I_InitInput\n"); atterm (I_ShutdownInput); noidle = !!Args->CheckParm ("-noidle"); g_pdi = NULL; g_pdi3 = NULL; FindRawInputFunctions(); // Try for DirectInput 8 first, then DirectInput 3 for NT 4's benefit. DInputDLL = LoadLibrary("dinput8.dll"); if (DInputDLL != NULL) { typedef HRESULT (WINAPI *blah)(HINSTANCE, DWORD, REFIID, LPVOID *, LPUNKNOWN); blah di8c = (blah)GetProcAddress(DInputDLL, "DirectInput8Create"); if (di8c != NULL) { hr = di8c(g_hInst, DIRECTINPUT_VERSION, IID_IDirectInput8A, (void **)&g_pdi, NULL); if (FAILED(hr)) { Printf(TEXTCOLOR_ORANGE "DirectInput8Create failed: %08lx", hr); g_pdi = NULL; // Just to be sure DirectInput8Create didn't change it } } else { Printf(TEXTCOLOR_ORANGE "Could not find DirectInput8Create in dinput8.dll\n"); } } if (g_pdi == NULL) { if (DInputDLL != NULL) { FreeLibrary(DInputDLL); } DInputDLL = LoadLibrary ("dinput.dll"); if (DInputDLL == NULL) { I_FatalError ("Could not load dinput.dll: %08lx", GetLastError()); } typedef HRESULT (WINAPI *blah)(HINSTANCE, DWORD, LPDIRECTINPUT*, LPUNKNOWN); blah dic = (blah)GetProcAddress (DInputDLL, "DirectInputCreateA"); if (dic == NULL) { I_FatalError ("dinput.dll is corrupt"); } hr = dic (g_hInst, 0x0300, &g_pdi3, NULL); if (FAILED(hr)) { I_FatalError ("DirectInputCreate failed: %08lx", hr); } } Printf ("I_StartupMouse\n"); I_StartupMouse(); Printf ("I_StartupKeyboard\n"); I_StartupKeyboard(); Printf ("I_StartupXInput\n"); I_StartupXInput(); Printf ("I_StartupRawPS2\n"); I_StartupRawPS2(); Printf ("I_StartupDirectInputJoystick\n"); I_StartupDirectInputJoystick(); return TRUE; } // Free all input resources void I_ShutdownInput () { if (Keyboard != NULL) { delete Keyboard; Keyboard = NULL; } if (Mouse != NULL) { delete Mouse; Mouse = NULL; } for (int i = 0; i < NUM_JOYDEVICES; ++i) { if (JoyDevices[i] != NULL) { delete JoyDevices[i]; JoyDevices[i] = NULL; } } if (g_pdi) { g_pdi->Release (); g_pdi = NULL; } if (g_pdi3) { g_pdi3->Release (); g_pdi3 = NULL; } if (DInputDLL != NULL) { FreeLibrary (DInputDLL); DInputDLL = NULL; } } void I_GetEvent () { MSG mess; // Briefly enter an alertable state so that if a secondary thread // crashed, we will execute the APC it sent now. SleepEx (0, TRUE); while (PeekMessage (&mess, NULL, 0, 0, PM_REMOVE)) { if (mess.message == WM_QUIT) exit (mess.wParam); if (EAXEditWindow == 0 || !IsDialogMessage (EAXEditWindow, &mess)) { if (GUICapture) { TranslateMessage (&mess); } DispatchMessage (&mess); } } if (Keyboard != NULL) { Keyboard->ProcessInput(); } if (Mouse != NULL) { Mouse->ProcessInput(); } } // // I_StartTic // void I_StartTic () { BlockMouseMove--; ResetButtonTriggers (); I_CheckGUICapture (); I_CheckNativeMouse (false); I_GetEvent (); } // // I_StartFrame // void I_StartFrame () { if (use_joystick) { for (int i = 0; i < NUM_JOYDEVICES; ++i) { if (JoyDevices[i] != NULL) { JoyDevices[i]->ProcessInput(); } } } } void I_GetAxes(float axes[NUM_JOYAXIS]) { int i; for (i = 0; i < NUM_JOYAXIS; ++i) { axes[i] = 0; } if (use_joystick) { for (i = 0; i < NUM_JOYDEVICES; ++i) { if (JoyDevices[i] != NULL) { JoyDevices[i]->AddAxes(axes); } } } } void I_GetJoysticks(TArray &sticks) { sticks.Clear(); for (int i = 0; i < NUM_JOYDEVICES; ++i) { if (JoyDevices[i] != NULL) { JoyDevices[i]->GetDevices(sticks); } } } // If a new controller was added, returns a pointer to it. IJoystickConfig *I_UpdateDeviceList() { IJoystickConfig *newone = NULL; for (int i = 0; i < NUM_JOYDEVICES; ++i) { if (JoyDevices[i] != NULL) { IJoystickConfig *thisnewone = JoyDevices[i]->Rescan(); if (newone == NULL) { newone = thisnewone; } } } return newone; } void I_PutInClipboard (const char *str) { if (str == NULL || !OpenClipboard (Window)) return; EmptyClipboard (); HGLOBAL cliphandle = GlobalAlloc (GMEM_DDESHARE, strlen (str) + 1); if (cliphandle != NULL) { char *ptr = (char *)GlobalLock (cliphandle); strcpy (ptr, str); GlobalUnlock (cliphandle); SetClipboardData (CF_TEXT, cliphandle); } CloseClipboard (); } FString I_GetFromClipboard (bool return_nothing) { FString retstr; HGLOBAL cliphandle; char *clipstr; char *nlstr; if (return_nothing || !IsClipboardFormatAvailable (CF_TEXT) || !OpenClipboard (Window)) return retstr; cliphandle = GetClipboardData (CF_TEXT); if (cliphandle != NULL) { clipstr = (char *)GlobalLock (cliphandle); if (clipstr != NULL) { // Convert CR-LF pairs to just LF while copying to the FString for (nlstr = clipstr; *nlstr != '\0'; ++nlstr) { if (nlstr[0] == '\r' && nlstr[1] == '\n') { nlstr++; } retstr += *nlstr; } GlobalUnlock (clipstr); } } CloseClipboard (); return retstr; } #include "i_movie.h" CCMD (playmovie) { if (argv.argc() != 2) { Printf ("Usage: playmovie \n"); return; } I_PlayMovie (argv[1]); } //========================================================================== // // FInputDevice - Destructor // //========================================================================== FInputDevice::~FInputDevice() { } //========================================================================== // // FInputDevice :: ProcessInput // // Gives subclasses an opportunity to do input handling that doesn't involve // window messages. // //========================================================================== void FInputDevice::ProcessInput() { } //========================================================================== // // FInputDevice :: ProcessRawInput // // Gives subclasses a chance to handle WM_INPUT messages. This is not part // of WndProcHook so that we only need to fill the RAWINPUT buffer once // per message and be sure it gets cleaned up properly. // //========================================================================== bool FInputDevice::ProcessRawInput(RAWINPUT *raw, int code) { return false; } //========================================================================== // // FInputDevice :: WndProcHook // // Gives subclasses a chance to intercept window messages. // //========================================================================== bool FInputDevice::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result) { return false; } //========================================================================== // // FindRawInputFunctions // // Finds functions for raw input, if available. // //========================================================================== static void FindRawInputFunctions() { if (!norawinput) { HMODULE user32 = GetModuleHandle("user32.dll"); if (user32 == NULL) { return; // WTF kind of broken system are we running on? } #define RIF(name,ret,args) \ My##name = (name##Proto)GetProcAddress(user32, #name); #include "rawinput.h" } }