/* ** loacpp ** The load game and save game menus ** **--------------------------------------------------------------------------- ** Copyright 2001-2010 Randy Heit ** Copyright 2010-2017 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ struct SaveGameNode native { native String SaveTitle; native readonly String Filename; native bool bOldVersion; native bool bMissingWads; native bool bNoDelete; } struct SavegameManager native ui { native int WindowSize; native SaveGameNode quickSaveSlot; native static SavegameManager GetManager(); native void ReadSaveStrings(); native void UnloadSaveData(); native int RemoveSaveSlot(int index); native void LoadSavegame(int Selected); native void DoSave(int Selected, String savegamestring); native int ExtractSaveData(int index); native void ClearSaveStuff(); native bool DrawSavePic(int x, int y, int w, int h); native void DrawSaveComment(Font font, int cr, int x, int y, int scalefactor); native void SetFileInfo(int Selected); native int SavegameCount(); native SaveGameNode GetSavegame(int i); native void InsertNewSaveNode(); native bool RemoveNewSaveNode(); } class LoadSaveMenu : ListMenu { SavegameManager manager; int TopItem; int Selected; int savepicLeft; int savepicTop; int savepicWidth; int savepicHeight; int rowHeight; int listboxLeft; int listboxTop; int listboxWidth; int listboxRows; int listboxHeight; int listboxRight; int listboxBottom; int commentLeft; int commentTop; int commentWidth; int commentHeight; int commentRight; int commentBottom; bool mEntering; TextEnterMenu mInput; //============================================================================= // // // //============================================================================= override void Init(Menu parent, ListMenuDescriptor desc) { Super.Init(parent, desc); manager = SavegameManager.GetManager(); manager.ReadSaveStrings(); savepicLeft = 10; savepicTop = 54*CleanYfac; savepicWidth = 216*screen.GetWidth()/640; savepicHeight = 135*screen.GetHeight()/400; manager.WindowSize = savepicWidth / CleanXfac; rowHeight = (SmallFont.GetHeight() + 1) * CleanYfac; listboxLeft = savepicLeft + savepicWidth + 14; listboxTop = savepicTop; listboxWidth = screen.GetWidth() - listboxLeft - 10; int listboxHeight1 = screen.GetHeight() - listboxTop - 10; listboxRows = (listboxHeight1 - 1) / rowHeight; listboxHeight = listboxRows * rowHeight + 1; listboxRight = listboxLeft + listboxWidth; listboxBottom = listboxTop + listboxHeight; commentLeft = savepicLeft; commentTop = savepicTop + savepicHeight + 16; commentWidth = savepicWidth; //commentHeight = (51+(screen.GetHeight()>200?10:0))*CleanYfac; commentHeight = listboxHeight - savepicHeight - 16; commentRight = commentLeft + commentWidth; commentBottom = commentTop + commentHeight; } //============================================================================= // // // //============================================================================= override void OnDestroy() { manager.ClearSaveStuff (); Super.OnDestroy(); } //============================================================================= // // // //============================================================================= override void Drawer () { Super.Drawer(); SaveGameNode node; int i; int j; bool didSeeSelected = false; // Draw picture area if (gameaction == ga_loadgame || gameaction == ga_loadgamehidecon || gameaction == ga_savegame) { return; } Screen.DrawFrame (savepicLeft, savepicTop, savepicWidth, savepicHeight); if (!manager.DrawSavePic(savepicLeft, savepicTop, savepicWidth, savepicHeight)) { screen.Clear (savepicLeft, savepicTop, savepicLeft+savepicWidth, savepicTop+savepicHeight, 0, 0); if (manager.SavegameCount() > 0) { String text = (Selected == -1 || !manager.GetSavegame(Selected).bOldVersion)? Stringtable.Localize("$MNU_NOPICTURE") : Stringtable.Localize("$MNU_DIFFVERSION"); int textlen = SmallFont.StringWidth(text) * CleanXfac; screen.DrawText (SmallFont, Font.CR_GOLD, savepicLeft+(savepicWidth-textlen)/2, savepicTop+(savepicHeight-rowHeight)/2, text, DTA_CleanNoMove, true); } } // Draw comment area Screen.DrawFrame (commentLeft, commentTop, commentWidth, commentHeight); screen.Clear (commentLeft, commentTop, commentRight, commentBottom, 0, 0); manager.DrawSaveComment(SmallFont, Font.CR_GOLD, commentLeft, commentTop, CleanYfac); // Draw file area Screen.DrawFrame (listboxLeft, listboxTop, listboxWidth, listboxHeight); screen.Clear (listboxLeft, listboxTop, listboxRight, listboxBottom, 0, 0); if (manager.SavegameCount() == 0) { String text = Stringtable.Localize("$MNU_NOFILES"); int textlen = SmallFont.StringWidth(text) * CleanXfac; screen.DrawText (SmallFont, Font.CR_GOLD, listboxLeft+(listboxWidth-textlen)/2, listboxTop+(listboxHeight-rowHeight)/2, text, DTA_CleanNoMove, true); return; } j = TopItem; for (i = 0; i < listboxRows && j < manager.SavegameCount(); i++) { int colr; node = manager.GetSavegame(j); if (node.bOldVersion) { colr = Font.CR_BLUE; } else if (node.bMissingWads) { colr = Font.CR_ORANGE; } else if (j == Selected) { colr = Font.CR_WHITE; } else { colr = Font.CR_TAN; } if (j == Selected) { screen.Clear (listboxLeft, listboxTop+rowHeight*i, listboxRight, listboxTop+rowHeight*(i+1), mEntering ? Color(255,255,0,0) : Color(255,0,0,255)); didSeeSelected = true; if (!mEntering) { screen.DrawText (SmallFont, colr, listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node.SaveTitle, DTA_CleanNoMove, true); } else { String s = mInput.GetText() .. SmallFont.GetCursor(); screen.DrawText (SmallFont, Font.CR_WHITE, listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, s, DTA_CleanNoMove, true); } } else { screen.DrawText (SmallFont, colr, listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node.SaveTitle, DTA_CleanNoMove, true); } j++; } } //============================================================================= // // // //============================================================================= override bool MenuEvent (int mkey, bool fromcontroller) { switch (mkey) { case MKEY_Up: if (manager.SavegameCount() > 1) { if (Selected == -1) Selected = TopItem; else { if (--Selected < 0) Selected = manager.SavegameCount()-1; if (Selected < TopItem) TopItem = Selected; else if (Selected >= TopItem + listboxRows) TopItem = MAX(0, Selected - listboxRows + 1); } manager.UnloadSaveData (); manager.ExtractSaveData (Selected); } return true; case MKEY_Down: if (manager.SavegameCount() > 1) { if (Selected == -1) Selected = TopItem; else { if (++Selected >= manager.SavegameCount()) Selected = 0; if (Selected < TopItem) TopItem = Selected; else if (Selected >= TopItem + listboxRows) TopItem = MAX(0, Selected - listboxRows + 1); } manager.UnloadSaveData (); manager.ExtractSaveData (Selected); } return true; case MKEY_PageDown: if (manager.SavegameCount() > 1) { if (TopItem >= manager.SavegameCount() - listboxRows) { TopItem = 0; if (Selected != -1) Selected = 0; } else { TopItem = MIN(TopItem + listboxRows, manager.SavegameCount() - listboxRows); if (TopItem > Selected && Selected != -1) Selected = TopItem; } manager.UnloadSaveData (); manager.ExtractSaveData (Selected); } return true; case MKEY_PageUp: if (manager.SavegameCount() > 1) { if (TopItem == 0) { TopItem = MAX(0, manager.SavegameCount() - listboxRows); if (Selected != -1) Selected = TopItem; } else { TopItem = MAX(TopItem - listboxRows, 0); if (Selected >= TopItem + listboxRows) Selected = TopItem; } manager.UnloadSaveData (); manager.ExtractSaveData (Selected); } return true; case MKEY_Enter: return false; // This event will be handled by the subclasses case MKEY_MBYes: { if (Selected < manager.SavegameCount()) { Selected = manager.RemoveSaveSlot (Selected); } return true; } default: return Super.MenuEvent(mkey, fromcontroller); } } //============================================================================= // // // //============================================================================= override bool MouseEvent(int type, int x, int y) { if (x >= listboxLeft && x < listboxLeft + listboxWidth && y >= listboxTop && y < listboxTop + listboxHeight) { int lineno = (y - listboxTop) / rowHeight; if (TopItem + lineno < manager.SavegameCount()) { Selected = TopItem + lineno; manager.UnloadSaveData (); manager.ExtractSaveData (Selected); if (type == MOUSE_Release) { if (MenuEvent(MKEY_Enter, true)) { return true; } } } else Selected = -1; } else Selected = -1; return Super.MouseEvent(type, x, y); } //============================================================================= // // // //============================================================================= override bool OnUIEvent(UIEvent ev) { if (ev.Type == UIEvent.Type_KeyDown) { if (Selected != -1 && Selected < manager.SavegameCount()) { switch (ev.KeyChar) { case UIEvent.Key_F1: manager.SetFileInfo(Selected); return true; case UIEvent.Key_DEL: { String EndString; EndString = String.Format("%s%s%s%s?\n\n%s", Stringtable.Localize("$MNU_DELETESG"), TEXTCOLOR_WHITE, manager.GetSavegame(Selected).SaveTitle, TEXTCOLOR_NORMAL, Stringtable.Localize("$PRESSYN")); StartMessage (EndString, 0); } return true; } } } else if (ev.Type == UIEvent.Type_WheelUp) { if (TopItem > 0) TopItem--; return true; } else if (ev.Type == UIEvent.Type_WheelDown) { if (TopItem < manager.SavegameCount() - listboxRows) TopItem++; return true; } return Super.OnUIEvent(ev); } } class SaveMenu : LoadSaveMenu { String mSaveName; //============================================================================= // // // //============================================================================= override void Init(Menu parent, ListMenuDescriptor desc) { Super.Init(parent, desc); manager.InsertNewSaveNode(); TopItem = 0; Selected = manager.ExtractSaveData (-1); } //============================================================================= // // // //============================================================================= override void OnDestroy() { if (manager.RemoveNewSaveNode()) { Selected--; } Super.OnDestroy(); } //============================================================================= // // // //============================================================================= override bool MenuEvent (int mkey, bool fromcontroller) { if (Super.MenuEvent(mkey, fromcontroller)) { return true; } if (Selected == -1) { return false; } if (mkey == MKEY_Enter) { String SavegameString = (Selected != 0)? manager.GetSavegame(Selected).SaveTitle : ""; mInput = TextEnterMenu.Open(self, SavegameString, -1, 1, fromcontroller); mInput.ActivateMenu(); mEntering = true; } else if (mkey == MKEY_Input) { // Do not start the save here, it would cause some serious execution ordering problems. mEntering = false; mSaveName = mInput.GetText(); mInput = null; } else if (mkey == MKEY_Abort) { mEntering = false; mInput = null; } return false; } //============================================================================= // // // //============================================================================= override bool MouseEvent(int type, int x, int y) { if (mSaveName.Length() > 0) { // Do not process events when saving is in progress to avoid update of the current index, // i.e. Selected member variable must remain unchanged return true; } return Super.MouseEvent(type, x, y); } //============================================================================= // // // //============================================================================= override bool OnUIEvent(UIEvent ev) { if (ev.Type == UIEvent.Type_KeyDown) { if (Selected != -1) { switch (ev.KeyChar) { case UIEvent.Key_DEL: // cannot delete 'new save game' item if (Selected == 0) return true; break; case 78://'N': Selected = TopItem = 0; manager.UnloadSaveData (); return true; } } } return Super.OnUIEvent(ev); } //============================================================================= // // // //============================================================================= override void Ticker() { if (mSaveName.Length() > 0) { manager.DoSave(Selected, mSaveName); mSaveName = ""; } } } //============================================================================= // // // //============================================================================= class LoadMenu : LoadSaveMenu { //============================================================================= // // // //============================================================================= override void Init(Menu parent, ListMenuDescriptor desc) { Super.Init(parent, desc); TopItem = 0; Selected = manager.ExtractSaveData (-1); } //============================================================================= // // // //============================================================================= override bool MenuEvent (int mkey, bool fromcontroller) { if (Super.MenuEvent(mkey, fromcontroller)) { return true; } if (Selected == -1 || manager.SavegameCount() == 0) { return false; } if (mkey == MKEY_Enter) { manager.LoadSavegame(Selected); return true; } return false; } }