/* ** p_trace.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __P_TRACE_H__ #define __P_TRACE_H__ #include #include "textures/textures.h" struct sector_t; struct line_t; class AActor; struct F3DFloor; enum ETraceResult { TRACE_HitNone, TRACE_HitFloor, TRACE_HitCeiling, TRACE_HitWall, TRACE_HitActor }; enum { TIER_Middle, TIER_Upper, TIER_Lower, TIER_FFloor, }; struct FTraceResults { sector_t *Sector; FTextureID HitTexture; fixed_t X, Y, Z; fixed_t Distance; fixed_t Fraction; AActor *Actor; // valid if hit an actor line_t *Line; // valid if hit a line BYTE Side; BYTE Tier; ETraceResult HitType; sector_t *CrossedWater; // For Boom-style, Transfer_Heights-based deep water F3DFloor *Crossed3DWater; // For 3D floor-based deep water F3DFloor *ffloor; }; enum { TRACE_NoSky = 1, // Hitting the sky returns TRACE_HitNone TRACE_PCross = 2, // Trigger SPAC_PCROSS lines TRACE_Impact = 4, // Trigger SPAC_IMPACT lines }; bool Trace (fixed_t x, fixed_t y, fixed_t z, sector_t *sector, fixed_t vx, fixed_t vy, fixed_t vz, fixed_t maxDist, DWORD ActorMask, DWORD WallMask, AActor *ignore, FTraceResults &res, DWORD traceFlags=0, bool (*callback)(FTraceResults &res)=NULL); #endif //__P_TRACE_H__