// Humanoid Base Class ------------------------------------------------------ class StrifeHumanoid : Actor { Default { MaxStepHeight 16; MaxDropoffHeight 32; CrushPainSound "misc/pcrush"; } States { Burn: BURN A 3 Bright A_PlaySound("human/imonfire", CHAN_VOICE); BURN B 3 Bright A_DropFire; BURN C 3 Bright A_Wander; BURN D 3 Bright A_NoBlocking; BURN E 5 Bright A_DropFire; BURN FGH 5 Bright A_Wander; BURN I 5 Bright A_DropFire; BURN JKL 5 Bright A_Wander; BURN M 5 Bright A_DropFire; BURN N 5 Bright; BURN OPQPQ 5 Bright; BURN RSTU 7 Bright; BURN V -1; Stop; Disintegrate: DISR A 5 A_PlaySound("misc/disruptordeath", CHAN_VOICE); DISR BC 5; DISR D 5 A_NoBlocking; DISR EF 5; DISR GHIJ 4; MEAT D 700; Stop; } } // Fire Droplet ------------------------------------------------------------- class FireDroplet : Actor { Default { +NOBLOCKMAP +NOCLIP } States { Spawn: FFOT ABCD 9 Bright; Stop; } }